mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-26 20:28:49 -05:00
Cleanup of basic XIM support.
Shortened and simplified the code. Removed reporting of XIM sentinel key press event. Added credit. Updated changelog. Closes #151.
This commit is contained in:
parent
cec63f3cb5
commit
c769061a8a
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@ -118,6 +118,7 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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- [X11] Bugfix: Workaround for legacy Compiz caused flickering during resize
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- [X11] Bugfix: Workaround for legacy Compiz caused flickering during resize
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- [X11] Bugfix: The name pointer of joysticks were not cleared on disconnection
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- [X11] Bugfix: The name pointer of joysticks were not cleared on disconnection
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- [X11] Bugfix: Video mode dimensions were not rotated to match the CRTC
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- [X11] Bugfix: Video mode dimensions were not rotated to match the CRTC
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- [X11] Bugfix: Unicode character input ignored dead keys
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## Contact
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## Contact
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@ -174,6 +175,7 @@ skills.
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- Sylvain Hellegouarch
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- Sylvain Hellegouarch
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- Matthew Henry
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- Matthew Henry
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- heromyth
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- heromyth
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- Lucas Hinderberger
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- Paul Holden
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- Paul Holden
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- Toni Jovanoski
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- Toni Jovanoski
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- Arseny Kapoulkine
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- Arseny Kapoulkine
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@ -329,6 +329,30 @@ static void updateKeyCodeLUT(void)
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}
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}
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}
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}
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// Check whether the IM has a usable style
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//
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static GLboolean hasUsableInputMethodStyle(void)
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{
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unsigned int i;
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GLboolean found = GL_FALSE;
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XIMStyles* styles = NULL;
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if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL)
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return GL_FALSE;
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for (i = 0; i < styles->count_styles; i++)
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{
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if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing))
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{
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found = GL_TRUE;
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break;
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}
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}
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XFree(styles);
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return found;
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}
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// Check whether the specified atom is supported
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// Check whether the specified atom is supported
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//
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//
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static Atom getSupportedAtom(Atom* supportedAtoms,
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static Atom getSupportedAtom(Atom* supportedAtoms,
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@ -449,9 +473,6 @@ static void detectEWMH(void)
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//
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//
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static GLboolean initExtensions(void)
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static GLboolean initExtensions(void)
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{
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{
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unsigned int u;
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XIMStyles * styles = NULL;
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// Find or create window manager atoms
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// Find or create window manager atoms
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_glfw.x11.WM_PROTOCOLS = XInternAtom(_glfw.x11.display,
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_glfw.x11.WM_PROTOCOLS = XInternAtom(_glfw.x11.display,
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"WM_PROTOCOLS",
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"WM_PROTOCOLS",
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@ -582,43 +603,6 @@ static GLboolean initExtensions(void)
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_glfw.x11.SAVE_TARGETS =
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_glfw.x11.SAVE_TARGETS =
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XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
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XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
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// ------------------------------------------------------------------------
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// Optional extensions (function returns always true from here!)
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// Open input method
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if (!XSupportsLocale())
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return GL_TRUE;
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XSetLocaleModifiers("");
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_glfw.x11.im = XOpenIM(_glfw.x11.display, 0, 0, 0);
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if (!_glfw.x11.im)
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return GL_TRUE;
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// Get available input styles
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if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) || !styles)
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{
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XCloseIM(_glfw.x11.im);
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_glfw.x11.im = NULL;
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return GL_TRUE;
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}
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// Search for needed input style
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for (u = 0; u < styles->count_styles; u++)
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{
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if (styles->supported_styles[u] == (XIMPreeditNothing | XIMStatusNothing))
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break;
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}
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if (u >= styles->count_styles)
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{
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XFree(styles);
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XCloseIM(_glfw.x11.im);
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_glfw.x11.im = NULL;
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return GL_TRUE;
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}
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XFree(styles);
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// Find Xdnd (drag and drop) atoms, if available
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// Find Xdnd (drag and drop) atoms, if available
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_glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", True);
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_glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", True);
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_glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", True);
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_glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", True);
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@ -726,8 +710,6 @@ int _glfwPlatformInit(void)
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{
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{
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XInitThreads();
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XInitThreads();
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_glfw.x11.im = NULL;
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_glfw.x11.display = XOpenDisplay(NULL);
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_glfw.x11.display = XOpenDisplay(NULL);
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if (!_glfw.x11.display)
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if (!_glfw.x11.display)
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{
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{
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@ -744,6 +726,21 @@ int _glfwPlatformInit(void)
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_glfw.x11.cursor = createNULLCursor();
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_glfw.x11.cursor = createNULLCursor();
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if (XSupportsLocale())
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{
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XSetLocaleModifiers("");
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_glfw.x11.im = XOpenIM(_glfw.x11.display, 0, 0, 0);
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if (_glfw.x11.im)
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{
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if (!hasUsableInputMethodStyle())
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{
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XCloseIM(_glfw.x11.im);
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_glfw.x11.im = NULL;
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}
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}
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}
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if (!_glfwInitContextAPI())
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if (!_glfwInitContextAPI())
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return GL_FALSE;
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return GL_FALSE;
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@ -78,6 +78,7 @@ typedef struct _GLFWwindowX11
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{
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{
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Colormap colormap;
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Colormap colormap;
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Window handle;
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Window handle;
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XIC ic;
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GLboolean overrideRedirect;
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GLboolean overrideRedirect;
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@ -90,8 +91,6 @@ typedef struct _GLFWwindowX11
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// The last position the cursor was warped to by GLFW
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// The last position the cursor was warped to by GLFW
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int warpPosX, warpPosY;
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int warpPosX, warpPosY;
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// The window's input context
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XIC ic;
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} _GLFWwindowX11;
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} _GLFWwindowX11;
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@ -107,6 +106,8 @@ typedef struct _GLFWlibraryX11
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Cursor cursor;
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Cursor cursor;
