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https://github.com/gwm17/glfw.git
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Revamped cursor mode test.
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@ -1,5 +1,5 @@
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//========================================================================
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// Cursor input bug test
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// Cursor mode test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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@ -23,10 +23,7 @@
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//
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//========================================================================
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//
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// This test came about as the result of bugs #1262764, #1726540 and
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// #1726592, all reported by the user peterpp, hence the name
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//
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// The utility of this test outside of these bugs is uncertain
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// This test allows you to switch between the various cursor modes
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//
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//========================================================================
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@ -39,20 +36,6 @@ static GLboolean reopen = GL_FALSE;
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static double cursor_x;
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static double cursor_y;
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static void toggle_cursor(GLFWwindow* window)
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{
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if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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{
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printf("Released cursor\n");
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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else
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{
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printf("Captured cursor\n");
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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}
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}
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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@ -60,30 +43,36 @@ static void error_callback(int error, const char* description)
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static void cursor_position_callback(GLFWwindow* window, double x, double y)
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{
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printf("Cursor moved to: %f %f (%f %f)\n", x, y, x - cursor_x, y - cursor_y);
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printf("%0.3f: Cursor position: %f %f (%f %f)\n",
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glfwGetTime(),
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x, y, x - cursor_x, y - cursor_y);
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cursor_x = x;
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cursor_y = y;
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (action != GLFW_PRESS)
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return;
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switch (key)
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{
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case GLFW_KEY_SPACE:
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{
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if (action == GLFW_PRESS)
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toggle_cursor(window);
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case GLFW_KEY_D:
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
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break;
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case GLFW_KEY_H:
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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break;
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case GLFW_KEY_N:
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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break;
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}
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case GLFW_KEY_R:
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{
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if (action == GLFW_PRESS)
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reopen = GL_TRUE;
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reopen = GL_TRUE;
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break;
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}
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}
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}
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