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wayland: Always make the window surface opaque

This commit is contained in:
linkmauve 2016-05-05 13:15:44 +01:00 committed by Camilla Berglund
parent ef80beab81
commit a502152075

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@ -174,6 +174,21 @@ static const struct wl_surface_listener surfaceListener = {
handleLeave
};
// Makes the surface considered as XRGB instead of ARGB.
static void setOpaqueRegion(_GLFWwindow* window)
{
struct wl_region* region;
region = wl_compositor_create_region(_glfw.wl.compositor);
if (!region)
return;
wl_region_add(region, 0, 0, window->wl.width, window->wl.height);
wl_surface_set_opaque_region(window->wl.surface, region);
wl_surface_commit(window->wl.surface);
wl_region_destroy(region);
}
static GLFWbool createSurface(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig)
{
@ -197,6 +212,9 @@ static GLFWbool createSurface(_GLFWwindow* window,
window->wl.height = wndconfig->height;
window->wl.scale = 1;
// TODO: make this optional once issue #197 is fixed.
setOpaqueRegion(window);
return GLFW_TRUE;
}
@ -481,6 +499,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
window->wl.width = width;
window->wl.height = height;
wl_egl_window_resize(window->wl.native, scaledWidth, scaledHeight, 0, 0);
setOpaqueRegion(window);
_glfwInputFramebufferSize(window, scaledWidth, scaledHeight);
}