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https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
X11: Clean up event wait timeout logic
Simplify interface and implement timeout updating.
This commit is contained in:
parent
f88a609000
commit
ad9233e620
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@ -53,13 +53,11 @@
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// This avoids blocking other threads via the per-display Xlib lock that also
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// covers GLX functions
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//
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void selectDisplayConnection(struct timeval* timeout)
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static GLFWbool waitForEvent(double* timeout)
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{
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fd_set fds;
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int result, count;
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const int fd = ConnectionNumber(_glfw.x11.display);
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count = fd + 1;
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int count = fd + 1;
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FD_ZERO(&fds);
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FD_SET(fd, &fds);
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@ -69,15 +67,29 @@ void selectDisplayConnection(struct timeval* timeout)
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if (fd < _glfw.linux_js.inotify)
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count = _glfw.linux_js.inotify + 1;
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#endif
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// NOTE: Only retry on EINTR if there is no timeout, as select is not
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// required to update it for the time elapsed
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// TODO: Update timeout value manually
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do
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for (;;)
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{
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result = select(count, &fds, NULL, NULL, timeout);
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if (timeout)
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{
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const long seconds = (long) *timeout;
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const long microseconds = (long) ((*timeout - seconds) * 1e6);
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struct timeval tv = { seconds, microseconds };
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const uint64_t base = _glfwPlatformGetTimerValue();
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const int result = select(count, &fds, NULL, NULL, &tv);
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const int error = errno;
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*timeout -= (_glfwPlatformGetTimerValue() - base) /
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(double) _glfwPlatformGetTimerFrequency();
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if (result > 0)
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return GLFW_TRUE;
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if ((result == -1 && error == EINTR) || *timeout <= 0.0)
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return GLFW_FALSE;
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}
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else if (select(count, &fds, NULL, NULL, NULL) != -1 || errno != EINTR)
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return GLFW_TRUE;
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}
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while (result == -1 && errno == EINTR && timeout == NULL);
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}
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// Returns whether the window is iconified
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@ -818,7 +830,7 @@ static void pushSelectionToManager(_GLFWwindow* window)
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}
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}
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selectDisplayConnection(NULL);
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waitForEvent(NULL);
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}
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}
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@ -1793,16 +1805,14 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
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if (!_glfwPlatformWindowVisible(window) &&
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_glfw.x11.NET_REQUEST_FRAME_EXTENTS)
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{
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uint64_t base;
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XEvent event;
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double timeout = 0.5;
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// Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to
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// function before the window is mapped
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sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS,
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0, 0, 0, 0, 0);
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base = _glfwPlatformGetTimerValue();
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// HACK: Use a timeout because earlier versions of some window managers
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// (at least Unity, Fluxbox and Xfwm) failed to send the reply
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// They have been fixed but broken versions are still in the wild
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@ -1813,21 +1823,12 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
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isFrameExtentsEvent,
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(XPointer) window))
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{
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double remaining;
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struct timeval timeout;
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remaining = 0.5 - (_glfwPlatformGetTimerValue() - base) /
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(double) _glfwPlatformGetTimerFrequency();
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if (remaining <= 0.0)
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if (!waitForEvent(&timeout))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue");
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return;
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}
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timeout.tv_sec = 0;
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timeout.tv_usec = (long) (remaining * 1e6);
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selectDisplayConnection(&timeout);
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}
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}
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@ -2048,28 +2049,17 @@ void _glfwPlatformPollEvents(void)
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void _glfwPlatformWaitEvents(void)
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{
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while (!XPending(_glfw.x11.display))
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selectDisplayConnection(NULL);
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waitForEvent(NULL);
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_glfwPlatformPollEvents();
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}
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void _glfwPlatformWaitEventsTimeout(double timeout)
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{
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const double deadline = timeout + _glfwPlatformGetTimerValue() /
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(double) _glfwPlatformGetTimerFrequency();
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while (!XPending(_glfw.x11.display))
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{
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const double remaining = deadline - _glfwPlatformGetTimerValue() /
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(double) _glfwPlatformGetTimerFrequency();
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if (remaining <= 0.0)
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return;
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const long seconds = (long) remaining;
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const long microseconds = (long) ((remaining - seconds) * 1e6);
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struct timeval tv = { seconds, microseconds };
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selectDisplayConnection(&tv);
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if (!waitForEvent(&timeout))
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break;
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}
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_glfwPlatformPollEvents();
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@ -2261,7 +2251,7 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
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window->x11.handle, CurrentTime);
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while (!XCheckTypedEvent(_glfw.x11.display, SelectionNotify, &event))
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selectDisplayConnection(NULL);
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waitForEvent(NULL);
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if (event.xselection.property == None)
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continue;
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