From b312f5e208d6028d5d18baf405a1c7294751f6bc Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Sun, 18 Oct 2015 12:15:06 +0200 Subject: [PATCH] Fix grammar --- docs/context.dox | 2 +- docs/quick.dox | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/context.dox b/docs/context.dox index 10d8033c..0d5c3230 100644 --- a/docs/context.dox +++ b/docs/context.dox @@ -115,7 +115,7 @@ Buffer swapping is part of the window and framebuffer, not the context. See @section context_glext OpenGL and OpenGL ES extensions -One of the benefits of OpenGL and OpenGL ES are their extensibility. +One of the benefits of OpenGL and OpenGL ES is their extensibility. Hardware vendors may include extensions in their implementations that extend the API before that functionality is included in a new version of the OpenGL or OpenGL ES specification, and some extensions are never included and remain diff --git a/docs/quick.dox b/docs/quick.dox index b9ab2552..87d60071 100644 --- a/docs/quick.dox +++ b/docs/quick.dox @@ -230,7 +230,7 @@ glViewport(0, 0, width, height); @endcode You can also set a framebuffer size callback using @ref -glfwSetFramebufferSizeCallback and call `glViewport` from there. +glfwSetFramebufferSizeCallback and be notified when the size changes. Actual rendering with OpenGL is outside the scope of this tutorial, but there are [many](https://open.gl/) [excellent](http://learnopengl.com/)