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Fix heightmap example viewport
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@ -406,6 +406,7 @@ int main(int argc, char** argv)
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float f;
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GLint uloc_modelview;
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GLint uloc_project;
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int width, height;
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GLuint shader_program;
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@ -469,7 +470,8 @@ int main(int argc, char** argv)
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/* Create the vbo to store all the information for the grid and the height */
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/* setup the scene ready for rendering */
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glViewport(0, 0, 800, 600);
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glfwGetFramebufferSize(window, &width, &height);
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glViewport(0, 0, width, height);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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/* main loop */
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