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@ -124,6 +124,8 @@ information on what to include when reporting a bug.
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- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
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- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
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- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
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- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
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through the window (#1236,#1568)
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- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
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- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
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- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
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@ -27,6 +27,14 @@ are still available.
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For more information see @ref cursor_standard.
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@subsubsection mouse_passthrough_34 Mouse event passthrough
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GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
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window hint for making a window transparent to mouse input, lettings events pass
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to whatever window is behind it. This can also be changed after window
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creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
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@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
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GLFW now provides the
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@ -97,6 +105,7 @@ then GLFW will fail to initialize.
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- @ref GLFW_RESIZE_NWSE_CURSOR
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- @ref GLFW_RESIZE_NESW_CURSOR
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- @ref GLFW_RESIZE_ALL_CURSOR
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- @ref GLFW_MOUSE_PASSTHROUGH
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- @ref GLFW_NOT_ALLOWED_CURSOR
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- @ref GLFW_CURSOR_UNAVAILABLE
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- @ref GLFW_WIN32_KEYBOARD_MENU
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@ -255,6 +255,13 @@ This hint only has an effect on platforms where screen coordinates and pixels
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always map 1:1 such as Windows and X11. On platforms like macOS the resolution
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of the framebuffer is changed independently of the window size.
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@anchor GLFW_MOUSE_PASSTHROUGH_hint
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__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
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input, letting any mouse events pass through to whatever window is behind it.
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This is only supported for undecorated windows. Decorated windows with this
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enabled will behave differently between platforms. Possible values are
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`GLFW_TRUE` and `GLFW_FALSE`.
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@subsubsection window_hints_fb Framebuffer related hints
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@ -523,6 +530,7 @@ GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GL
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GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_FOCUS_ON_SHOW | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_SCALE_TO_MONITOR | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_MOUSE_PASSTHROUGH | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
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GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
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@ -1225,6 +1233,10 @@ returns one.
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GLFW comes with a test program that lets you control whole window transparency
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at run-time called `opacity`.
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If you want to use either of these transparency methods to display a temporary
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overlay like for example a notification, the @ref GLFW_FLOATING and @ref
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GLFW_MOUSE_PASSTHROUGH window hints and attributes may be useful.
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@subsection window_attribs Window attributes
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@ -1313,6 +1325,15 @@ focus when @ref glfwShowWindow is called. This can be set before creation
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with the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint or
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after with @ref glfwSetWindowAttrib.
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@anchor GLFW_MOUSE_PASSTHROUGH_attrib
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__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
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input, letting any mouse events pass through to whatever window is behind it.
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This can be set before creation with the
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[GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint) window hint or after
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with @ref glfwSetWindowAttrib. This is only supported for undecorated windows.
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Decorated windows with this enabled will behave differently between platforms.
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@subsubsection window_attribs_ctx Context related attributes
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@anchor GLFW_CLIENT_API_attrib
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@ -895,9 +895,9 @@ extern "C" {
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*/
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#define GLFW_FOCUS_ON_SHOW 0x0002000C
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/*! @brief Forward mouse input to window behind.
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/*! @brief Mouse input transparency window hint and attribute
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*
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* Mouse input forwarding[window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
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* Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
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* [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
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*/
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#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
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