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Documentation work.

This commit is contained in:
Camilla Berglund 2013-06-23 15:17:43 +02:00
parent 659157928e
commit b6b57b5249

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@ -73,7 +73,7 @@ to the compiler that the GLFW functions will be coming from another executable.
@section build_link Link with the right libraries
@subsection build_link_win32 With any toolchain on Windows
@subsection build_link_win32 With MinGW or Visual C++ on Windows
The static version of the GLFW library is named `glfw3`. When using this
version, it is also necessary to link with some libraries that GLFW uses.
@ -92,7 +92,7 @@ dependencies, but you still have to link against `opengl32` if your program uses
OpenGL and `glu32` if it uses GLU.
@subsection build_link_cmake With CMake and GLFW source
@subsection build_link_cmake_source With CMake and GLFW source
You can use the GLFW source tree directly from a project that uses CMake. This
way, GLFW will be built along with your application as needed.
@ -121,7 +121,7 @@ CMake files look for OpenGL.
target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
@subsection build_link_cmake With CMake on Unix and installed GLFW binaries
@subsection build_link_cmake_pkgconfig With CMake on Unix and installed GLFW binaries
CMake can import settings from pkg-config, which GLFW supports. When you
installed GLFW, the pkg-config file `glfw3.pc` was installed along with it.
@ -148,7 +148,7 @@ shared library version of GLFW, use the `GLFW_LIBRARIES` variable.
If you are using the static library version of GLFW, use the
`GLFW_STATIC_LIBRARIES` variable.
`GLFW_STATIC_LIBRARIES` variable instead.
target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})