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https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Added GLFW_DOUBLEBUFFER.
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@ -61,6 +61,7 @@ GLFW bundles a number of dependencies in the `deps/` directory.
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- Added `GLFW_AUTO_ICONIFY` for controlling whether full screen windows
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automatically iconify (and restore the previous video mode) on focus loss
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- Added `GLFW_DONT_CARE` for indicating that any value is acceptable
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- Added `GLFW_DOUBLEBUFFER` for controlling whether to use double buffering
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- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
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- Added *partial and experimental* support for Wayland
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- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
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@ -250,7 +250,7 @@ double time = glfwGetTime();
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@section quick_swap_buffers Swapping buffers
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GLFW windows always use double-buffering. That means that you have two
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GLFW windows by default use double buffering. That means that you have two
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rendering buffers; a front buffer and a back buffer. The front buffer is the
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one being displayed and the back buffer the one you render to.
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@ -93,6 +93,7 @@ find out the actual attributes of the created window and context, use the
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The following hints are hard constraints:
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- `GLFW_STEREO`
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- `GLFW_DOUBLEBUFFER`
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- `GLFW_CLIENT_API`
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The following additional hints are hard constraints if requesting an OpenGL
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@ -137,7 +138,8 @@ application has no preference.
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The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary
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buffers. `GLFW_DONT_CARE` means the application has no preference.
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The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering.
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The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering. This is
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a hard constraint.
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The `GLFW_SAMPLES` hint specifies the desired number of samples to use for
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multisampling. Zero disables multisampling. `GLFW_DONT_CARE` means the
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@ -146,6 +148,10 @@ application has no preference.
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The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be
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sRGB capable.
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The `GLFW_DOUBLEBUFFER` hint specifies whether the framebuffer should be double
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buffered. You nearly always want to use double buffering. This is a hard
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constraint.
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The `GLFW_REFRESH_RATE` hint specifies the desired refresh rate for full screen
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windows. If set to zero, the highest available refresh rate will be used. This
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hint is ignored for windowed mode windows.
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@ -154,7 +160,8 @@ hint is ignored for windowed mode windows.
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@subsection window_hints_ctx Context related hints
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The `GLFW_CLIENT_API` hint specifies which client API to create the context
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for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`.
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for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`. This is
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a hard constraint.
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The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints
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specify the client API version that the created context must be compatible
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@ -219,6 +226,7 @@ a robustness strategy.
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| `GLFW_REFRESH_RATE` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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| `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_DOUBLEBUFFER` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
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| `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` |
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| `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API |
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| `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API |
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@ -468,7 +476,7 @@ used by the context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or
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@section window_swap Swapping buffers
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GLFW windows are always double buffered. That means that you have two
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GLFW windows are by default double buffered. That means that you have two
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rendering buffers; a front buffer and a back buffer. The front buffer is
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the one being displayed and the back buffer the one you render to.
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@ -514,6 +514,7 @@ extern "C" {
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#define GLFW_SAMPLES 0x0002100D
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#define GLFW_SRGB_CAPABLE 0x0002100E
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#define GLFW_REFRESH_RATE 0x0002100F
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#define GLFW_DOUBLEBUFFER 0x00021010
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#define GLFW_CLIENT_API 0x00022001
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#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
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@ -222,6 +222,12 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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continue;
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}
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if (desired->doublebuffer != current->doublebuffer)
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{
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// Double buffering is a hard constraint
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continue;
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}
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// Count number of missing buffers
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{
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missing = 0;
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@ -85,10 +85,9 @@ static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* resul
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const GLXFBConfig n = nativeConfigs[i];
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_GLFWfbconfig* u = usableConfigs + usableCount;
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if (!getFBConfigAttrib(n, GLX_DOUBLEBUFFER) ||
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!getFBConfigAttrib(n, GLX_VISUAL_ID))
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if (!getFBConfigAttrib(n, GLX_VISUAL_ID))
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{
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// Only consider double-buffered GLXFBConfigs with associated visuals
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// Only consider GLXFBConfigs with associated visuals
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continue;
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}
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@ -121,7 +120,11 @@ static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* resul
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u->accumAlphaBits = getFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);
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u->auxBuffers = getFBConfigAttrib(n, GLX_AUX_BUFFERS);
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u->stereo = getFBConfigAttrib(n, GLX_STEREO);
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if (getFBConfigAttrib(n, GLX_STEREO))
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u->stereo = GL_TRUE;
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if (getFBConfigAttrib(n, GLX_DOUBLEBUFFER))
