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Merge branch 'master' into EGL

This commit is contained in:
Camilla Berglund 2012-07-20 00:59:35 +02:00
commit af925681dd

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@ -69,6 +69,21 @@ if (_GLFW_WIN32_WGL)
list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY})
if (MSVC)
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
foreach (flag CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
if (${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
endif()
if (${flag} MATCHES "/MDd")
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
endif()
endforeach()
endif()
endif()
set(_GLFW_NO_DLOAD_WINMM ${BUILD_SHARED_LIBS})
if (BUILD_SHARED_LIBS)
@ -251,7 +266,7 @@ if (_GLFW_COCOA_NSGL)
set(CMAKE_OSX_ARCHITECTURES ppc;i386;ppc64;x86_64)
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5")
else(GLFW_BUILD_UNIVERSAL)
else()
message(STATUS "Building GLFW only for the native architecture")
endif()