1
0
Fork 0
mirror of https://github.com/gwm17/glfw.git synced 2024-11-26 12:18:51 -05:00
This commit is contained in:
Camilla Berglund 2016-09-21 15:40:27 +02:00
parent a280c97321
commit c4a8930909
4 changed files with 8 additions and 12 deletions

View File

@ -310,12 +310,12 @@ int main(void)
scale = (float) fb_width / (float) wnd_width;
vertices[0][0] = 0.f;
vertices[0][1] = fb_height - cursor_y * scale;
vertices[0][1] = (float) (fb_height - cursor_y * scale);
vertices[1][0] = (float) fb_width;
vertices[1][1] = fb_height - cursor_y * scale;
vertices[2][0] = cursor_x * scale;
vertices[1][1] = (float) (fb_height - cursor_y * scale);
vertices[2][0] = (float) (cursor_x * scale);
vertices[2][1] = 0.f;
vertices[3][0] = cursor_x * scale;
vertices[3][0] = (float) (cursor_x * scale);
vertices[3][1] = (float) fb_height;
glBufferData(GL_ARRAY_BUFFER,
@ -323,7 +323,7 @@ int main(void)
vertices,
GL_STREAM_DRAW);
mat4x4_ortho(mvp, 0.f, fb_width, 0.f, fb_height, 0.f, 1.f);
mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glDrawArrays(GL_LINES, 0, 4);

View File

@ -44,10 +44,7 @@
#include "getopt.h"
static const struct
{
float x, y;
} vertices[4] =
static const vec2 vertices[4] =
{
{ -0.6f, -0.6f },
{ 0.6f, -0.6f },

View File

@ -77,7 +77,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
int main(int argc, char** argv)
{
GLFWwindow* windows[2];
GLuint texture, vertex_shader, fragment_shader, program, vertex_buffer;
GLuint texture, program, vertex_buffer;
GLint mvp_location, vpos_location, color_location, texture_location;
srand((unsigned int) time(NULL));

View File

@ -142,14 +142,13 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
int main(int argc, char** argv)
{
int ch, width, height;
float position;
unsigned long frame_count = 0;
double last_time, current_time;
int fullscreen = GLFW_FALSE;
GLFWmonitor* monitor = NULL;
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location, vcol_location;
GLint mvp_location, vpos_location;
while ((ch = getopt(argc, argv, "fh")) != -1)
{