mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Documentation work.
This commit is contained in:
parent
c70e2e9c3c
commit
b39118408e
66
README.md
66
README.md
|
@ -7,9 +7,9 @@ application development. It provides a simple, platform-independent API for
|
|||
creating windows and contexts, reading input, handling events, etc.
|
||||
|
||||
Version 3.0 brings a new API with many new features such as multiple windows
|
||||
and contexts, multi-monitor support, clipboard text support, an error
|
||||
description callback, gamma ramp control, layout-independent keyboard input and
|
||||
UTF-8 for all strings.
|
||||
and contexts, multi-monitor support, EGL and OpenGL ES support, clipboard text
|
||||
support, an error description callback, gamma ramp control, layout-independent
|
||||
keyboard input and UTF-8 for all strings.
|
||||
|
||||
Certain features like the threading and image loading functions from GLFW 2.x
|
||||
have been [removed](http://wiki.glfw.org/wiki/Rationale_for_removing).
|
||||
|
@ -57,8 +57,9 @@ Visual C++ runtime library.
|
|||
|
||||
#### EGL specific options
|
||||
|
||||
`GLFW_USE_EGL` determines whether to use EGL as the context creation API. Note
|
||||
that EGL is not yet provided on all supported platforms.
|
||||
`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
|
||||
context creation API. Note that EGL is not yet provided on all supported
|
||||
platforms.
|
||||
|
||||
`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
|
||||
`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
|
||||
|
@ -80,13 +81,8 @@ There are two aspects to using GLFW:
|
|||
* Using the GLFW API
|
||||
* Compiling and linking programs using the GLFW library
|
||||
|
||||
The first point is covered in the reference manual and user guide, and we
|
||||
suggest that you read at least the user guide, since it's a good introduction to
|
||||
the GLFW API.
|
||||
|
||||
Designing and compiling programs that use GLFW is not very difficult.
|
||||
A few rules for successfully designing GLFW-based programs are presented
|
||||
in the following sections.
|
||||
The first point is covered in the WIP
|
||||
[reference manual](http://www.glfw.org/TEMP/3.0/).
|
||||
|
||||
|
||||
### Include the GLFW header file
|
||||
|
@ -123,14 +119,32 @@ If you are using an OpenGL extension loading library such as
|
|||
*before* the GLFW one. The GLEW header defines macros that disable any OpenGL
|
||||
header that the GLFW header includes and GLEW will work as expected.
|
||||
|
||||
#### GLFW header option macros
|
||||
|
||||
These macros may be defined before the inclusion of the GLFW header.
|
||||
|
||||
`GLFW_INCLUDE_GLCOREARB` makes the header include the modern `GL/glcorearb.h`
|
||||
header (`OpenGL/gl3.h` on Mac OS X) instead of the regular OpenGL header.
|
||||
|
||||
`GLFW_INCLUDE_ES1` makes the header include the OpenGL ES 1.x `GLES/gl.h` header
|
||||
instead of the regular OpenGL header.
|
||||
|
||||
`GLFW_INCLUDE_ES2` makes the header include the OpenGL ES 2.0 `GLES2/gl2.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
`GLFW_INCLUDE_GLU` makes the header include the GLU header. This only makes
|
||||
sense if you are using OpenGL.
|
||||
|
||||
`GLFW_DLL` is necessary when using the GLFW DLL on Windows.
|
||||
|
||||
|
||||
### Link with the right libraries
|
||||
|
||||
|
||||
#### Windows static library
|
||||
|
||||
If you link with the static version of GLFW, it is also necessary to link with
|
||||
some system libraries that GLFW uses.
|
||||
The static version of the GLFW library is named `glfw`. When using this
|
||||
version, it is also necessary to link with some libraries that GLFW uses.
|
||||
|
||||
When linking a program under Windows that uses the static version of GLFW, you
|
||||
must link with `opengl32`. If you are using GLU, you must also link with
|
||||
|
@ -139,21 +153,21 @@ must link with `opengl32`. If you are using GLU, you must also link with
|
|||
|
||||
#### Windows DLL
|
||||
|
||||
When compiling a program that uses the DLL version of GLFW, you need to define
|
||||
the `GLFW_DLL` macro *before* any inclusion of the GLFW header. This can be
|
||||
done either with a compiler switch or by defining it in your source code.
|
||||
The link library for the GLFW DLL is named `glfwdll`. When compiling a program
|
||||
that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro
|
||||
*before* any inclusion of the GLFW header. This can be done either with
|
||||
a compiler switch or by defining it in your source code.
|
||||
|
||||
When linking a program under Windows that uses the DLL version of GLFW,
|
||||
the only library you need to link with for GLFW to work is `glfwdll`.
|
||||
You will still have to link against `opengl32` if your program uses OpenGL, and
|
||||
`glu32` if it uses GLU.
|
||||
A program using the GLFW DLL does not need to link against any of its
|
||||
dependencies, but you still have to link against `opengl32` if your program uses
|
||||
OpenGL and `glu32` if it uses GLU.
|
||||
|
||||
|
||||
|
||||
#### Unix library
|
||||
|
||||
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/).
|
||||
A `glfw3.pc` file is generated when the library is built and installed along
|
||||
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
|
||||
and `glfw3.pc` file is generated when the library is built and installed along
|
||||
with it. You can use it without installation using the `PKG_CONFIG_PATH`
|
||||
environment variable. See the documentation for pkg-config for more details.
|
||||
|
||||
|
@ -176,8 +190,8 @@ as dependencies.
|
|||
If you are building from the
|
||||
command-line, it is recommended that you use pkg-config
|
||||
|
||||
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/).
|
||||
A `glfw3.pc` file is generated when the library is built and installed along
|
||||
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
|
||||
and `glfw3.pc` file is generated when the library is built and installed along
|
||||
with it. You can use it without installation using the `PKG_CONFIG_PATH`
|
||||
environment variable. See the documentation for pkg-config for more details.
|
||||
|
||||
|
@ -187,7 +201,7 @@ if you have one of them installed, simply install pkg-config. Once you have
|
|||
pkg-config available, the command-line for compiling and linking your
|
||||
program is:
|
||||
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
|
||||
|
||||
If you do not wish to use pkg-config, you need to add the required frameworks
|
||||
and libraries to your command-line using the `-l` and `-framework` switches,
|
||||
|
|
Loading…
Reference in New Issue
Block a user