mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Add GLFW_RAW_INPUT and glfwRawInputSupported
This adds runtime per-window control of whether accelerated or raw mouse motion is provided when the cursor is disabled. Fixes #1400. Closes #1401.
This commit is contained in:
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5f9cbd0ebc
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9e29f556fd
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@ -182,6 +182,7 @@ information on what to include when reporting a bug.
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- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
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[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
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- Added `GenerateMappings.cmake` script for updating gamepad mappings
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- Added `GLFW_RAW_INPUT` input mode and `glfwRawInputSupported` function (#1401)
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- Made `glfwCreateWindowSurface` emit an error when the window has a context
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(#1194,#1205)
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- Deprecated window parameter of clipboard string functions
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@ -489,6 +490,7 @@ skills.
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- Santi Zupancic
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- Jonas Ådahl
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- Lasse Öörni
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- Nathan Poirier
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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@ -1002,6 +1002,7 @@ extern "C" {
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#define GLFW_STICKY_KEYS 0x00033002
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#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
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#define GLFW_LOCK_KEY_MODS 0x00033004
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#define GLFW_RAW_INPUT 0x00033005
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#define GLFW_CURSOR_NORMAL 0x00034001
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#define GLFW_CURSOR_HIDDEN 0x00034002
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@ -3812,11 +3813,12 @@ GLFWAPI void glfwPostEmptyEvent(void);
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*
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* This function returns the value of an input option for the specified window.
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* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
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* @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS.
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* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
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* @ref GLFW_RAW_INPUT.
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*
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* @param[in] window The window to query.
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* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
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* `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`.
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* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or `GLFW_RAW_INPUT`.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_INVALID_ENUM.
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@ -3835,7 +3837,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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*
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* This function sets an input mode option for the specified window. The mode
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* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
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* @ref GLFW_STICKY_MOUSE_BUTTONS or @ref GLFW_LOCK_KEY_MODS.
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* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
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* @ref GLFW_RAW_INPUT.
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*
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* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
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* modes:
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@ -3867,9 +3870,14 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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* GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
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* and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
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*
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* If the mode is `GLFW_RAW_INPUT`, the value must be either `GLFW_TRUE` to
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* enable the use of raw input, or `GLFW_FALSE` to disable it. If enabled and
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* supported by the machine, the program will retrieve high-definition mouse
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* movement when cursor is grabbed.
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*
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* @param[in] window The window whose input mode to set.
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* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
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* `GLFW_STICKY_MOUSE_BUTTONS` or `GLFW_LOCK_KEY_MODS`.
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* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or `GLFW_RAW_INPUT`.
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* @param[in] value The new value of the specified input mode.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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@ -3885,6 +3893,38 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
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*/
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GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
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/*! @brief Returns whether the raw input is supported.
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*
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* This function returns whether the raw input is supported by the current
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* machine.
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*
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* Raw input allow to retrieve high-definition movement from mouse.
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* Input from a high-definition mouse is much more precise than that from a
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* standard mouse. But often, they cannot be obtained through standard
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* platforms API which transform mouse movement using their own improvements
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* (like pointer acceleration). Platform's improvements are ideal for pointer
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* control but it is not so good for moving a first-person camera. For this
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* reason when the cursor of a window is grabbed by setting @ref GLFW_CURSOR
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* to @ref GLFW_CURSOR_DISABLED, raw input is used.
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*
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* The use of raw input can be disabled using @ref glfwSetInputMode with
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* @ref GLFW_RAW_INPUT mode.
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*
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* @return `GLFW_TRUE` if high-definition mouse movement is supported, or
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* `GLFW_FALSE` otherwise.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread.
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*
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* @sa @ref glfwSetInputMode
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*
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* @since Added in version 3.3.
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*
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* @ingroup input
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*/
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GLFWAPI int glfwRawInputSupported(void);
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/*! @brief Returns the layout-specific name of the specified printable key.
