mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Introduced window positioning hints and window position properties
This commit is contained in:
parent
2b4c556cd0
commit
c9f4dedd96
|
@ -413,6 +413,8 @@ extern "C" {
|
|||
#define GLFW_OPENGL_ROBUSTNESS 0x00022006
|
||||
#define GLFW_RESIZABLE 0x00022007
|
||||
#define GLFW_VISIBLE 0x00022008
|
||||
#define GLFW_POSITION_X 0x00022009
|
||||
#define GLFW_POSITION_Y 0x0002200A
|
||||
|
||||
/* GLFW_CLIENT_API tokens */
|
||||
#define GLFW_OPENGL_API 0x00000001
|
||||
|
|
|
@ -686,7 +686,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
|||
styleMask = NSBorderlessWindowMask;
|
||||
|
||||
window->NS.object = [[NSWindow alloc]
|
||||
initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
|
||||
initWithContentRect:NSMakeRect(wndconfig->positionX, wndconfig->positionY, window->width, window->height)
|
||||
styleMask:styleMask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:NO];
|
||||
|
|
|
@ -107,6 +107,8 @@ struct _GLFWhints
|
|||
GLboolean glDebug;
|
||||
int glProfile;
|
||||
int glRobustness;
|
||||
int positionX;
|
||||
int positionY;
|
||||
};
|
||||
|
||||
|
||||
|
@ -123,6 +125,8 @@ struct _GLFWwndconfig
|
|||
int refreshRate;
|
||||
GLboolean resizable;
|
||||
GLboolean visible;
|
||||
int positionX;
|
||||
int positionY;
|
||||
int clientAPI;
|
||||
int glMajor;
|
||||
int glMinor;
|
||||
|
|
|
@ -772,7 +772,11 @@ static int createWindow(_GLFWwindow* window,
|
|||
if (window->mode == GLFW_FULLSCREEN)
|
||||
wa.left = wa.top = 0;
|
||||
else
|
||||
{
|
||||
SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
|
||||
wa.left += wndconfig->positionX;
|
||||
wa.top += wndconfig->positionY;
|
||||
}
|
||||
|
||||
wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
|
||||
if (!wideTitle)
|
||||
|
|
16
src/window.c
16
src/window.c
|
@ -238,6 +238,8 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
|
|||
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
|
||||
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
|
||||
wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
|
||||
wndconfig.positionX = _glfwLibrary.hints.positionX;
|
||||
wndconfig.positionY = _glfwLibrary.hints.positionY;
|
||||
wndconfig.clientAPI = _glfwLibrary.hints.clientAPI;
|
||||
wndconfig.glMajor = _glfwLibrary.hints.glMajor;
|
||||
wndconfig.glMinor = _glfwLibrary.hints.glMinor;
|
||||
|
@ -369,6 +371,10 @@ void glfwDefaultWindowHints(void)
|
|||
_glfwLibrary.hints.resizable = GL_TRUE;
|
||||
_glfwLibrary.hints.visible = GL_TRUE;
|
||||
|
||||
// The default window position is the upper left corner of the screen
|
||||
_glfwLibrary.hints.positionX = 0;
|
||||
_glfwLibrary.hints.positionY = 0;
|
||||
|
||||
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
|
||||
_glfwLibrary.hints.redBits = 8;
|
||||
_glfwLibrary.hints.greenBits = 8;
|
||||
|
@ -437,6 +443,12 @@ GLFWAPI void glfwWindowHint(int target, int hint)
|
|||
case GLFW_VISIBLE:
|
||||
_glfwLibrary.hints.visible = hint;
|
||||
break;
|
||||
case GLFW_POSITION_X:
|
||||
_glfwLibrary.hints.positionX = hint;
|
||||
break;
|
||||
case GLFW_POSITION_Y:
|
||||
_glfwLibrary.hints.positionY = hint;
|
||||
break;
|
||||
case GLFW_FSAA_SAMPLES:
|
||||
_glfwLibrary.hints.samples = hint;
|
||||
break;
|
||||
|
@ -747,6 +759,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
|
|||
return window->resizable;
|
||||
case GLFW_VISIBLE:
|
||||
return window->visible;
|
||||
case GLFW_POSITION_X:
|
||||
return window->positionX;
|
||||
case GLFW_POSITION_Y:
|
||||
return window->positionY;
|
||||
case GLFW_CLIENT_API:
|
||||
return window->clientAPI;
|
||||
case GLFW_OPENGL_VERSION_MAJOR:
|
||||
|
|
|
@ -141,6 +141,12 @@ typedef struct _GLFWwindowX11
|
|||
GLboolean cursorCentered; // True if cursor was moved since last poll
