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Added GLFW_DOUBLEBUFFER.

This commit is contained in:
Camilla Berglund 2014-04-24 19:21:10 +02:00
parent 281013002d
commit c9808586b3
10 changed files with 61 additions and 23 deletions

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@ -61,6 +61,7 @@ GLFW bundles a number of dependencies in the `deps/` directory.
- Added `GLFW_AUTO_ICONIFY` for controlling whether full screen windows - Added `GLFW_AUTO_ICONIFY` for controlling whether full screen windows
automatically iconify (and restore the previous video mode) on focus loss automatically iconify (and restore the previous video mode) on focus loss
- Added `GLFW_DONT_CARE` for indicating that any value is acceptable - Added `GLFW_DONT_CARE` for indicating that any value is acceptable
- Added `GLFW_DOUBLEBUFFER` for controlling whether to use double buffering
- Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header - Added `GLFW_INCLUDE_ES31` for including the OpenGL ES 3.1 header
- Added *partial and experimental* support for Wayland - Added *partial and experimental* support for Wayland
- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even - Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even

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@ -250,7 +250,7 @@ double time = glfwGetTime();
@section quick_swap_buffers Swapping buffers @section quick_swap_buffers Swapping buffers
GLFW windows always use double-buffering. That means that you have two GLFW windows by default use double buffering. That means that you have two
rendering buffers; a front buffer and a back buffer. The front buffer is the rendering buffers; a front buffer and a back buffer. The front buffer is the
one being displayed and the back buffer the one you render to. one being displayed and the back buffer the one you render to.

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@ -93,6 +93,7 @@ find out the actual attributes of the created window and context, use the
The following hints are hard constraints: The following hints are hard constraints:
- `GLFW_STEREO` - `GLFW_STEREO`
- `GLFW_DOUBLEBUFFER`
- `GLFW_CLIENT_API` - `GLFW_CLIENT_API`
The following additional hints are hard constraints if requesting an OpenGL The following additional hints are hard constraints if requesting an OpenGL
@ -137,7 +138,8 @@ application has no preference.
The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary
buffers. `GLFW_DONT_CARE` means the application has no preference. buffers. `GLFW_DONT_CARE` means the application has no preference.
The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering. The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering. This is
a hard constraint.
The `GLFW_SAMPLES` hint specifies the desired number of samples to use for The `GLFW_SAMPLES` hint specifies the desired number of samples to use for
multisampling. Zero disables multisampling. `GLFW_DONT_CARE` means the multisampling. Zero disables multisampling. `GLFW_DONT_CARE` means the
@ -146,6 +148,10 @@ application has no preference.
The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be
sRGB capable. sRGB capable.
The `GLFW_DOUBLEBUFFER` hint specifies whether the framebuffer should be double
buffered. You nearly always want to use double buffering. This is a hard
constraint.
The `GLFW_REFRESH_RATE` hint specifies the desired refresh rate for full screen The `GLFW_REFRESH_RATE` hint specifies the desired refresh rate for full screen
windows. If set to zero, the highest available refresh rate will be used. This windows. If set to zero, the highest available refresh rate will be used. This
hint is ignored for windowed mode windows. hint is ignored for windowed mode windows.
@ -154,7 +160,8 @@ hint is ignored for windowed mode windows.
@subsection window_hints_ctx Context related hints @subsection window_hints_ctx Context related hints
The `GLFW_CLIENT_API` hint specifies which client API to create the context The `GLFW_CLIENT_API` hint specifies which client API to create the context
for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`. for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`. This is
a hard constraint.
The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints
specify the client API version that the created context must be compatible specify the client API version that the created context must be compatible
@ -219,6 +226,7 @@ a robustness strategy.
| `GLFW_REFRESH_RATE` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` | | `GLFW_REFRESH_RATE` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
| `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | | `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_DOUBLEBUFFER` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` | | `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` |
| `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API | | `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API |
| `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API | | `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API |
@ -468,7 +476,7 @@ used by the context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or
@section window_swap Swapping buffers @section window_swap Swapping buffers
GLFW windows are always double buffered. That means that you have two GLFW windows are by default double buffered. That means that you have two
rendering buffers; a front buffer and a back buffer. The front buffer is rendering buffers; a front buffer and a back buffer. The front buffer is
the one being displayed and the back buffer the one you render to. the one being displayed and the back buffer the one you render to.