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*
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* This function returns the name of the specified printable key, encoded as
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@ -1297,6 +1297,16 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
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[window->ns.object setAlphaValue:opacity];
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}
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void _glfwPlatformSetRawInput(_GLFWwindow *window, GLFWbool enabled)
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{
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window->useRawInput = enabled;
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}
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GLFWbool _glfwPlatformRawInputSupported(void)
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{
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return GLFW_FALSE;
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}
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void _glfwPlatformPollEvents(void)
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{
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for (;;)
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11
src/input.c
11
src/input.c
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@ -484,6 +484,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
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return window->stickyMouseButtons;
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case GLFW_LOCK_KEY_MODS:
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return window->lockKeyMods;
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case GLFW_RAW_INPUT:
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return window->useRawInput;
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}
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
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@ -561,10 +563,18 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
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}
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else if (mode == GLFW_LOCK_KEY_MODS)
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window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE;
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else if (mode == GLFW_RAW_INPUT)
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_glfwPlatformSetRawInput(window, value ? GLFW_TRUE : GLFW_FALSE);
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else
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_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode);
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}
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GLFWAPI int glfwRawInputSupported(void)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(0);
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return _glfwPlatformRawInputSupported();
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}
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GLFWAPI const char* glfwGetKeyName(int key, int scancode)
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{
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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@ -1313,4 +1323,3 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void)
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_GLFW_REQUIRE_INIT_OR_RETURN(0);
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return _glfwPlatformGetTimerFrequency();
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}
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@ -390,6 +390,7 @@ struct _GLFWwindow
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char keys[GLFW_KEY_LAST + 1];
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// Virtual cursor position when cursor is disabled
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double virtualCursorPosX, virtualCursorPosY;
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GLFWbool useRawInput;
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_GLFWcontext context;
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@ -596,6 +597,8 @@ const char* _glfwPlatformGetVersionString(void);
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void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
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void _glfwPlatformSetRawInput(_GLFWwindow *window, GLFWbool enabled);
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GLFWbool _glfwPlatformRawInputSupported(void);
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int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
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const GLFWimage* image, int xhot, int yhot);
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int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
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@ -196,6 +196,16 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
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{
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}
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void _glfwPlatformSetRawInput(_GLFWwindow *window, GLFWbool enabled)
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{
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window->useRawInput = enabled;
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}
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GLFWbool _glfwPlatformRawInputSupported(void)
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{
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return GLFW_FALSE;
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}
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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}
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@ -281,7 +281,7 @@ static void disableCursor(_GLFWwindow* window)
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_glfwCenterCursorInContentArea(window);
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updateClipRect(window);
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if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
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if (window->useRawInput && !RegisterRawInputDevices(&rid, 1, sizeof(rid)))
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to register raw input device");
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@ -301,7 +301,7 @@ static void enableCursor(_GLFWwindow* window)
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_glfw.win32.restoreCursorPosY);
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updateCursorImage(window);
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if (!RegisterRawInputDevices(&rid, 1, sizeof(rid)))
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if (window->useRawInput && !RegisterRawInputDevices(&rid, 1, sizeof(rid)))
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{
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_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
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"Win32: Failed to remove raw input device");
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@ -816,9 +816,18 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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// Disabled cursor motion input is provided by WM_INPUT
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if (window->cursorMode == GLFW_CURSOR_DISABLED)
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break;
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{
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if (_glfw.win32.disabledCursorWindow != window || window->useRawInput)
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break;
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_glfwInputCursorPos(window, x, y);
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const int dx = x - window->win32.lastCursorPosX;
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const int dy = y - window->win32.lastCursorPosY;
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_glfwInputCursorPos(window,
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window->virtualCursorPosX + dx,
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window->virtualCursorPosY + dy);
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}
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else
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_glfwInputCursorPos(window, x, y);
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window->win32.lastCursorPosX = x;
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window->win32.lastCursorPosY = y;
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int dx, dy;
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// Only process input when disabled cursor mode is applied
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if (_glfw.win32.disabledCursorWindow != window)
