From bad778c1c4316b2c199f7d54dac71df1ce235733 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Thu, 18 Feb 2016 21:56:06 +0100 Subject: [PATCH] OpenGL headers not required for compilation --- docs/compile.dox | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/compile.dox b/docs/compile.dox index d1a0dd52..97907cc7 100644 --- a/docs/compile.dox +++ b/docs/compile.dox @@ -87,10 +87,10 @@ Once you have Xcode installed, move on to @ref compile_generate. @subsubsection compile_deps_x11 Dependencies for Linux and X11 -To compile GLFW for X11, you need to have the X11 and OpenGL header packages -installed, as well as the basic development tools like GCC and make. For -example, on Ubuntu and other distributions based on Debian GNU/Linux, you need -to install the `xorg-dev` package, which pulls in all X.org header packages. +To compile GLFW for X11, you need to have the X11 packages installed, as well as +the basic development tools like GCC and make. For example, on Ubuntu and other +distributions based on Debian GNU/Linux, you need to install the `xorg-dev` +package, which pulls in all X.org header packages. Once you have installed the necessary packages, move on to @ref compile_generate.