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Documentation work
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@ -129,8 +129,7 @@ error.
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@section context_swap Buffer swapping
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@section context_swap Buffer swapping
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Buffer swapping is part of the window and framebuffer, not the context. See
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See @ref buffer_swap in the window guide.
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@ref buffer_swap.
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@section context_glext OpenGL and OpenGL ES extensions
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@section context_glext OpenGL and OpenGL ES extensions
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@ -1334,4 +1334,10 @@ Note that this may not work on all machines, as some drivers have
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user-controlled settings that override any swap interval the application
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user-controlled settings that override any swap interval the application
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requests.
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requests.
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A context that supports either the `WGL_EXT_swap_control_tear` or the
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`GLX_EXT_swap_control_tear` extension also accepts _negative_ swap intervals,
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which allows the driver to swap immediately even if a frame arrives a little bit
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late. This trades the risk of visible tears for greater framerate stability.
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You can check for these extensions with @ref glfwExtensionSupported.
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*/
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*/
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@ -4969,12 +4969,11 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
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* is sometimes called _vertical synchronization_, _vertical retrace
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* is sometimes called _vertical synchronization_, _vertical retrace
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* synchronization_ or just _vsync_.
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* synchronization_ or just _vsync_.
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*
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*
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* Contexts that support either of the `WGL_EXT_swap_control_tear` and
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* A context that support either of the `WGL_EXT_swap_control_tear` and
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* `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
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* `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
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* which allow the driver to swap even if a frame arrives a little bit late.
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* intervals, which allows the driver to swap immediately even if a frame
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* You can check for the presence of these extensions using @ref
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* arrives a little bit late. You can check for these extensions with @ref
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* glfwExtensionSupported. For more information about swap tearing, see the
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* glfwExtensionSupported.
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* extension specifications.
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*
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*
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* A context must be current on the calling thread. Calling this function
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* A context must be current on the calling thread. Calling this function
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* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
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* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
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