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if (_glfw.win32.disabledCursorWindow != window || !window->useRawInput)
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break;
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GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
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}
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}
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void _glfwPlatformSetRawInput(_GLFWwindow *window, GLFWbool enabled)
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{
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if (window->useRawInput != enabled)
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{
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int update = (_glfw.win32.disabledCursorWindow == window);
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if (update)
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enableCursor(window);
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window->useRawInput = enabled;
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if (update)
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disableCursor(window);
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}
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}
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GLFWbool _glfwPlatformRawInputSupported(void)
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{
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return GLFW_TRUE;
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}
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void _glfwPlatformPollEvents(void)
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{
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MSG msg;
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@ -202,6 +202,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
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window->floating = wndconfig.floating;
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window->focusOnShow = wndconfig.focusOnShow;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->useRawInput = GLFW_TRUE;
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window->minwidth = GLFW_DONT_CARE;
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window->minheight = GLFW_DONT_CARE;
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_GLFW_REQUIRE_INIT();
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_glfwPlatformPostEmptyEvent();
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}
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@ -1318,6 +1318,16 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
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{
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}
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void _glfwPlatformSetRawInput(_GLFWwindow *window, GLFWbool enabled)
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{
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window->useRawInput = enabled;
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}
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GLFWbool _glfwPlatformRawInputSupported(void)
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{
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return GLFW_FALSE;
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}
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void _glfwPlatformPollEvents(void)
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{
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handleEvents(0);
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//
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static void disableCursor(_GLFWwindow* window)
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{
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if (_glfw.x11.xi.available)
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if (_glfw.x11.xi.available && window->useRawInput)
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{
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XIEventMask em;
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unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 };
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//
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static void enableCursor(_GLFWwindow* window)
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{
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if (_glfw.x11.xi.available)
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if (_glfw.x11.xi.available && window->useRawInput)
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{
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XIEventMask em;
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unsigned char mask[] = { 0 };
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_GLFWwindow* window = _glfw.x11.disabledCursorWindow;
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if (window &&
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window->useRawInput &&
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event->xcookie.extension == _glfw.x11.xi.majorOpcode &&
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XGetEventData(_glfw.x11.display, &event->xcookie) &&
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event->xcookie.evtype == XI_RawMotion)
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{
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if (_glfw.x11.disabledCursorWindow != window)
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return;
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if (_glfw.x11.xi.available)
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if (_glfw.x11.xi.available && window->useRawInput)
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return;
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const int dx = x - window->x11.lastCursorPosX;
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PropModeReplace, (unsigned char*) &value, 1);
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}
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void _glfwPlatformSetRawInput(_GLFWwindow *window, GLFWbool enabled)
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{
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if (window->useRawInput != enabled)
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{
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int update = (_glfw.x11.disabledCursorWindow == window && _glfw.x11.xi.available);
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if (update)
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enableCursor(window);
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window->useRawInput = enabled;
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if (update)
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disableCursor(window);
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}
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}
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GLFWbool _glfwPlatformRawInputSupported(void)
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{
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return _glfw.x11.xi.available;
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}
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void _glfwPlatformPollEvents(void)
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{
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_GLFWwindow* window;
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@ -163,6 +163,19 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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printf("(( cursor is hidden ))\n");
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break;
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case GLFW_KEY_R:
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if (glfwGetInputMode(window, GLFW_RAW_INPUT))
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{
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glfwSetInputMode(window, GLFW_RAW_INPUT, GLFW_FALSE);
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printf("(( raw input is disabled ))\n");
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}
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else
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{
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glfwSetInputMode(window, GLFW_RAW_INPUT, GLFW_TRUE);
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printf("(( raw input is enabled ))\n");
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}
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break;
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case GLFW_KEY_SPACE:
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swap_interval = 1 - swap_interval;
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printf("(( swap interval: %i ))\n", swap_interval);
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Reference in New Issue
Block a user