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https://github.com/gwm17/glfw.git
synced 2024-11-26 20:28:49 -05:00
Begun preparations for Win32 EGL support.
This commit is contained in:
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@ -24,9 +24,9 @@ if (_GLFW_COCOA_NSGL)
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set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
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elseif (_GLFW_WIN32_WGL)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
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win32_gamma.c win32_init.c win32_joystick.c
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win32_opengl.c win32_time.c win32_window.c)
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set(glfw_SOURCES ${common_SOURCES} wgl_opengl.c win32_clipboard.c
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win32_fullscreen.c win32_gamma.c win32_init.c
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win32_joystick.c win32_time.c win32_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES win32_native.c)
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@ -1,6 +1,6 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: X11/EGL
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// Platform: EGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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@ -1,6 +1,6 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: X11/EGL
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// Platform: EGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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@ -28,8 +28,8 @@
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//
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//========================================================================
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#ifndef _x11_egl_platform_h_
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#define _x11_egl_platform_h_
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#ifndef _egl_platform_h_
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#define _egl_platform_h_
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#include <EGL/egl.h>
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@ -93,4 +93,4 @@ typedef struct _GLFWlibraryEGL
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} _GLFWlibraryEGL;
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#endif // _x11_egl_platform_h_
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#endif // _egl_platform_h_
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@ -62,7 +62,6 @@
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX GLX
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryGLX GLX
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#define _GLFW_CTX GLX
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#ifndef GLX_MESA_swap_control
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typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
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83
src/wgl_platform.h
Normal file
83
src/wgl_platform.h
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@ -0,0 +1,83 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#ifndef _wgl_platform_h_
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#define _wgl_platform_h_
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of wglext.h since GLFW uses fairly new
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// extensions and not all operating systems come with an up-to-date version
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#include "../support/GL/wglext.h"
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL WGL
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//========================================================================
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// GLFW platform specific types
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//========================================================================
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//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
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typedef struct _GLFWcontextWGL
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{
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// Platform specific window resources
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HDC DC; // Private GDI device context
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HGLRC context; // Permanent rendering context
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// Platform specific extensions (context specific)
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PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
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PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
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PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
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PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
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PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
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GLboolean EXT_swap_control;
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GLboolean ARB_multisample;
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GLboolean ARB_pixel_format;
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GLboolean ARB_create_context;
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GLboolean ARB_create_context_profile;
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GLboolean EXT_create_context_es2_profile;
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GLboolean ARB_create_context_robustness;
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} _GLFWcontextWGL;
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//------------------------------------------------------------------------
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// Platform-specific library global data for WGL
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryWGL
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{
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int dummy;
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} _GLFWlibraryWGL;
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#endif // _wgl_platform_h_
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@ -1,6 +1,6 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// Platform: Win32
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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@ -28,8 +28,8 @@
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//
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//========================================================================
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#ifndef _platform_h_
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#define _platform_h_
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#ifndef _win32_platform_h_
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#define _win32_platform_h_
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// We don't need all the fancy stuff
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@ -63,11 +63,6 @@
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#include <windows.h>
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#include <mmsystem.h>
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// This path may need to be changed if you build GLFW using your own setup
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// We ship and use our own copy of wglext.h since GLFW uses fairly new
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// extensions and not all operating systems come with an up-to-date version
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#include "../support/GL/wglext.h"
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//========================================================================
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// Hack: Define things that some windows.h variants don't
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@ -110,10 +105,16 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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#define _GLFW_WNDCLASSNAME L"GLFW30"
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#if defined(_GLFW_WIN32_WGL)
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#include "wgl_platform.h"
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#elif defined(_GLFW_WIN32_EGL)
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#define _GLFW_EGL_NATIVE_WINDOW window->Win32.handle
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#define _GLFW_EGL_NATIVE_DISPLAY NULL
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#include "egl_platform.h"
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#endif
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 Win32
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL WGL
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//========================================================================
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@ -126,31 +127,6 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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typedef INT_PTR GLFWintptr;
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//------------------------------------------------------------------------
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// Platform-specific OpenGL context structure
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//------------------------------------------------------------------------
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typedef struct _GLFWcontextWGL
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{
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// Platform specific window resources
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HDC DC; // Private GDI device context
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HGLRC context; // Permanent rendering context
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// Platform specific extensions (context specific)
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PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
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PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
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PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
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PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
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PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
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GLboolean EXT_swap_control;
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GLboolean ARB_multisample;
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GLboolean ARB_pixel_format;
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GLboolean ARB_create_context;
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GLboolean ARB_create_context_profile;
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GLboolean EXT_create_context_es2_profile;
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GLboolean ARB_create_context_robustness;
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} _GLFWcontextWGL;
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//------------------------------------------------------------------------
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// Platform-specific window structure
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//------------------------------------------------------------------------
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@ -210,16 +186,6 @@ typedef struct _GLFWlibraryWin32
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} _GLFWlibraryWin32;
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//------------------------------------------------------------------------
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// Platform-specific library global data for WGL
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryWGL
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{
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int dummy;
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} _GLFWlibraryWGL;
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//========================================================================
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// Prototypes for platform specific internal functions
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//========================================================================
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@ -244,4 +210,4 @@ void _glfwSetVideoMode(int* width, int* height,
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void _glfwRestoreVideoMode(void);
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#endif // _platform_h_
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#endif // _win32_platform_h_
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