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@ -59,6 +59,7 @@ guide in the GLFW documentation.
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- [Cocoa] Bugfix: Retrieving the name of some external displays caused segfault
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- [Cocoa] Bugfix: Retrieving the name of some external displays caused segfault
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- [Cocoa] Bugfix: The 10.9 SDK defines `GLintptrARB` and `GLsizeiptrARB`
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- [Cocoa] Bugfix: The 10.9 SDK defines `GLintptrARB` and `GLsizeiptrARB`
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differently from the Khronos `glext.h`
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differently from the Khronos `glext.h`
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- [Cocoa] Bugfix: Creating hidden windows would steal application focus
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- [X11] Added setting of the `WM_CLASS` property to the initial window title
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- [X11] Added setting of the `WM_CLASS` property to the initial window title
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- [X11] Bugfix: Removed joystick axis value negation left over from GLFW 2
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- [X11] Bugfix: Removed joystick axis value negation left over from GLFW 2
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- [X11] Bugfix: The position of hidden windows was ignored by Metacity
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- [X11] Bugfix: The position of hidden windows was ignored by Metacity
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@ -830,9 +830,6 @@ static GLboolean initializeAppKit(void)
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// In case we are unbundled, make us a proper UI application
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// In case we are unbundled, make us a proper UI application
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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// Make us the active application
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[NSApp activateIgnoringOtherApps:YES];
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#if defined(_GLFW_USE_MENUBAR)
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#if defined(_GLFW_USE_MENUBAR)
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// Menu bar setup must go between sharedApplication above and
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// Menu bar setup must go between sharedApplication above and
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// finishLaunching below, in order to properly emulate the behavior
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// finishLaunching below, in order to properly emulate the behavior
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@ -1038,6 +1035,9 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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void _glfwPlatformShowWindow(_GLFWwindow* window)
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{
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{
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// Make us the active application
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[NSApp activateIgnoringOtherApps:YES];
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[window->ns.object makeKeyAndOrderFront:nil];
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[window->ns.object makeKeyAndOrderFront:nil];
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_glfwInputWindowVisibility(window, GL_TRUE);
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_glfwInputWindowVisibility(window, GL_TRUE);
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}
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}
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