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Fixed Win32 cursor mode switch jitter.

This commit is contained in:
Camilla Berglund 2013-04-16 20:50:59 +02:00
parent 008376d450
commit c12759880d

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@ -1018,16 +1018,6 @@ void _glfwPlatformPollEvents(void)
MSG msg;
_GLFWwindow* window;
window = _glfw.focusedWindow;
if (window)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
window->win32.cursorCentered = GL_FALSE;
window->win32.oldCursorX = width / 2;
window->win32.oldCursorY = height / 2;
}
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
@ -1076,7 +1066,7 @@ void _glfwPlatformPollEvents(void)
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2, height / 2);
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
window->win32.cursorCentered = GL_TRUE;
}
}
@ -1094,6 +1084,9 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
POINT pos = { (int) xpos, (int) ypos };
ClientToScreen(window->win32.handle, &pos);
SetCursorPos(pos.x, pos.y);
window->win32.oldCursorX = xpos;
window->win32.oldCursorY = ypos;
}
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)