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Build documentation improvements.

This commit is contained in:
Camilla Berglund 2013-08-07 17:53:19 +02:00
parent 082fc019c7
commit a024e61bf8

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@ -77,12 +77,12 @@ the Mac App Store.
#### Unix-like systems with X11
To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
packages installed, as well as the basic development tools like GCC and make.
For example, on Ubuntu and other distributions based on Debian GNU/Linux, you
need to install the `xorg-dev` and `libglu1-mesa-dev` packages. The former
pulls in all X.org header packages and the latter pulls in the Mesa OpenGL and
GLU packages. Note that using header files and libraries from Mesa during
To compile GLFW for X11, you need to have the X11 and OpenGL header packages
installed, as well as the basic development tools like GCC and make. For
example, on Ubuntu and other distributions based on Debian GNU/Linux, you need
to install the `xorg-dev` and `libglu1-mesa-dev` packages. The former pulls in
all X.org header packages and the latter pulls in the Mesa OpenGL and GLU
packages. Note that using header files and libraries from Mesa during
compilation *will not* tie your binaries to the Mesa implementation of OpenGL.
@ -97,6 +97,7 @@ in-tree build, otherwise it is called an out-of-tree build.
One of several advantages of out-of-tree builds is that you can generate files
and compile for different development environments using a single source tree.
#### Using CMake from the command-line
To make an in-tree build, enter the root directory of the GLFW source tree and
@ -115,6 +116,7 @@ argument.
cd build
cmake ..
#### Using the CMake GUI
If you are using the GUI version, choose the root of the GLFW source tree as