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Made flag parsing output more consistent.

This commit is contained in:
Camilla Berglund 2012-07-31 23:51:27 +02:00
parent 6c86149bad
commit b00064902d

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@ -252,12 +252,18 @@ int main(int argc, char** argv)
printf("OpenGL context flags (0x%08x):", flags); printf("OpenGL context flags (0x%08x):", flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
puts(" forward-compatible"); printf(" forward-compatible");
else if (flags & 0)
puts(" none"); printf(" debug");
putchar('\n');
printf("OpenGL forward-compatible flag parsed by GLFW: %s\n", printf("OpenGL flags parsed by GLFW:");
glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT) ? "true" : "false");
if (glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT))
printf(" forward-compatible");
if (glfwGetWindowParam(window, GLFW_OPENGL_DEBUG_CONTEXT))
printf(" debug");
putchar('\n');
} }
if (major > 3 || (major == 3 && minor >= 2)) if (major > 3 || (major == 3 && minor >= 2))