1
0
Fork 0
mirror of https://github.com/gwm17/glfw.git synced 2024-11-27 04:28:52 -05:00

WGL context option cleanup.

This commit is contained in:
Camilla Berglund 2012-12-13 22:43:23 +01:00
parent cf38b34f45
commit bd31ea0a69
4 changed files with 152 additions and 121 deletions

View File

@ -499,6 +499,22 @@ void _glfwDestroyContext(_GLFWwindow* window)
}
//========================================================================
// Analyzes the specified context for possible recreation
//========================================================================
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
#if _GLFW_WIN32
return _GLFW_RECREATION_NOT_NEEDED;
#else
return 0;
#endif
}
//========================================================================
// Make the OpenGL context associated with the specified window current
//========================================================================

View File

@ -329,12 +329,16 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
// Creates an OpenGL context on the specified device context
//========================================================================
#define setWGLattrib(attribName, attribValue) \
attribs[index++] = attribName; \
attribs[index++] = attribValue;
static GLboolean createContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
int pixelFormat)
{
int attribs[40];
PIXELFORMATDESCRIPTOR pfd;
int i = 0, attribs[40];
HGLRC share = NULL;
if (wndconfig->share)
@ -356,94 +360,56 @@ static GLboolean createContext(_GLFWwindow* window,
if (window->WGL.ARB_create_context)
{
// Use the newer wglCreateContextAttribsARB creation method
int index = 0, mask = 0, flags = 0, strategy = 0;
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
// Request an explicitly versioned context
attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
attribs[i++] = wndconfig->glMajor;
attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB;
attribs[i++] = wndconfig->glMinor;
}
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (!window->WGL.ARB_create_context_profile ||
!window->WGL.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL ES 2.x requested but "
"WGL_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attribs[i++] = WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
}
if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness)
{
int flags = 0;
if (wndconfig->glForward)
flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
if (wndconfig->glDebug)
flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
if (wndconfig->glRobustness)
flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
attribs[i++] = WGL_CONTEXT_FLAGS_ARB;
attribs[i++] = flags;
}
if (wndconfig->glProfile)
{
int flags = 0;
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
flags = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
flags = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attribs[i++] = flags;
mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
}
}
else
mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
if (wndconfig->glRobustness)
{
int strategy = 0;
if (!window->WGL.ARB_create_context_robustness)
if (window->WGL.ARB_create_context_robustness)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"WGL: An OpenGL robustness strategy was "
"requested but WGL_ARB_create_context_robustness "
"is unavailable");
return GL_FALSE;
}
if (wndconfig->glRobustness == GLFW_NO_RESET_NOTIFICATION)
strategy = WGL_NO_RESET_NOTIFICATION_ARB;
else if (wndconfig->glRobustness == GLFW_LOSE_CONTEXT_ON_RESET)
strategy = WGL_LOSE_CONTEXT_ON_RESET_ARB;
attribs[i++] = WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB;
attribs[i++] = strategy;
flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB;
}
}
attribs[i++] = 0;
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
{
setWGLattrib(WGL_CONTEXT_MAJOR_VERSION_ARB, wndconfig->glMajor);
setWGLattrib(WGL_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor);
}
if (flags)
setWGLattrib(WGL_CONTEXT_FLAGS_ARB, flags);
if (mask)
setWGLattrib(WGL_CONTEXT_PROFILE_MASK_ARB, mask);
if (strategy)
setWGLattrib(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, strategy);
setWGLattrib(0, 0);
window->WGL.context = window->WGL.CreateContextAttribsARB(window->WGL.DC,
share,
@ -483,6 +449,8 @@ static GLboolean createContext(_GLFWwindow* window,
return GL_TRUE;
}
#undef setWGLattrib
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@ -554,6 +522,91 @@ void _glfwDestroyContext(_GLFWwindow* window)
}
//========================================================================
// Analyzes the specified context for possible recreation
//========================================================================
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
GLboolean required = GL_FALSE;
if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if (wndconfig->glForward)
{
if (!window->WGL.ARB_create_context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"WGL: A forward compatible OpenGL context "
"requested but WGL_ARB_create_context is "
"unavailable");
return _GLFW_RECREATION_IMPOSSIBLE;
}
required = GL_TRUE;
}
if (wndconfig->glProfile)
{
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return _GLFW_RECREATION_IMPOSSIBLE;
}
required = GL_TRUE;
}
}
else
{
if (!window->WGL.ARB_create_context ||
!window->WGL.ARB_create_context_profile ||
!window->WGL.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"WGL: OpenGL ES requested but "
"WGL_ARB_create_context_es2_profile is unavailable");
return _GLFW_RECREATION_IMPOSSIBLE;
}
required = GL_TRUE;
}
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
{
if (window->WGL.ARB_create_context)
required = GL_TRUE;
}
if (wndconfig->glDebug)
{
if (window->WGL.ARB_create_context)
required = GL_TRUE;
}
if (fbconfig->samples > 0)
{
// We want FSAA, but can we get it?
// FSAA is not a hard constraint, so otherwise we just don't care
if (window->WGL.ARB_multisample && window->WGL.ARB_pixel_format)
{
// We appear to have both the extension and the means to ask for it
required = GL_TRUE;
}
}
if (required)
return _GLFW_RECREATION_REQUIRED;
return _GLFW_RECREATION_NOT_NEEDED;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////

View File

@ -104,6 +104,10 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
// between applications using different versions of GLFW
#define _GLFW_WNDCLASSNAME L"GLFW30"
#define _GLFW_RECREATION_NOT_NEEDED 0
#define _GLFW_RECREATION_REQUIRED 1
#define _GLFW_RECREATION_IMPOSSIBLE 2
#if defined(_GLFW_WGL)
#include "wgl_platform.h"
@ -206,6 +210,9 @@ int _glfwCreateContext(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig);
// Fullscreen support
void _glfwSetVideoMode(int* width, int* height,

View File

@ -853,7 +853,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
GLboolean recreateContext = GL_FALSE;
int status;
window->Win32.desiredRefreshRate = wndconfig->refreshRate;
@ -887,57 +887,12 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (!createWindow(window, wndconfig, fbconfig))
return GL_FALSE;
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
{
if (window->WGL.ARB_create_context)
recreateContext = GL_TRUE;
}
status = _glfwAnalyzeContext(window, wndconfig, fbconfig);
if (wndconfig->glDebug)
{
if (window->WGL.ARB_create_context)
recreateContext = GL_TRUE;
}
if (wndconfig->glForward)
{
if (!window->WGL.ARB_create_context)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"WGL: A forward compatible OpenGL context requested "
"but WGL_ARB_create_context is unavailable");
if (status == _GLFW_RECREATION_IMPOSSIBLE)
return GL_FALSE;
}
recreateContext = GL_TRUE;
}
if (wndconfig->glProfile)
{
if (!window->WGL.ARB_create_context_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"WGL: OpenGL profile requested but "
"WGL_ARB_create_context_profile is unavailable");
return GL_FALSE;
}
recreateContext = GL_TRUE;
}
if (fbconfig->samples > 0)
{
// We want FSAA, but can we get it?
// FSAA is not a hard constraint, so otherwise we just don't care
if (window->WGL.ARB_multisample && window->WGL.ARB_pixel_format)
{
// We appear to have both the FSAA extension and the means to ask for it
recreateContext = GL_TRUE;
}
}
if (recreateContext)
if (status == _GLFW_RECREATION_REQUIRED)
{
// Some window hints require us to re-create the context using WGL
// extensions retrieved through the current context, as we cannot check