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@ -123,8 +123,8 @@ information on what to include when reporting a bug.
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## Changelog
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## Changelog
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- Added `glfwGetError` function for querying the last error code (#970)
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- Added `glfwGetError` function for querying the last error code (#970)
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- Added `glfwRequestWindowAttention` function that request attention to the
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- Added `glfwRequestWindowAttention` function for requesting attention from the
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non-focused or minimized window
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user (#732,#988)
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- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
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- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
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scancodes for keys (#830)
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scancodes for keys (#830)
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- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
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- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
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@ -251,6 +251,7 @@ skills.
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- Jonathan Dummer
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- Jonathan Dummer
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- Ralph Eastwood
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- Ralph Eastwood
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- Siavash Eliasi
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- Siavash Eliasi
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- Felipe Ferreira
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- Michael Fogleman
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- Michael Fogleman
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- Gerald Franz
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- Gerald Franz
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- Mário Freitas
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- Mário Freitas
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@ -13,6 +13,12 @@ glfwGetError.
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@see @ref error_handling
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@see @ref error_handling
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@subsection news_33_attention User attention request
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GLFW now supports requesting user attention with @ref
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glfwRequestWindowAttention.
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@subsection news_33_maximize Window maximization callback
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@subsection news_33_maximize Window maximization callback
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GLFW now supports window maximization notifications with @ref
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GLFW now supports window maximization notifications with @ref
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@ -984,6 +984,10 @@ glfwFocusWindow.
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glfwFocusWindow(window);
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glfwFocusWindow(window);
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@endcode
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@endcode
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Keep in mind that it can be very disruptive to the user when a window is forced
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to the top. For a less disruptive way of getting the user's attention, see
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[attention requests](@ref window_attention).
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If you wish to be notified when a window gains or loses input focus, whether by
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If you wish to be notified when a window gains or loses input focus, whether by
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the user, system or your own code, set a focus callback.
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the user, system or your own code, set a focus callback.
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@ -1022,6 +1026,20 @@ glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
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@endcode
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@endcode
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@subsection window_attention Window attention request
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If you wish to notify the user of an event without interrupting, you can request
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attention with @ref glfwRequestWindowAttention.
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@code
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glfwRequestWindowAttention(window);
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@endcode
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The system will highlight the specified window, or on platforms where this is
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not supported, the application as a whole. Once the user has given it
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attention, the system will automatically end the request.
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@subsection window_refresh Window damage and refresh
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@subsection window_refresh Window damage and refresh
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If you wish to be notified when the contents of a window is damaged and needs
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If you wish to be notified when the contents of a window is damaged and needs
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@ -2766,6 +2766,9 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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* you are certain that is what the user wants. Focus stealing can be
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* you are certain that is what the user wants. Focus stealing can be
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* extremely disruptive.
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* extremely disruptive.
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*
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*
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* For a less disruptive way of getting the user's attention, see
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* [attention requests](@ref window_attention).
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*
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* @param[in] window The window to give input focus.
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* @param[in] window The window to give input focus.
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*
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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@ -2777,6 +2780,7 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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* @thread_safety This function must only be called from the main thread.
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* @thread_safety This function must only be called from the main thread.
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*
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*
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* @sa @ref window_focus
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* @sa @ref window_focus
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* @sa @ref window_attention
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*
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*
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* @since Added in version 3.2.
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* @since Added in version 3.2.
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*
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*
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@ -2784,20 +2788,27 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
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*/
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*/
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GLFWAPI void glfwFocusWindow(GLFWwindow* window);
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GLFWAPI void glfwFocusWindow(GLFWwindow* window);
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/*! @brief Request attention to the specified window.
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/*! @brief Requests user attention to the specified window.
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*
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*
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* This function makes the specified window to request attention.
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* This function requests user attention to the specified window. On
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* platforms where this is not supported, attention is requested to the
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* application as a whole.
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*
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*
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* @param[in] window The window to request attention.
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* Once the user has given attention, usually by focusing the window or
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* application, the system will end the request automatically.
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*
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* @param[in] window The window to request attention to.
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*
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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* GLFW_PLATFORM_ERROR.
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*
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*
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* @remark @macos The attention request will be made for the application and
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* @remark @macos Attention is requested to the application as a whole, not the
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* not the window passed in the argument.
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* specific window.
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*
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*
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* @thread_safety This function must only be called from the main thread.
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* @thread_safety This function must only be called from the main thread.
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*
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*
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* @sa @ref window_attention
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*
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* @since Added in version 3.3.
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* @since Added in version 3.3.
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*
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*
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* @ingroup window
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* @ingroup window
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@ -630,8 +630,8 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window);
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void _glfwPlatformRestoreWindow(_GLFWwindow* window);
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void _glfwPlatformRestoreWindow(_GLFWwindow* window);
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void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
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void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
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void _glfwPlatformShowWindow(_GLFWwindow* window);
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void _glfwPlatformShowWindow(_GLFWwindow* window);
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void _glfwPlatformRequestWindowAttention(_GLFWwindow* window);
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void _glfwPlatformHideWindow(_GLFWwindow* window);
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void _glfwPlatformHideWindow(_GLFWwindow* window);
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void _glfwPlatformRequestWindowAttention(_GLFWwindow* window);
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void _glfwPlatformFocusWindow(_GLFWwindow* window);
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void _glfwPlatformFocusWindow(_GLFWwindow* window);
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void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
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void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
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int _glfwPlatformWindowFocused(_GLFWwindow* window);
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int _glfwPlatformWindowFocused(_GLFWwindow* window);
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@ -572,6 +572,8 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
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void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
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void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
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{
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
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}
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}
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void _glfwPlatformFocusWindow(_GLFWwindow* window)
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void _glfwPlatformFocusWindow(_GLFWwindow* window)
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@ -601,6 +601,9 @@ void _glfwPlatformHideWindow(_GLFWwindow* window)
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void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
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void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
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{
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{
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// TODO
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Wayland: Window attention request not implemented yet");
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}
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}
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void _glfwPlatformFocusWindow(_GLFWwindow* window)
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void _glfwPlatformFocusWindow(_GLFWwindow* window)
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@ -2079,17 +2079,11 @@ void _glfwPlatformHideWindow(_GLFWwindow* window)
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void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
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void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
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{
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{
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XEvent xev;
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sendEventToWM(window,
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_glfw.x11.NET_WM_STATE,
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memset(&xev, 0, sizeof(xev));
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_NET_WM_STATE_ADD,
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xev.type = ClientMessage;
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_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION,
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xev.xclient.window = window->x11.handle;
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0, 1, 0);
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xev.xclient.message_type = _glfw.x11.NET_WM_STATE;
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xev.xclient.format = 32;
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xev.xclient.data.l[0] = _NET_WM_STATE_ADD;
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xev.xclient.data.l[1] = _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION;
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XSendEvent(_glfw.x11.display, DefaultRootWindow(_glfw.x11.display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
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}
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}
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void _glfwPlatformFocusWindow(_GLFWwindow* window)
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void _glfwPlatformFocusWindow(_GLFWwindow* window)
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