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Win32: Fix VS /W4 compile warnings
These are harmless errors but the code was worth fixing just to reduce confusion and be more explicit. E.g. using a different variable name for a new variable of a different type in win32_joystick.c. Closes #1700.
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@ -588,8 +588,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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}
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}
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// Set up attributes for surface creation
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// Set up attributes for surface creation
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{
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index = 0;
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int index = 0;
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if (fbconfig->sRGB)
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if (fbconfig->sRGB)
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{
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{
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@ -598,7 +597,6 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
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}
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}
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setAttrib(EGL_NONE, EGL_NONE);
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setAttrib(EGL_NONE, EGL_NONE);
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}
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window->context.egl.surface =
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window->context.egl.surface =
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eglCreateWindowSurface(_glfw.egl.display,
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eglCreateWindowSurface(_glfw.egl.display,
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@ -356,7 +356,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
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{
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{
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_GLFWjoystick* js = _glfw.joysticks + jid;
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js = _glfw.joysticks + jid;
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if (js->present)
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if (js->present)
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{
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{
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if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
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if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
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@ -672,11 +672,11 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
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};
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};
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// Screams of horror are appropriate at this point
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// Screams of horror are appropriate at this point
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int state = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
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int stateIndex = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
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if (state < 0 || state > 8)
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if (stateIndex < 0 || stateIndex > 8)
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state = 8;
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stateIndex = 8;
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_glfwInputJoystickHat(js, pi, states[state]);
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_glfwInputJoystickHat(js, pi, states[stateIndex]);
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pi++;
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pi++;
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break;
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break;
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}
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}
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