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@ -346,8 +346,8 @@ If cursor creation fails, `NULL` will be returned, so it is necessary to check
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the return value.
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The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
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per channel. The pixels are arranged canonically as sequential rows, starting
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from the top-left corner.
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per channel with the red channel first. The pixels are arranged canonically as
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sequential rows, starting from the top-left corner.
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@subsubsection cursor_standard Standard cursor creation
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@ -785,6 +785,10 @@ images[1] = load_icon("my_icon_small.png");
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glfwSetWindowIcon(window, 2, images);
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@endcode
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The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
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per channel with the red channel first. The pixels are arranged canonically as
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sequential rows, starting from the top-left corner.
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To revert to the default window icon, pass in an empty image array.
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@code
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@ -1458,6 +1458,9 @@ typedef struct GLFWgammaramp
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} GLFWgammaramp;
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/*! @brief Image data.
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*
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* This describes a single 2D image. See the documentation for each related
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* function what the expected pixel format is.
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*
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* @sa @ref cursor_custom
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* @sa @ref window_icon
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@ -2323,6 +2326,10 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
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* selected. If no images are specified, the window reverts to its default
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* icon.
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*
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* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
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* bits per channel with the red channel first. They are arranged canonically
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* as packed sequential rows, starting from the top-left corner.
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*
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* The desired image sizes varies depending on platform and system settings.
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* The selected images will be rescaled as needed. Good sizes include 16x16,
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* 32x32 and 48x48.
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@ -3726,8 +3733,8 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
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* Any remaining cursors are destroyed by @ref glfwTerminate.
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*
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* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
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* bits per channel. They are arranged canonically as packed sequential rows,
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* starting from the top-left corner.
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* bits per channel with the red channel first. They are arranged canonically
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* as packed sequential rows, starting from the top-left corner.
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*
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* The cursor hotspot is specified in pixels, relative to the upper-left corner
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* of the cursor image. Like all other coordinate systems in GLFW, the X-axis
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