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Sort release notes by seemingly arbitrary criteria

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Camilla Löwy 2019-03-29 00:47:04 +01:00
parent 5292914ce1
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@ -4,21 +4,6 @@
@section news_33 Release notes for 3.3
@subsection news_33_focusonshow GLFW_FOCUS_ON_SHOW window hint and attribute
GLFW now supports the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint
and attribute for controlling input focus when calling @ref glfwShowWindow
@see @ref window_hide
@subsection news_33_geterror Error query
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError.
@see @ref error_handling
@subsection news_33_gamepad SDL_GameControllerDB support and gamepad input
GLFW now supports remapping of gamepads and controllers to a 360-like controller
@ -29,39 +14,13 @@ and the input state struct @ref GLFWgamepadstate.
@sa @ref gamepad
@subsection news_33_attention User attention request
@subsection news_33_joyhats Support for joystick hats
GLFW now supports requesting user attention to a specific window (on macOS to
the application as a whole) with @ref glfwRequestWindowAttention.
GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref
glfwGetJoystickHats. Hats are by default also exposed as buttons, but this can
be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint.
@see @ref window_attention
@subsection news_33_maximize Window maximization callback
GLFW now supports notifying the application that the window has been maximized
@ref glfwSetWindowMaximizeCallback.
@see @ref window_maximize
@subsection news_33_keyscancode Platform-specific key scancode query
GLFW now supports querying the platform dependent scancode of any physical key
with @ref glfwGetKeyScancode.
@see @ref input_key
@subsection news_33_setwindowattrib Support for updating window attributes
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
@see @ref window_attribs
@see @ref joystick_hat
@subsection news_33_contentscale Content scale queries for DPI-aware rendering
@ -80,12 +39,39 @@ Windows and X11 where this is necessary.
@see @ref window_scale
@subsection news_33_workarea Support for monitor work area
@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
GLFW now supports querying the work area of a monitor, i.e. the area not
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea.
GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
provided by MoltenVK in the [LunarG Vulkan SDK](https://vulkan.lunarg.com/).
@see @ref monitor_workarea
@see @ref vulkan_guide
@subsection news_33_setwindowattrib Support for updating window attributes
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
@see @ref window_attribs
@subsection news_33_rawmotion Support for raw mouse motion
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
mode. Call @ref glfwRawMouseMotionSupported to check if the current machine
supports raw mouse motion.
@subsection news_33_geterror Error query
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError.
@see @ref error_handling
@subsection news_33_inithint Support for initialization hints
@ -105,13 +91,28 @@ features that are only available on a single platform.
@see @ref window_hints_osx
@subsection news_33_joyhats Support for joystick hats
@subsection news_33_attention User attention request
GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref
glfwGetJoystickHats. Hats are by default also exposed as buttons, but this can
be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint.
GLFW now supports requesting user attention to a specific window (on macOS to
the application as a whole) with @ref glfwRequestWindowAttention.
@see @ref joystick_hat
@see @ref window_attention
@subsection news_33_maximize Window maximization callback
GLFW now supports notifying the application that the window has been maximized
@ref glfwSetWindowMaximizeCallback.
@see @ref window_maximize
@subsection news_33_workarea Support for monitor work area
GLFW now supports querying the work area of a monitor, i.e. the area not
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea.
@see @ref monitor_workarea
@subsection news_33_transparent Support for transparent windows and framebuffers
@ -127,6 +128,14 @@ window including decorations and unlike framebuffer transparency can be changed
at any time after window creation.
@subsection news_33_keyscancode Platform-specific key scancode query
GLFW now supports querying the platform dependent scancode of any physical key
with @ref glfwGetKeyScancode.
@see @ref input_key
@subsection news_33_centercursor Cursor centering window hint
GLFW now supports controlling whether the cursor is centered over newly created
@ -141,32 +150,12 @@ area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
@subsection news_33_rawmotion Support for raw mouse motion
@subsection news_33_focusonshow GLFW_FOCUS_ON_SHOW window hint and attribute
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
mode. Call @ref glfwRawMouseMotionSupported to check if the current machine
supports raw mouse motion.
GLFW now supports the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint
and attribute for controlling input focus when calling @ref glfwShowWindow
@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
provided by MoltenVK in the [LunarG Vulkan SDK](https://vulkan.lunarg.com/).
@see @ref vulkan_guide
@subsection news_33_osmesa OSMesa backend for headless software rendering
GLFW now supports creating offscreen OpenGL contexts using
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
`GLFW_OSMESA_CONTEXT_API`.
There is also a new null backend that uses OSMesa as its native context
creation API, intended for automated testing. This backend does not provide
input.
@see @ref window_hide
@subsection news_33_userptr Monitor and joystick user pointers
@ -183,6 +172,18 @@ access functions @ref glfwGetX11SelectionString and @ref
glfwSetX11SelectionString.
@subsection news_33_osmesa OSMesa backend for headless software rendering
GLFW now supports creating offscreen OpenGL contexts using
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
`GLFW_OSMESA_CONTEXT_API`.
There is also a new null backend that uses OSMesa as its native context
creation API, intended for automated testing. This backend does not provide
input.
@subsection news_33_mir_removal Experimental Mir support has been removed
As per the release of Mir 1.0, the recommended API is now Wayland, the