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Put GLFW_CLIENT_LIBRARY into correct section.

This commit is contained in:
Camilla Berglund 2013-10-04 13:13:16 +02:00
parent 6d9d85670f
commit a7af3b2c8f

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@ -146,6 +146,12 @@ library or as a DLL / shared library / dynamic library.
installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
`64`, it is installed to `$PREFIX/lib64`. `64`, it is installed to `$PREFIX/lib64`.
`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
selected library and its header files must be present on the system for this to
work.
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built `GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
along with the library. along with the library.
@ -188,12 +194,6 @@ systems.
context creation API. Note that EGL is not yet provided on all supported context creation API. Note that EGL is not yet provided on all supported
platforms. platforms.
`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
selected library and its header files must be present on the system for this to
work.
## Installing GLFW ## Installing GLFW