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Fixed call to CGPointMake.
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@ -1163,7 +1163,7 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
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{
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if (window->mode == GLFW_FULLSCREEN)
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{
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CGPoint globalPoint = CGMakePoint(x, y);
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CGPoint globalPoint = CGPointMake(x, y);
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CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint);
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}
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else
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