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a2dab25b06
commit
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54
src/window.c
54
src/window.c
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@ -100,39 +100,39 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
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{
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{
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if (activated)
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if (activated)
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{
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{
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if (_glfwLibrary.activeWindow != window)
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if (_glfwLibrary.activeWindow == window)
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{
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return;
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_glfwLibrary.activeWindow = window;
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if (_glfwLibrary.windowFocusCallback)
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_glfwLibrary.activeWindow = window;
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_glfwLibrary.windowFocusCallback(window, activated);
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}
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if (_glfwLibrary.windowFocusCallback)
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_glfwLibrary.windowFocusCallback(window, activated);
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}
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}
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else
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else
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{
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{
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if (_glfwLibrary.activeWindow == window)
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int i;
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if (_glfwLibrary.activeWindow != window)
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return;
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// Release all pressed keyboard keys
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for (i = 0; i <= GLFW_KEY_LAST; i++)
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{
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{
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int i;
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if (window->key[i] == GLFW_PRESS)
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_glfwInputKey(window, i, GLFW_RELEASE);
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// Release all pressed keyboard keys
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for (i = 0; i <= GLFW_KEY_LAST; i++)
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{
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if (window->key[i] == GLFW_PRESS)
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_glfwInputKey(window, i, GLFW_RELEASE);
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}
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// Release all pressed mouse buttons
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
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{
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if (window->mouseButton[i] == GLFW_PRESS)
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_glfwInputMouseClick(window, i, GLFW_RELEASE);
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}
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_glfwLibrary.activeWindow = NULL;
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if (_glfwLibrary.windowFocusCallback)
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_glfwLibrary.windowFocusCallback(window, activated);
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}
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}
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// Release all pressed mouse buttons
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
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{
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if (window->mouseButton[i] == GLFW_PRESS)
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_glfwInputMouseClick(window, i, GLFW_RELEASE);
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}
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_glfwLibrary.activeWindow = NULL;
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if (_glfwLibrary.windowFocusCallback)
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_glfwLibrary.windowFocusCallback(window, activated);
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}
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}
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}
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}
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