mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-22 18:28:52 -05:00
Documentation work
This commit is contained in:
parent
a6676e6bc2
commit
c98d09f15d
15
README.md
15
README.md
|
@ -6,14 +6,15 @@
|
|||
|
||||
## Introduction
|
||||
|
||||
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
|
||||
Vulkan application development. It provides a simple, platform-independent API
|
||||
for creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
|
||||
application development. It provides a simple, platform-independent API for
|
||||
creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
The current stable release is version 3.2. See the
|
||||
[downloads](http://www.glfw.org/download.html) page for details and files, or
|
||||
fetch the `latest` branch, which always points to the latest stable release.
|
||||
Each release starting with 3.0 also has a corresponding annotated tag.
|
||||
Each release starting with 3.0 also has a corresponding [annotated
|
||||
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
|
||||
|
||||
This is version 3.2.1, which is _not yet described_.
|
||||
|
||||
|
@ -26,7 +27,7 @@ the GLFW 3 API.
|
|||
|
||||
## Compiling GLFW
|
||||
|
||||
GLFW itself needs only the headers and libraries for your window system. It
|
||||
GLFW itself requires only the headers and libraries for your window system. It
|
||||
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
|
||||
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
|
||||
|
||||
|
@ -62,6 +63,8 @@ in the documentation for more information.
|
|||
|
||||
## Dependencies
|
||||
|
||||
GLFW itself depends only on the headers and libraries for your window system.
|
||||
|
||||
The examples and test programs depend on a number of tiny libraries. These are
|
||||
located in the `deps/` directory.
|
||||
|
||||
|
@ -79,7 +82,7 @@ The Vulkan example additionally requires the Vulkan SDK to be installed, or it
|
|||
will not be included in the build.
|
||||
|
||||
The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
|
||||
does not find Doxygen, the documentation will not be generated.
|
||||
does not find Doxygen, the documentation will not be generated when you build.
|
||||
|
||||
|
||||
## Reporting bugs
|
||||
|
|
|
@ -4,10 +4,10 @@
|
|||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the basic concepts of GLFW and describes initialization reference
|
||||
This guide introduces the basic concepts of GLFW and describes initialization,
|
||||
error handling and API guarantees and limitations. For a broad but shallow
|
||||
tutorial, see @ref quick_guide instead. For details on a specific function, see the
|
||||
[reference documentation](@ref init).
|
||||
tutorial, see @ref quick_guide instead. For details about a specific function,
|
||||
see the [reference documentation](@ref init).
|
||||
|
||||
There are also guides for the other areas of GLFW.
|
||||
|
||||
|
@ -34,8 +34,8 @@ successfully initialized, and only from the main thread.
|
|||
- @ref glfwInit
|
||||
- @ref glfwTerminate
|
||||
|
||||
Calling any other function before that time will cause a @ref
|
||||
GLFW_NOT_INITIALIZED error.
|
||||
Calling any other function before successful initialization will cause a @ref
|
||||
GLFW_NOT_INITIALIZED error.
|
||||
|
||||
|
||||
@subsection intro_init_init Initializing GLFW
|
||||
|
@ -50,13 +50,15 @@ if (!glfwInit())
|
|||
}
|
||||
@endcode
|
||||
|
||||
If any part of initialization fails, all remaining bits are terminated as if
|
||||
@ref glfwTerminate was called. The library only needs to be initialized once
|
||||
and additional calls to an already initialized library will simply return
|
||||
If any part of initialization fails, any parts that succeeded are terminated as
|
||||
if @ref glfwTerminate had been called. The library only needs to be initialized
|
||||
once and additional calls to an already initialized library will simply return
|
||||
`GLFW_TRUE` immediately.
|
||||
|
||||
Once the library has been successfully initialized, it should be terminated
|
||||
before the application exits.
|
||||
before the application exits. Modern systems are very good at freeing resources
|
||||
allocated by programs that simply exit, but GLFW sometimes has to change global
|
||||
system settings and these might not be restored without termination.
|
||||
|
||||
|
||||
@subsection intro_init_terminate Terminating GLFW
|
||||
|
@ -70,7 +72,7 @@ glfwTerminate();
|
|||
|
||||
This will destroy any remaining window, monitor and cursor objects, restore any
|
||||
modified gamma ramps, re-enable the screensaver if it had been disabled and free
|
||||
any resources allocated by GLFW.
|
||||
any other resources allocated by GLFW.
|
||||
|
||||
Once the library is terminated, it is as if it had never been initialized and
|
||||
you will need to initialize it again before being able to use GLFW. If the
|
||||
|
@ -282,9 +284,10 @@ allow calls from any thread in future releases.
|
|||
|
||||
@subsection compatibility Version compatibility
|
||||
|
||||
GLFW guarantees binary backward compatibility with earlier minor versions of the
|
||||
API. This means that you can drop in a newer version of the GLFW DLL / shared
|
||||
library / dynamic library and existing applications will continue to run.
|
||||
GLFW guarantees source and binary backward compatibility with earlier minor
|
||||
versions of the API. This means that you can drop in a newer version of the
|
||||
library and existing programs will continue to compile and existing binaries
|
||||
will continue to run.
|
||||
|
||||
Once a function or constant has been added, the signature of that function or
|
||||
value of that constant will remain unchanged until the next major version of
|
||||
|
|
|
@ -39,8 +39,8 @@ before including the GLFW header.
|
|||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
If you want to include the Vulkan header from a custom location or use your own
|
||||
custom Vulkan header then you need to include them before the GLFW header.
|
||||
If you instead want to include the Vulkan header from a custom location or use
|
||||
your own custom Vulkan header then do this before the GLFW header.
|
||||
|
||||
@code
|
||||
#include <path/to/vulkan.h>
|
||||
|
|
Loading…
Reference in New Issue
Block a user