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Added clearing of callbacks on window destruction.
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commit
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14
src/window.c
14
src/window.c
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@ -494,6 +494,20 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow handle)
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if (window == NULL)
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if (window == NULL)
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return;
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return;
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// Clear all callbacks to avoid exposing a half torn-down window object
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window->windowPosCallback = NULL;
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window->windowSizeCallback = NULL;
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window->windowCloseCallback = NULL;
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window->windowRefreshCallback = NULL;
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window->windowFocusCallback = NULL;
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window->windowIconifyCallback = NULL;
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window->mouseButtonCallback = NULL;
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window->cursorPosCallback = NULL;
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window->cursorEnterCallback = NULL;
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window->scrollCallback = NULL;
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window->keyCallback = NULL;
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window->charCallback = NULL;
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// The window's context must not be current on another thread when the
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// The window's context must not be current on another thread when the
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// window is destroyed
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// window is destroyed
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if (window == _glfwPlatformGetCurrentContext())
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if (window == _glfwPlatformGetCurrentContext())
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