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@ -514,6 +514,7 @@ extern "C" {
#define GLFW_SAMPLES 0x0002100D #define GLFW_SAMPLES 0x0002100D
#define GLFW_SRGB_CAPABLE 0x0002100E #define GLFW_SRGB_CAPABLE 0x0002100E
#define GLFW_REFRESH_RATE 0x0002100F #define GLFW_REFRESH_RATE 0x0002100F
#define GLFW_DOUBLEBUFFER 0x00021010
#define GLFW_CLIENT_API 0x00022001 #define GLFW_CLIENT_API 0x00022001
#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002

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@ -222,6 +222,12 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
continue; continue;
} }
if (desired->doublebuffer != current->doublebuffer)
{
// Double buffering is a hard constraint
continue;
}
// Count number of missing buffers // Count number of missing buffers
{ {
missing = 0; missing = 0;

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@ -85,10 +85,9 @@ static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* resul
const GLXFBConfig n = nativeConfigs[i]; const GLXFBConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount; _GLFWfbconfig* u = usableConfigs + usableCount;
if (!getFBConfigAttrib(n, GLX_DOUBLEBUFFER) || if (!getFBConfigAttrib(n, GLX_VISUAL_ID))
!getFBConfigAttrib(n, GLX_VISUAL_ID))
{ {
// Only consider double-buffered GLXFBConfigs with associated visuals // Only consider GLXFBConfigs with associated visuals
continue; continue;
} }
@ -121,7 +120,11 @@ static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* resul
u->accumAlphaBits = getFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE); u->accumAlphaBits = getFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE);
u->auxBuffers = getFBConfigAttrib(n, GLX_AUX_BUFFERS); u->auxBuffers = getFBConfigAttrib(n, GLX_AUX_BUFFERS);
u->stereo = getFBConfigAttrib(n, GLX_STEREO);
if (getFBConfigAttrib(n, GLX_STEREO))
u->stereo = GL_TRUE;
if (getFBConfigAttrib(n, GLX_DOUBLEBUFFER))
u->doublebuffer = GL_TRUE;
if (_glfw.glx.ARB_multisample) if (_glfw.glx.ARB_multisample)
u->samples = getFBConfigAttrib(n, GLX_SAMPLES); u->samples = getFBConfigAttrib(n, GLX_SAMPLES);

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@ -200,6 +200,7 @@ struct _GLFWfbconfig
int stereo; int stereo;
int samples; int samples;
int sRGB; int sRGB;
int doublebuffer;
// This is defined in the context API's context.h // This is defined in the context API's context.h
_GLFW_PLATFORM_FBCONFIG; _GLFW_PLATFORM_FBCONFIG;
@ -325,6 +326,7 @@ struct _GLFWlibrary
int samples; int samples;
int sRGB; int sRGB;
int refreshRate; int refreshRate;
int doublebuffer;
int api; int api;
int major; int major;
int minor; int minor;

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@ -127,7 +127,6 @@ int _glfwCreateContext(_GLFWwindow* window,
// Arbitrary array size here // Arbitrary array size here
NSOpenGLPixelFormatAttribute attributes[40]; NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR(NSOpenGLPFAClosestPolicy); ADD_ATTR(NSOpenGLPFAClosestPolicy);
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
@ -180,6 +179,9 @@ int _glfwCreateContext(_GLFWwindow* window,
if (fbconfig->stereo) if (fbconfig->stereo)
ADD_ATTR(NSOpenGLPFAStereo); ADD_ATTR(NSOpenGLPFAStereo);
if (fbconfig->doublebuffer)
ADD_ATTR(NSOpenGLPFADoubleBuffer);
if (fbconfig->samples != GLFW_DONT_CARE) if (fbconfig->samples != GLFW_DONT_CARE)
{ {
if (fbconfig->samples == 0) if (fbconfig->samples == 0)

