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Started 3.0.1.

This commit is contained in:
Camilla Berglund 2013-06-13 12:05:23 +02:00
parent 5da6a903f9
commit c38f33adda
3 changed files with 6 additions and 186 deletions

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@ -4,7 +4,7 @@ cmake_minimum_required(VERSION 2.8)
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "0")
set(GLFW_VERSION_PATCH "0")
set(GLFW_VERSION_PATCH "1")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")

188
README.md
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@ -1,4 +1,4 @@
# GLFW 3.0
# GLFW 3.0.1
## Introduction
@ -6,12 +6,8 @@ GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
application development. It provides a simple, platform-independent API for
creating windows and contexts, reading input, handling events, etc.
Version 3.0 brings a new API with many new features such as multiple windows
and contexts, multi-monitor support, EGL and OpenGL ES support, clipboard text
support, an error description callback, gamma ramp control, layout-independent
keyboard input and UTF-8 for all strings.
GLFW is now hosted on [GitHub](https://github.com/glfw/glfw).
Version 3.0.1 is *not yet described*. As this is a patch release, there are no
API changes.
If you are new to GLFW, you may find the
[introductory tutorial](http://www.glfw.org/docs/3.0/quick.html) for GLFW
@ -102,183 +98,7 @@ CMake.
See the [GLFW 3.0 documentation](http://www.glfw.org/docs/3.0/).
## Changes for version 3.0
- Added `GLFWmonitor` and updated monitor-related functions to take a monitor
handle
- Added `glfwGetMonitors` and `glfwGetPrimaryMonitor` for enumerating available
monitors
- Added `glfwGetMonitorPos`, `glfwGetMonitorPhysicalSize` and
`glfwGetMonitorName` for retrieving monitor properties
- Added `glfwSetMonitorCallback` and `GLFWmonitorfun` for notification of
changes in the set of available monitors
- Added `GLFWwindow` and updated window-related functions and callbacks to take
a window handle
- Added `glfwSetWindowShouldClose` and `glfwWindowShouldClose` for setting and
retrieving the window close flag
- Added `glfwGetWindowPos` for retrieving the position of a window
- Added `glfwDefaultWindowHints` for resetting all window hints to their
default values
- Added `glfwMakeContextCurrent` for making the context of the specified window
current
- Added `glfwSetErrorCallback`, `GLFWerrorfun` and error type tokens for
receiving error notifications
- Added `glfwSetWindowUserPointer` and `glfwGetWindowUserPointer` for
per-window user pointers
- Added `glfwGetVersionString` for determining which code paths were enabled at
compile time
- Added `glfwGetWindowMonitor` for querying the monitor, if any, of the
specified window
- Added `glfwGetFramebufferSize` and `glfwSetFramebufferSizeCallback` for
receiving the current size, in pixels, of the framebuffer
- Added `glfwSetWindowPosCallback` and `GLFWwindowposfun` for receiving window
position events
- Added `glfwSetWindowFocusCallback` and `GLFWwindowfocusfun` for receiving
window focus events
- Added `glfwSetWindowIconifyCallback` and `GLFWwindowiconifyfun` for receiving
window iconification events
- Added `glfwGetClipboardString` and `glfwSetClipboardString` for interacting
with the system clipboard
- Added `glfwGetJoystickName` for retrieving the name of a joystick
- Added `glfwGetCurrentContext` for retrieving the window whose OpenGL context
is current
- Added `GLFW_SRGB_CAPABLE` for requesting sRGB capable framebuffers
- Added `GLFW_CLIENT_API` and its values `GLFW_OPENGL_API` and
`GLFW_OPENGL_ES_API` for selecting client API
- Added `GLFW_CONTEXT_ROBUSTNESS` and values `GLFW_NO_ROBUSTNESS`,
`GLFW_NO_RESET_NOTIFICATION` and `GLFW_LOSE_CONTEXT_ON_RESET` for
`GL_ARB_robustness` support
- Added `GLFW_OPENGL_REVISION` to make up for removal of `glfwGetGLVersion`
- Added `GLFW_INCLUDE_GLCOREARB` macro for including `GL/glcorearb.h` instead of
`GL/gl.h`
- Added `GLFW_INCLUDE_ES1` macro for telling the GLFW header to use `GLES/gl.h`
instead of `GL/gl.h`
- Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
`GLES2/gl2.h` instead of `GL/gl.h`
- Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include
any client API header
- Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
window visibility
- Added `GLFW_REPEAT` key action for repeated keys
- Added scancode parameter to key callback
- Added `refreshRate` member to `GLFWvidmode` struct
- Added key modifier parameter to key and mouse button callbacks
- Added `windows` simple multi-window test program
- Added `sharing` simple OpenGL object sharing test program
- Added `modes` video mode enumeration and setting test program
- Added `threads` simple multi-threaded rendering test program
- Added `glfw3native.h` header and platform-specific functions for explicit
access to native display, window and context handles
- Added `glfwSetGamma`, `glfwSetGammaRamp` and `glfwGetGammaRamp` functions and
`GLFWgammaramp` type for monitor gamma ramp control
- Added window parameter to `glfwSwapBuffers`
- Changed buffer bit depth parameters of `glfwOpenWindow` to window hints
- Changed `glfwCreateWindow` and `glfwSetWindowTitle` to use UTF-8 encoded
strings
- Changed `glfwGetProcAddress` to return a (generic) function pointer
- Changed `glfwGetVideoModes` to return a dynamic, unlimited number of video
modes for the specified monitor
- Changed cursor position to double-precision floating-point
