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Merge branch 'tls' of github.com:elmindreda/glfw into tls

This commit is contained in:
Camilla Berglund 2012-09-06 15:40:28 +02:00
commit a3502a7f00
3 changed files with 16 additions and 14 deletions

View File

@ -478,8 +478,8 @@ static void processEvent(XEvent *event)
if (window == NULL) if (window == NULL)
return; return;
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_PRESS); _glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_PRESS);
_glfwInputChar(window, translateChar(&event.xkey)); _glfwInputChar(window, translateChar(&event->xkey));
break; break;
} }
@ -516,7 +516,7 @@ static void processEvent(XEvent *event)
} }
} }
_glfwInputKey(window, translateKey(event.xkey.keycode), GLFW_RELEASE); _glfwInputKey(window, translateKey(event->xkey.keycode), GLFW_RELEASE);
break; break;
} }

View File

@ -29,11 +29,6 @@ add_executable(joysticks joysticks.c)
add_executable(modes modes.c ${GETOPT}) add_executable(modes modes.c ${GETOPT})
add_executable(peter peter.c) add_executable(peter peter.c)
add_executable(reopen reopen.c) add_executable(reopen reopen.c)
add_executable(threads threads.c ${TINYCTHREAD})
if (BUILD_SHARED_LIBS)
target_link_libraries(threads ${CMAKE_THREAD_LIBS_INIT})
endif()
add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c) add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy") set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
@ -44,15 +39,22 @@ set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c) add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c)
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing") set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD})
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
add_executable(title WIN32 MACOSX_BUNDLE title.c) add_executable(title WIN32 MACOSX_BUNDLE title.c)
set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title") set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
add_executable(windows WIN32 MACOSX_BUNDLE windows.c) add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows") set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
set(WINDOWS_BINARIES accuracy sharing tearing title windows) if (BUILD_SHARED_LIBS)
target_link_libraries(threads ${CMAKE_THREAD_LIBS_INIT})
endif()
set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)
set(CONSOLE_BINARIES clipboard defaults events fsaa fsfocus gamma glfwinfo set(CONSOLE_BINARIES clipboard defaults events fsaa fsfocus gamma glfwinfo
iconify joysticks modes peter reopen threads) iconify joysticks modes peter reopen)
if (MSVC) if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables # Tell MSVC to use main instead of WinMain for Windows subsystem executables

View File

@ -42,12 +42,12 @@ typedef struct
GLFWwindow window; GLFWwindow window;
const char* title; const char* title;
float r, g, b; float r, g, b;
thrd_t ID; thrd_t id;
} Thread; } Thread;
static volatile GLboolean running = GL_TRUE; static volatile GLboolean running = GL_TRUE;
static int thread_start(void* data) static int thread_main(void* data)
{ {
const Thread* thread = (const Thread*) data; const Thread* thread = (const Thread*) data;
@ -102,7 +102,7 @@ int main(void)
glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200); glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
if (thrd_create(&threads[i].ID, thread_start, threads + i) != if (thrd_create(&threads[i].id, thread_main, threads + i) !=
thrd_success) thrd_success)
{ {
fprintf(stderr, "Failed to create secondary thread\n"); fprintf(stderr, "Failed to create secondary thread\n");
@ -124,7 +124,7 @@ int main(void)
} }
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
thrd_join(threads[i].ID, &result); thrd_join(threads[i].id, &result);
exit(EXIT_SUCCESS); exit(EXIT_SUCCESS);
} }