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@ -181,8 +181,7 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
{ {
// Get pixel format attributes through WGL_ARB_pixel_format // Get pixel format attributes through WGL_ARB_pixel_format
if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) || if (!getPixelFormatAttrib(window, n, WGL_SUPPORT_OPENGL_ARB) ||
!getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB) || !getPixelFormatAttrib(window, n, WGL_DRAW_TO_WINDOW_ARB))
!getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB))
{ {
continue; continue;
} }
@ -213,13 +212,20 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB); u->accumAlphaBits = getPixelFormatAttrib(window, n, WGL_ACCUM_ALPHA_BITS_ARB);
u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB); u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB);
u->stereo = getPixelFormatAttrib(window, n, WGL_STEREO_ARB);
if (getPixelFormatAttrib(window, n, WGL_STEREO_ARB))
u->stereo = GL_TRUE;
if (getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB))
u->doublebuffer = GL_TRUE;
if (window->wgl.ARB_multisample) if (window->wgl.ARB_multisample)
u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB); u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB);
if (window->wgl.ARB_framebuffer_sRGB) if (window->wgl.ARB_framebuffer_sRGB)
u->sRGB = getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); {
if (getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB))
u->sRGB = GL_TRUE;
}
} }
else else
{ {
@ -236,8 +242,7 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
} }
if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || !(pfd.dwFlags & PFD_SUPPORT_OPENGL))
!(pfd.dwFlags & PFD_DOUBLEBUFFER))
{ {
continue; continue;
} }
@ -265,7 +270,11 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
u->accumAlphaBits = pfd.cAccumAlphaBits; u->accumAlphaBits = pfd.cAccumAlphaBits;
u->auxBuffers = pfd.cAuxBuffers; u->auxBuffers = pfd.cAuxBuffers;
u->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE;
if (pfd.dwFlags & PFD_STEREO)
u->stereo = GL_TRUE;
if (pfd.dwFlags & PFD_DOUBLEBUFFER)
u->doublebuffer = GL_TRUE;
} }
u->wgl = n; u->wgl = n;

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@ -157,6 +157,7 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
fbconfig.stereo = _glfw.hints.stereo; fbconfig.stereo = _glfw.hints.stereo;
fbconfig.samples = _glfw.hints.samples; fbconfig.samples = _glfw.hints.samples;
fbconfig.sRGB = _glfw.hints.sRGB; fbconfig.sRGB = _glfw.hints.sRGB;
fbconfig.doublebuffer = _glfw.hints.doublebuffer ? GL_TRUE : GL_FALSE;
// Set up desired window config // Set up desired window config
wndconfig.width = width; wndconfig.width = width;
@ -266,13 +267,15 @@ void glfwDefaultWindowHints(void)
_glfw.hints.decorated = GL_TRUE; _glfw.hints.decorated = GL_TRUE;
_glfw.hints.autoIconify = GL_TRUE; _glfw.hints.autoIconify = GL_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil,
// double buffered
_glfw.hints.redBits = 8; _glfw.hints.redBits = 8;
_glfw.hints.greenBits = 8; _glfw.hints.greenBits = 8;
_glfw.hints.blueBits = 8; _glfw.hints.blueBits = 8;
_glfw.hints.alphaBits = 8; _glfw.hints.alphaBits = 8;
_glfw.hints.depthBits = 24; _glfw.hints.depthBits = 24;
_glfw.hints.stencilBits = 8; _glfw.hints.stencilBits = 8;
_glfw.hints.doublebuffer = GL_TRUE;
} }
GLFWAPI void glfwWindowHint(int target, int hint) GLFWAPI void glfwWindowHint(int target, int hint)
@ -320,6 +323,9 @@ GLFWAPI void glfwWindowHint(int target, int hint)
case GLFW_REFRESH_RATE: case GLFW_REFRESH_RATE:
_glfw.hints.refreshRate = hint; _glfw.hints.refreshRate = hint;
break; break;
case GLFW_DOUBLEBUFFER:
_glfw.hints.doublebuffer = hint;
break;
case GLFW_RESIZABLE: case GLFW_RESIZABLE:
_glfw.hints.resizable = hint; _glfw.hints.resizable = hint;
break; break;