- Changed default cursor mode for fullscreen to normal
- Renamed header directory `GL` to `GLFW`
- Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series
- Renamed `glfwOpenWindowHint` to `glfwWindowHint`
- Renamed `glfwGetWindowParam` to `glfwGetWindowAttrib`
- Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED`
- Renamed `GLFW_FSAA_SAMPLES` to `GLFW_SAMPLES`
- Renamed `GLFW_WINDOW_NO_RESIZE` to `GLFW_RESIZABLE`
- Renamed `GLFW_BUILD_DLL` to `_GLFW_BUILD_DLL`
- Renamed `version` test to `glfwinfo`
- Renamed `GLFW_NO_GLU` to `GLFW_INCLUDE_GLU` and made it disabled by default
- Renamed `glfwGetJoystickPos` to `glfwGetJoystickAxes` to match
`glfwGetJoystickButtons`
- Renamed mouse position functions to cursor position equivalents
- Replaced `glfwOpenWindow` and `glfwCloseWindow` with `glfwCreateWindow` and
`glfwDestroyWindow`
- Replaced `glfwGetDesktopMode` width `glfwGetVideoMode`
- Replaced ad hoc build system with CMake
- Replaced layout-dependent key codes with single, platform-independent set
based on US layout
- Replaced mouse wheel interface with two-dimensional, floating point scrolling
interface
- Replaced `glfwEnable` and `glfwDisable` with `glfwGetInputMode` and
`glfwSetInputMode`
- Replaced `joystick` test with graphical version
- Replaced automatic closing of windows with the window close flag
- Removed the `GLFW_KEY_REPEAT` input option
- Removed event auto-polling and the `GLFW_AUTO_POLL_EVENTS` window enable
- Removed the Win32 port .def files
- Removed the entire threading API
- Removed the entire image loading API
- Removed deprecated Carbon port
- Removed registering `glfwTerminate` with `atexit`
- Removed `glfwSleep` function
- Removed `glfwGetNumberOfProcessors` function
- Removed `glfwGetGLVersion` function
- Removed `GLFW_OPENED` window parameter
- Removed `GLFW_WINDOW` and `GLFW_FULLSCREEN`
- Removed nonsensical key actions for Unicode character input
- Removed `GLFWCALL` and `GLFWAPIENTRY` macros for stdcall calling convention
- Removed `GLFW_ACCELERATED` window parameter
- Removed default framebuffer attributes from `glfwGetWindowParam`
- Bugfix: The default OpenGL version in the `glfwinfo` test was set to 1.1
- Bugfix: The OpenGL profile and forward-compatibility window parameters were
not saved after context creation
- Bugfix: The FSAA test did not check for the availability of
`GL_ARB_multisample`
- Bugfix: Cursor centering upon leaving captured cursor mode was reported
before the mode was changed to non-captured
- [Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above
- [Cocoa] Added support for high-DPI (Retina) monitors
- [Cocoa] Added support for joysticks
- [Cocoa] Postponed menu creation to first window creation
- [Cocoa] Replaced `NSDate` time source with `mach_absolute_time`
- [Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated
counterparts
- [Cocoa] Bugfix: The `NSOpenGLPFAFullScreen` pixel format attribute caused
creation to fail on some machines
- [Cocoa] Bugfix: `glfwCreateWindow` did not properly enforce the
forward-compatible and context profile hints
- [Cocoa] Bugfix: The loop condition for saving video modes used the wrong
index variable
- [Cocoa] Bugfix: The OpenGL framework was not retrieved, making
`glfwGetProcAddress` crash
- [Cocoa] Bugfix: `glfwInit` changed the current directory for unbundled
executables
- [Cocoa] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
- [Cocoa] Bugfix: The cursor position incorrectly rounded during conversion
- [Cocoa] Bugfix: Cursor positioning led to nonsensical results for fullscreen
windows
- [Cocoa] Bugfix: The GLFW window was flagged as restorable
- [X11] Added support for the `GLX_EXT_swap_control` and
`GLX_MESA_swap_control` extensions as alternatives to
`GLX_SGI_swap_control`
- [X11] Added the POSIX `CLOCK_MONOTONIC` time source as the preferred method
- [X11] Added dependency on libm, where present
- [X11] Added support for the `_NET_WM_NAME` and `_NET_WM_ICON_NAME` EWMH
window properties
- [X11] Made client-side RandR and Xf86VidMode extensions required
- [X11] Bugfix: Some window properties required by the ICCCM were not set
- [X11] Bugfix: Calling `glXCreateContextAttribsARB` with an unavailable OpenGL
version caused the application to terminate with a `BadMatch`
Xlib error
- [X11] Bugfix: A synchronization point necessary for jitter-free locked cursor
mode was incorrectly removed
- [X11] Bugfix: The window size hints were not updated when calling
`glfwSetWindowSize` on a non-resizable window
- [Win32] Added support for high-DPI monitors
- [Win32] Changed port to use Unicode mode only
- [Win32] Removed explicit support for versions of Windows older than Windows
XP
- [Win32] Bugfix: Window activation and iconification did not work as expected
- [Win32] Bugfix: Software rasterizer pixel formats were not discarded by the
`WGL_ARB_pixel_format` code path
- [Win32] Bugfix: The array for WGL context attributes was too small and could
overflow
- [Win32] Bugfix: Alt+F4 hot key was not translated into `WM_CLOSE`
- [Win32] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
- [Win32] Bugfix: A test was missing for whether all available pixel formats
had been disqualified
## Changes for version 3.0.1
## Contact

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@ -225,7 +225,7 @@ extern "C" {
* API changes.
* @ingroup init
*/
#define GLFW_VERSION_REVISION 0
#define GLFW_VERSION_REVISION 1
/*! @} */
/*! @name Key and button actions