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u->doublebuffer = GL_TRUE;
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if (_glfw.glx.ARB_multisample)
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u->samples = getFBConfigAttrib(n, GLX_SAMPLES);
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@ -200,6 +200,7 @@ struct _GLFWfbconfig
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int stereo;
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int samples;
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int sRGB;
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int doublebuffer;
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// This is defined in the context API's context.h
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_GLFW_PLATFORM_FBCONFIG;
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@ -325,6 +326,7 @@ struct _GLFWlibrary
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int samples;
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int sRGB;
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int refreshRate;
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int doublebuffer;
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int api;
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int major;
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int minor;
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@ -127,7 +127,6 @@ int _glfwCreateContext(_GLFWwindow* window,
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// Arbitrary array size here
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NSOpenGLPixelFormatAttribute attributes[40];
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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ADD_ATTR(NSOpenGLPFAClosestPolicy);
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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@ -180,6 +179,9 @@ int _glfwCreateContext(_GLFWwindow* window,
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if (fbconfig->stereo)
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ADD_ATTR(NSOpenGLPFAStereo);
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if (fbconfig->doublebuffer)
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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if (fbconfig->samples != GLFW_DONT_CARE)
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{
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if (fbconfig->samples == 0)
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@ -181,8 +181,7 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
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{
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// Get pixel format attributes through WGL_ARB_pixel_format
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if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) ||
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!getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB) ||
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!getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB))
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!getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB))
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{
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continue;
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}
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@ -213,13 +212,20 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
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u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB);
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u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB);
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u->stereo = getPixelFormatAttrib(window, n, WGL_STEREO_ARB);
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if (getPixelFormatAttrib(window, n, WGL_STEREO_ARB))
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u->stereo = GL_TRUE;
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if (getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB))
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u->doublebuffer = GL_TRUE;
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if (window->wgl.ARB_multisample)
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u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB);
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if (window->wgl.ARB_framebuffer_sRGB)
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u->sRGB = getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
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{
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if (getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB))
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u->sRGB = GL_TRUE;
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}
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}
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else
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{
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@ -236,8 +242,7 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
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}
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if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
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!(pfd.dwFlags & PFD_SUPPORT_OPENGL) ||
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!(pfd.dwFlags & PFD_DOUBLEBUFFER))
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!(pfd.dwFlags & PFD_SUPPORT_OPENGL))
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{
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continue;
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}
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@ -265,7 +270,11 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
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u->accumAlphaBits = pfd.cAccumAlphaBits;
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u->auxBuffers = pfd.cAuxBuffers;
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u->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
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if (pfd.dwFlags & PFD_STEREO)
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u->stereo = GL_TRUE;
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if (pfd.dwFlags & PFD_DOUBLEBUFFER)
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u->doublebuffer = GL_TRUE;
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}
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u->wgl = n;
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20
src/window.c
20
src/window.c
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fbconfig.stereo = _glfw.hints.stereo;
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fbconfig.samples = _glfw.hints.samples;
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fbconfig.sRGB = _glfw.hints.sRGB;
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fbconfig.doublebuffer = _glfw.hints.doublebuffer ? GL_TRUE : GL_FALSE;
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// Set up desired window config
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wndconfig.width = width;
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@ -266,13 +267,15 @@ void glfwDefaultWindowHints(void)
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_glfw.hints.decorated = GL_TRUE;
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_glfw.hints.autoIconify = GL_TRUE;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
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_glfw.hints.redBits = 8;
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_glfw.hints.greenBits = 8;
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_glfw.hints.blueBits = 8;
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_glfw.hints.alphaBits = 8;
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_glfw.hints.depthBits = 24;
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_glfw.hints.stencilBits = 8;
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// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
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// double buffered
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_glfw.hints.redBits = 8;
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_glfw.hints.greenBits = 8;
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_glfw.hints.blueBits = 8;
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_glfw.hints.alphaBits = 8;
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_glfw.hints.depthBits = 24;
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_glfw.hints.stencilBits = 8;
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_glfw.hints.doublebuffer = GL_TRUE;
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}
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GLFWAPI void glfwWindowHint(int target, int hint)
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case GLFW_REFRESH_RATE:
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_glfw.hints.refreshRate = hint;
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break;
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case GLFW_DOUBLEBUFFER:
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_glfw.hints.doublebuffer = hint;
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break;
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case GLFW_RESIZABLE:
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_glfw.hints.resizable = hint;
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break;
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