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Fixed refresh of debug context attribute.

This commit is contained in:
Camilla Berglund 2014-03-06 14:48:44 +01:00
parent e2d6f2761c
commit ae8393c06e
4 changed files with 8 additions and 4 deletions

View File

@ -47,6 +47,8 @@ The following dependencies are needed by the examples and test programs:
- Added native monitor handle access to native API
- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
when a debug context had not been requested
- [Cocoa] Added `_GLFW_USE_RETINA` to control whether windows will use the full
resolution on Retina displays
- [Cocoa] Bugfix: Using a 1x1 cursor for hidden mode caused some screen

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@ -358,7 +358,7 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
return closest;
}
GLboolean _glfwRefreshContextAttribs(void)
GLboolean _glfwRefreshContextAttribs(const _GLFWwndconfig* wndconfig)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
@ -399,7 +399,8 @@ GLboolean _glfwRefreshContextAttribs(void)
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
window->glDebug = GL_TRUE;
else if (glfwExtensionSupported("GL_ARB_debug_output"))
else if (glfwExtensionSupported("GL_ARB_debug_output") &&
wndconfig->glDebug)
{
// HACK: This is a workaround for older drivers (pre KHR_debug)
// not setting the debug bit in the context flags for

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@ -728,10 +728,11 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
unsigned int count);
/*! @brief Retrieves the attributes of the current context.
* @param[in] wndconfig The desired context attributes.
* @return `GL_TRUE` if successful, or `GL_FALSE` if the context is unusable.
* @ingroup utility
*/
GLboolean _glfwRefreshContextAttribs(void);
GLboolean _glfwRefreshContextAttribs(const _GLFWwndconfig* wndconfig);
/*! @brief Checks whether the desired context attributes are valid.
* @param[in] wndconfig The context attributes to check.

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@ -232,7 +232,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
glfwMakeContextCurrent((GLFWwindow*) window);
// Retrieve the actual (as opposed to requested) context attributes
if (!_glfwRefreshContextAttribs())
if (!_glfwRefreshContextAttribs(&wndconfig))
{
glfwDestroyWindow((GLFWwindow*) window);
glfwMakeContextCurrent((GLFWwindow*) previous);