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Clarify difference between time and timer in docs
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@ -864,28 +864,29 @@ GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
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double seconds = glfwGetTime();
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@endcode
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It returns the number of seconds since the timer was started when the library
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was initialized with @ref glfwInit. The platform-specific time sources used
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usually have micro- or nanosecond resolution.
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It returns the number of seconds since the library was initialized with @ref
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glfwInit. The platform-specific time sources used typically have micro- or
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nanosecond resolution.
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You can modify the reference time with @ref glfwSetTime.
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You can modify the base time with @ref glfwSetTime.
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@code
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glfwSetTime(4.0);
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@endcode
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This sets the timer to the specified time, in seconds.
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This sets the time to the specified time, in seconds, and it continues to count
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from there.
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You can also access the raw timer value, measured in 1 / frequency
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seconds, with @ref glfwGetTimerValue.
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You can also access the raw timer used to implement the functions above,
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with @ref glfwGetTimerValue.
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@code
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uint64_t value = glfwGetTimerValue();
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@endcode
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The frequency of the raw timer varies depending on what time sources are
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available on the machine. You can query its frequency, in Hz, with @ref
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glfwGetTimerFrequency.
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This value is in 1 / frequency seconds. The frequency of the raw
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timer varies depending on the operating system and hardware. You can query the
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frequency, in Hz, with @ref glfwGetTimerFrequency.
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@code
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uint64_t freqency = glfwGetTimerFrequency();
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@ -5066,23 +5066,26 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
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*/
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GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
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/*! @brief Returns the value of the GLFW timer.
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/*! @brief Returns the GLFW time.
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*
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* This function returns the value of the GLFW timer. Unless the timer has
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* been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
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* was initialized.
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* This function returns the current GLFW time, in seconds. Unless the time
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* has been set using @ref glfwSetTime it measures time elapsed since GLFW was
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* initialized.
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*
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* This function and @ref glfwSetTime are helper functions on top of @ref
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* glfwGetTimerFrequency and @ref glfwGetTimerValue.
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*
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* The resolution of the timer is system dependent, but is usually on the order
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* of a few micro- or nanoseconds. It uses the highest-resolution monotonic
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* time source on each supported platform.
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*
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* @return The current value, in seconds, or zero if an
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* @return The current time, in seconds, or zero if an
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* [error](@ref error_handling) occurred.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
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*
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* @thread_safety This function may be called from any thread. Reading and
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* writing of the internal timer offset is not atomic, so it needs to be
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* writing of the internal base time is not atomic, so it needs to be
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* externally synchronized with calls to @ref glfwSetTime.
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*
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* @sa @ref time
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@ -5093,23 +5096,26 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
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*/
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GLFWAPI double glfwGetTime(void);
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/*! @brief Sets the GLFW timer.
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/*! @brief Sets the GLFW time.
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*
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* This function sets the value of the GLFW timer. It then continues to count
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* up from that value. The value must be a positive finite number less than
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* or equal to 18446744073.0, which is approximately 584.5 years.
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* This function sets the current GLFW time, in seconds. The value must be
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* a positive finite number less than or equal to 18446744073.0, which is
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* approximately 584.5 years.
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*
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* This function and @ref glfwGetTime are helper functions on top of @ref
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* glfwGetTimerFrequency and @ref glfwGetTimerValue.
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*
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* @param[in] time The new value, in seconds.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_INVALID_VALUE.
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*
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* @remark The upper limit of the timer is calculated as
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* @remark The upper limit of GLFW time is calculated as
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* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
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* storing nanoseconds in 64 bits. The limit may be increased in the future.
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*
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* @thread_safety This function may be called from any thread. Reading and
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* writing of the internal timer offset is not atomic, so it needs to be
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* writing of the internal base time is not atomic, so it needs to be
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* externally synchronized with calls to @ref glfwGetTime.
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*
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* @sa @ref time
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