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// Context for mapping window XIDs to _GLFWwindow pointers
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// Context for mapping window XIDs to _GLFWwindow pointers
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XContext context;
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XContext context;
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// XIM input method
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XIM im;
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// True if window manager supports EWMH
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// True if window manager supports EWMH
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GLboolean hasEWMH;
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GLboolean hasEWMH;
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// Most recent error code received by X error handler
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// Most recent error code received by X error handler
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Window source;
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Window source;
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} xdnd;
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} xdnd;
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// Input method and context
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XIM im;
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} _GLFWlibraryX11;
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} _GLFWlibraryX11;
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110
src/x11_window.c
110
src/x11_window.c
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@ -95,58 +95,6 @@ static int translateKey(int keycode)
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return _glfw.x11.keyCodeLUT[keycode];
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return _glfw.x11.keyCodeLUT[keycode];
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}
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}
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// Translates an X Window event to Unicode
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//
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static wchar_t * translateChar(XEvent * event, _GLFWwindow * window, int * count)
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{
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KeySym keysym;
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static wchar_t buffer[16];
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// If there is no input method / context available, use the old fallback
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// mechanism
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if (!window || !window->x11.ic)
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{
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long uc;
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// Get X11 keysym
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XLookupString(&event->xkey, NULL, 0, &keysym, NULL);
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// Convert to Unicode (see x11_unicode.c)
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uc = _glfwKeySym2Unicode(keysym);
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if (uc < 0 || uc > 0xFFFF)
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{
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*count = 0;
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return NULL;
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}
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buffer[0] = (unsigned int)uc;
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*count = 1;
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}
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// Else lookup the wide char string with respect to dead characters
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else
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{
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Status dummy;
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// Check if the given event is a dead char. In that case, it does not
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// produce a unicode char.
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if (XFilterEvent(event, None))
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{
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*count = 0;
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return NULL;
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}
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// Retrieve unicode string
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*count = XwcLookupString(window->x11.ic, &event->xkey, buffer, 16 * sizeof(wchar_t), 0, &dummy);
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if (*count < 0)
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{
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*count = 0;
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return NULL;
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}
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}
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return buffer;
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}
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// Return the GLFW window corresponding to the specified X11 window
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// Return the GLFW window corresponding to the specified X11 window
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//
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//
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static _GLFWwindow* findWindowByHandle(Window handle)
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static _GLFWwindow* findWindowByHandle(Window handle)
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XSetWindowAttributes wa;
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XSetWindowAttributes wa;
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XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL;
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XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL;
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window->x11.ic = NULL;
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// Every window needs a colormap
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// Every window needs a colormap
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// Create one based on the visual used by the current context
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// Create one based on the visual used by the current context
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// TODO: Decouple this from context creation
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// TODO: Decouple this from context creation
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XRRSelectInput(_glfw.x11.display, window->x11.handle,
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XRRSelectInput(_glfw.x11.display, window->x11.handle,
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RRScreenChangeNotifyMask);
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RRScreenChangeNotifyMask);
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// Try to create an input context. If this function returns NULL, ic is
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if (_glfw.x11.im)
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// set to NULL and we know we have to use fallback mechanisms to parse
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{
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// char events.
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window->x11.ic = XCreateIC(_glfw.x11.im,
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window->x11.ic = XCreateIC(_glfw.x11.im, XNInputStyle,
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XNInputStyle,
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XIMPreeditNothing | XIMStatusNothing, XNClientWindow,
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XIMPreeditNothing | XIMStatusNothing,
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window->x11.handle, XNFocusWindow, window->x11.handle, NULL);
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XNClientWindow,
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window->x11.handle,
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XNFocusWindow,
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window->x11.handle,
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NULL);
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}
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_glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
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_glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
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_glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
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_glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
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{
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{
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case KeyPress:
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case KeyPress:
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{
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{
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int i, n_chars;
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const int key = translateKey(event->xkey.keycode);
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const int key = translateKey(event->xkey.keycode);
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const int mods = translateState(event->xkey.state);
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const int mods = translateState(event->xkey.state);
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const wchar_t * characters = translateChar(event, window, &n_chars);
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const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
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_glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods);
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if (event->xkey.keycode)
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_glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods);
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for (i = 0; i < n_chars; i++)
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if (window->x11.ic)
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{
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{
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if (characters[i] != -1)
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// Translate keys to characters with XIM input context
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int i;
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Status status;
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wchar_t buffer[16];
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if (XFilterEvent(event, None))
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{
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{
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const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
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// Discard intermediary (dead key) events for character input
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_glfwInputChar(window, (unsigned int)characters[i], mods, plain);
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break;
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}
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}
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const int count = XwcLookupString(window->x11.ic,
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&event->xkey,
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buffer, sizeof(buffer),
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NULL, &status);
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for (i = 0; i < count; i++)
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_glfwInputChar(window, buffer[i], mods, plain);
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}
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else
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{
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// Translate keys to characters with fallback lookup table
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KeySym keysym;
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XLookupString(&event->xkey, NULL, 0, &keysym, NULL);
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const long character = _glfwKeySym2Unicode(keysym);
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if (character != -1)
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_glfwInputChar(window, character, mods, plain);
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}
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}
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break;
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break;
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Block a user