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https://github.com/gwm17/glfw.git
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6a3779d635
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b140606a49
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@ -85,9 +85,14 @@ header. This is useful in combination with an extension loading library.
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If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
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If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
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header (`OpenGL/gl.h` on OS X) is included.
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header (`OpenGL/gl.h` on OS X) is included.
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`GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension
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header for the OpenGL or OpenGL ES header selected above after and _in addition
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to_ that header.
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`GLFW_INCLUDE_GLU` makes the header include the GLU header _in addition to_ the
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`GLFW_INCLUDE_GLU` makes the header include the GLU header _in addition to_ the
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header selected above. This should only be used with legacy code. GLU has been
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header selected above. This should only be used with the standard OpenGL header
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deprecated and should not be used in new code.
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and only for legacy code. GLU has been deprecated and should not be used in new
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code.
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@note GLFW does not provide any of the API headers mentioned above. They must
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@note GLFW does not provide any of the API headers mentioned above. They must
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be provided by your development environment or your OpenGL or OpenGL ES SDK.
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be provided by your development environment or your OpenGL or OpenGL ES SDK.
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@ -146,8 +146,13 @@ extern "C" {
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#if defined(__APPLE_CC__)
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#if defined(__APPLE_CC__)
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#if defined(GLFW_INCLUDE_GLCOREARB)
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#if defined(GLFW_INCLUDE_GLCOREARB)
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <OpenGL/gl3ext.h>
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#endif
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#elif !defined(GLFW_INCLUDE_NONE)
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#elif !defined(GLFW_INCLUDE_NONE)
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#define GL_GLEXT_LEGACY
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#if !defined(GLFW_INCLUDE_GLEXT)
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#define GL_GLEXT_LEGACY
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#endif
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#include <OpenGL/gl.h>
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#include <OpenGL/gl.h>
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#endif
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#if defined(GLFW_INCLUDE_GLU)
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@ -158,14 +163,29 @@ extern "C" {
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#include <GL/glcorearb.h>
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#include <GL/glcorearb.h>
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#elif defined(GLFW_INCLUDE_ES1)
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#elif defined(GLFW_INCLUDE_ES1)
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#include <GLES/gl.h>
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#include <GLES/gl.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES/glext.h>
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#endif
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#elif defined(GLFW_INCLUDE_ES2)
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#elif defined(GLFW_INCLUDE_ES2)
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#include <GLES2/gl2.h>
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#include <GLES2/gl2.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES2/gl2ext.h>
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#endif
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#elif defined(GLFW_INCLUDE_ES3)
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#elif defined(GLFW_INCLUDE_ES3)
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#include <GLES3/gl3.h>
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#include <GLES3/gl3.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES3/gl2ext.h>
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#endif
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#elif defined(GLFW_INCLUDE_ES31)
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#elif defined(GLFW_INCLUDE_ES31)
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#include <GLES3/gl31.h>
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#include <GLES3/gl31.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES3/gl2ext.h>
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#endif
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#elif !defined(GLFW_INCLUDE_NONE)
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#elif !defined(GLFW_INCLUDE_NONE)
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#include <GL/gl.h>
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#include <GL/gl.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GL/glext.h>
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#endif
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#endif
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#if defined(GLFW_INCLUDE_GLU)
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#include <GL/glu.h>
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#include <GL/glu.h>
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@ -29,8 +29,8 @@
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//
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//
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//========================================================================
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//========================================================================
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#define GLFW_INCLUDE_GLEXT
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <GL/glext.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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@ -29,8 +29,8 @@
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//
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//
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//========================================================================
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//========================================================================
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#define GLFW_INCLUDE_GLEXT
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <GL/glext.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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@ -29,8 +29,8 @@
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//
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//
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//========================================================================
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//========================================================================
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#define GLFW_INCLUDE_GLEXT
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <GL/glext.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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