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https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Window class cleanup.
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82dc6c8b8f
commit
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@ -211,6 +211,9 @@ int _glfwPlatformInit(void)
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_control87(MCW_EM, MCW_EM);
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#endif
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if (!_glfwRegisterWindowClass())
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return GL_FALSE;
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if (!_glfwInitContextAPI())
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return GL_FALSE;
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@ -222,11 +225,7 @@ int _glfwPlatformInit(void)
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void _glfwPlatformTerminate(void)
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{
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if (_glfw.win32.classAtom)
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{
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UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL));
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_glfw.win32.classAtom = 0;
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}
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_glfwUnregisterWindowClass();
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// Restore previous foreground lock timeout system setting
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SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
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@ -130,10 +130,6 @@ typedef HRESULT (WINAPI * DWMISCOMPOSITIONENABLED_T)(BOOL*);
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#define _glfw_DwmIsCompositionEnabled _glfw.win32.dwmapi.DwmIsCompositionEnabled
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// We use versioned window class names in order not to cause conflicts
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// between applications using different versions of GLFW
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#define _GLFW_WNDCLASSNAME L"GLFW30"
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#define _GLFW_RECREATION_NOT_NEEDED 0
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#define _GLFW_RECREATION_REQUIRED 1
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#define _GLFW_RECREATION_IMPOSSIBLE 2
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@ -188,7 +184,6 @@ typedef struct _GLFWwindowWin32
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//------------------------------------------------------------------------
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typedef struct _GLFWlibraryWin32
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{
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ATOM classAtom;
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DWORD foregroundLockTimeout;
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char* clipboardString;
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@ -255,6 +250,10 @@ typedef struct _GLFWtimeWin32
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// Prototypes for platform specific internal functions
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//========================================================================
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// Window class
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GLboolean _glfwRegisterWindowClass(void);
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void _glfwUnregisterWindowClass(void);
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// Desktop compositing
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BOOL _glfwIsCompositionEnabled(void);
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@ -34,6 +34,8 @@
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#define _GLFW_KEY_INVALID -2
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#define _GLFW_WNDCLASSNAME L"GLFW30"
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// Updates the cursor clip rect
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//
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@ -838,43 +840,6 @@ static void getFullWindowSize(_GLFWwindow* window,
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*fullHeight = rect.bottom - rect.top;
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}
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// Registers the GLFW window class
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//
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static ATOM registerWindowClass(void)
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{
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WNDCLASSW wc;
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ATOM classAtom;
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// Set window class parameters
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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wc.lpfnWndProc = (WNDPROC) windowProc;
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wc.cbClsExtra = 0; // No extra class data
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wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer
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wc.hInstance = GetModuleHandleW(NULL);
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wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
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wc.hbrBackground = NULL; // No background
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wc.lpszMenuName = NULL; // No menu
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wc.lpszClassName = _GLFW_WNDCLASSNAME;
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// Load user-provided icon if available
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wc.hIcon = LoadIconW(GetModuleHandleW(NULL), L"GLFW_ICON");
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if (!wc.hIcon)
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{
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// No user-provided icon found, load default icon
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wc.hIcon = LoadIconW(NULL, IDI_WINLOGO);
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}
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classAtom = RegisterClassW(&wc);
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if (!classAtom)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to register window class");
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return 0;
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}
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return classAtom;
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}
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// Creates the GLFW window and rendering context
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//
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static int createWindow(_GLFWwindow* window,
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@ -986,6 +951,52 @@ static void destroyWindow(_GLFWwindow* window)
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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// Registers the GLFW window class
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//
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GLboolean _glfwRegisterWindowClass(void)
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{
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WNDCLASSW wc;
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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wc.lpfnWndProc = (WNDPROC) windowProc;
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wc.cbClsExtra = 0; // No extra class data
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wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer
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wc.hInstance = GetModuleHandleW(NULL);
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wc.hCursor = LoadCursorW(NULL, IDC_ARROW);
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wc.hbrBackground = NULL; // No background
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wc.lpszMenuName = NULL; // No menu
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wc.lpszClassName = _GLFW_WNDCLASSNAME;
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// Load user-provided icon if available
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wc.hIcon = LoadIconW(GetModuleHandleW(NULL), L"GLFW_ICON");
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if (!wc.hIcon)
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{
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// No user-provided icon found, load default icon
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wc.hIcon = LoadIconW(NULL, IDI_WINLOGO);
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}
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if (!RegisterClassW(&wc))
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Win32: Failed to register window class");
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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// Unregisters the GLFW window class
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//
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void _glfwUnregisterWindowClass(void)
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{
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UnregisterClassW(_GLFW_WNDCLASSNAME, GetModuleHandleW(NULL));
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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@ -997,13 +1008,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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{
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int status;
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if (!_glfw.win32.classAtom)
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{
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_glfw.win32.classAtom = registerWindowClass();
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if (!_glfw.win32.classAtom)
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return GL_FALSE;
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}
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if (!createWindow(window, wndconfig, ctxconfig, fbconfig))
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return GL_FALSE;
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