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Made fbconfig conversion more readable.

This commit is contained in:
Camilla Berglund 2012-06-03 16:54:06 +02:00
parent 01551e332d
commit bc8860dc6a

View File

@ -185,7 +185,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
for (i = 1; i <= available; i++)
{
_GLFWfbconfig* fbconfig = fbconfigs + *found;
_GLFWfbconfig* f = fbconfigs + *found;
if (window->WGL.ARB_pixel_format)
{
@ -209,41 +209,26 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
continue;
}
fbconfig->redBits =
getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB);
fbconfig->greenBits =
getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB);
fbconfig->blueBits =
getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB);
fbconfig->alphaBits =
getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB);
f->redBits = getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB);
f->greenBits = getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB);
f->blueBits = getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB);
f->alphaBits = getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB);
fbconfig->depthBits =
getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB);
fbconfig->stencilBits =
getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB);
f->depthBits = getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB);
f->stencilBits = getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB);
fbconfig->accumRedBits =
getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB);
fbconfig->accumGreenBits =
getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB);
fbconfig->accumBlueBits =
getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB);
fbconfig->accumAlphaBits =
getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB);
f->accumRedBits = getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB);
f->accumGreenBits = getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB);
f->accumBlueBits = getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB);
f->accumAlphaBits = getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB);
fbconfig->auxBuffers =
getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB);
fbconfig->stereo =
getPixelFormatAttrib(window, i, WGL_STEREO_ARB);
f->auxBuffers = getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB);
f->stereo = getPixelFormatAttrib(window, i, WGL_STEREO_ARB);
if (window->WGL.ARB_multisample)
{
fbconfig->samples =
getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
}
f->samples = getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB);
else
fbconfig->samples = 0;
f->samples = 0;
}
else
{
@ -273,27 +258,27 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
if (pfd.iPixelType != PFD_TYPE_RGBA)
continue;
fbconfig->redBits = pfd.cRedBits;
fbconfig->greenBits = pfd.cGreenBits;
fbconfig->blueBits = pfd.cBlueBits;
fbconfig->alphaBits = pfd.cAlphaBits;
f->redBits = pfd.cRedBits;
f->greenBits = pfd.cGreenBits;
f->blueBits = pfd.cBlueBits;
f->alphaBits = pfd.cAlphaBits;
fbconfig->depthBits = pfd.cDepthBits;
fbconfig->stencilBits = pfd.cStencilBits;
f->depthBits = pfd.cDepthBits;
f->stencilBits = pfd.cStencilBits;
fbconfig->accumRedBits = pfd.cAccumRedBits;
fbconfig->accumGreenBits = pfd.cAccumGreenBits;
fbconfig->accumBlueBits = pfd.cAccumBlueBits;
fbconfig->accumAlphaBits = pfd.cAccumAlphaBits;
f->accumRedBits = pfd.cAccumRedBits;
f->accumGreenBits = pfd.cAccumGreenBits;
f->accumBlueBits = pfd.cAccumBlueBits;
f->accumAlphaBits = pfd.cAccumAlphaBits;
fbconfig->auxBuffers = pfd.cAuxBuffers;
fbconfig->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
f->auxBuffers = pfd.cAuxBuffers;
f->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
// PFD pixel formats do not support FSAA
fbconfig->samples = 0;
f->samples = 0;
}
fbconfig->platformID = i;
f->platformID = i;
(*found)++;
}