mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-26 20:28:49 -05:00
Improve header section of tutorial
This commit is contained in:
parent
02b1710ab2
commit
bbae72cea2
|
@ -26,16 +26,15 @@ to include the GLFW 3 header file.
|
|||
@endcode
|
||||
|
||||
This defines all the constants, types and function prototypes of the GLFW API.
|
||||
It also includes the OpenGL header, and defines all the constants and types
|
||||
necessary for it to work on your platform.
|
||||
It also includes the OpenGL header from your development environment and
|
||||
defines all the constants and types necessary for it to work on your platform.
|
||||
|
||||
For example, under Windows you are normally required to include `windows.h`
|
||||
before including `GL/gl.h`. This would make your source file tied to Windows
|
||||
and pollute your code's namespace with the whole Win32 API.
|
||||
before including `GL/gl.h`. This would pollute your program's namespace with
|
||||
the whole Win32 API.
|
||||
|
||||
Instead, the GLFW header takes care of this for you, not by including
|
||||
`windows.h`, but rather by itself duplicating only the necessary parts of it.
|
||||
It does this only where needed, so if `windows.h` _is_ included, the GLFW header
|
||||
Instead, the GLFW header duplicates only the very few necessary parts of it. It
|
||||
does this only when needed, so if `windows.h` _is_ included, the GLFW header
|
||||
does not try to redefine those symbols.
|
||||
|
||||
In other words:
|
||||
|
|
Loading…
Reference in New Issue
Block a user