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@ -127,6 +127,8 @@ information on what to include when reporting a bug.
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- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
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- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
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values to select ANGLE backend (#1380)
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- Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
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surface extension (#1793)
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- Made joystick subsystem initialize at first use (#1284,#1646)
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- Updated the minimum required CMake version to 3.1
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- Disabled tests and examples by default when built as a CMake subdirectory
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@ -124,14 +124,24 @@ a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
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This is ignored on other platforms.
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@subsubsection init_hints_x11 X11 specific init hints
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@anchor GLFW_X11_XCB_VULKAN_SURFACE_hint
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__GLFW_X11_XCB_VULKAN_SURFACE__ specifies whether to prefer the
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`VK_KHR_xcb_surface` extension for creating Vulkan surfaces, or whether to use
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the `VK_KHR_xlib_surface` extension. Possible values are `GLFW_TRUE` and
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`GLFW_FALSE`. This is ignored on other platforms.
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@subsubsection init_hints_values Supported and default values
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Initialization hint | Default value | Supported values
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------------------------------- | ------------------------------- | ----------------
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-------------------------------- | ------------------------------- | ----------------
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@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
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@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@ref GLFW_X11_XCB_VULKAN_SURFACE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
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@subsection intro_init_terminate Terminating GLFW
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@ -142,6 +142,7 @@ then GLFW will fail to initialize.
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- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
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- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
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- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
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- @ref GLFW_X11_XCB_VULKAN_SURFACE
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@section news_archive Release notes for earlier versions
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@ -6018,6 +6018,12 @@ GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhys
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* @remark @macos This function creates and sets a `CAMetalLayer` instance for
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* the window content view, which is required for MoltenVK to function.
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*
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* @remark @x11 GLFW by default attempts to use the `VK_KHR_xcb_surface`
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* extension, if available. You can make it prefer the `VK_KHR_xlib_surface`
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* extension by setting the
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* [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init
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* hint.
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*
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* @thread_safety This function may be called from any thread. For
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* synchronization details of Vulkan objects, see the Vulkan specification.
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*
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