|
||||
int cursorPosX, cursorPosY;
|
||||
|
||||
// Window position hint (commited the first time the window is shown)
|
||||
GLboolean windowPosSet; // False until the window position has
|
||||
// been set
|
||||
int positionX; // The window position to be set the
|
||||
int positionY; // first time the window is shown
|
||||
|
||||
} _GLFWwindowX11;
|
||||
|
||||
|
||||
|
|
|
@ -119,7 +119,7 @@ static GLboolean createWindow(_GLFWwindow* window,
|
|||
|
||||
window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
|
||||
_glfwLibrary.X11.root,
|
||||
0, 0, // Position
|
||||
wndconfig->positionX, wndconfig->positionY,
|
||||
window->width, window->height,
|
||||
0, // Border width
|
||||
visual->depth, // Color depth
|
||||
|
@ -136,6 +136,12 @@ static GLboolean createWindow(_GLFWwindow* window,
|
|||
_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
// Request a window position to be set once the window is shown
|
||||
// (see _glfwPlatformShowWindow)
|
||||
window->X11.windowPosSet = GL_FALSE;
|
||||
window->X11.positionX = wndconfig->positionX;
|
||||
window->X11.positionY = wndconfig->positionY;
|
||||
}
|
||||
|
||||
if (window->mode == GLFW_FULLSCREEN && !_glfwLibrary.X11.hasEWMH)
|
||||
|
@ -1060,6 +1066,15 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
|
|||
{
|
||||
XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
|
||||
XFlush(_glfwLibrary.X11.display);
|
||||
|
||||
// Set the window position the first time the window is shown
|
||||
// Note: XMoveWindow has no effect before the window has been mapped.
|
||||
if (!window->X11.windowPosSet)
|
||||
{
|
||||
XMoveWindow(_glfwLibrary.X11.display, window->X11.handle,
|
||||
window->X11.positionX, window->X11.positionY);
|
||||
window->X11.windowPosSet = GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -51,10 +51,12 @@ static int window_close_callback(GLFWwindow window)
|
|||
return GL_FALSE;
|
||||
}
|
||||
|
||||
static GLFWwindow open_window(const char* title, GLFWwindow share)
|
||||
static GLFWwindow open_window(const char* title, GLFWwindow share, int posX, int posY)
|
||||
{
|
||||
GLFWwindow window;
|
||||
|
||||
glfwWindowHint(GLFW_POSITION_X, posX);
|
||||
glfwWindowHint(GLFW_POSITION_Y, posY);
|
||||
window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
|
||||
if (!window)
|
||||
return NULL;
|
||||
|
@ -125,7 +127,6 @@ static void draw_quad(GLuint texture)
|
|||
int main(int argc, char** argv)
|
||||
{
|
||||
GLuint texture;
|
||||
int x, y;
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
|
@ -133,7 +134,7 @@ int main(int argc, char** argv)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
windows[0] = open_window("First", NULL);
|
||||
windows[0] = open_window("First", NULL, 0, 0);
|
||||
if (!windows[0])
|
||||
{
|
||||
fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError()));
|
||||
|
@ -147,7 +148,8 @@ int main(int argc, char** argv)
|
|||
// It will then be shared with the second context, created below
|
||||
texture = create_texture();
|
||||
|
||||
windows[1] = open_window("Second", windows[0]);
|
||||
// Put the second window to the right of the first one
|
||||
windows[1] = open_window("Second", windows[0], WIDTH + 50, 0);
|
||||
if (!windows[1])
|
||||
{
|
||||
fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError()));
|
||||
|
@ -161,10 +163,6 @@ int main(int argc, char** argv)
|
|||
glColor3f(0.6f, 0.f, 0.6f);
|
||||
glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT);
|
||||
|
||||
// Put the second window to the right of the first one
|
||||
glfwGetWindowPos(windows[0], &x, &y);
|
||||
glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
|
||||
|
||||
while (!closed)
|
||||
{
|
||||
glfwMakeContextCurrent(windows[0]);
|
||||
|
|
|
@ -89,6 +89,8 @@ int main(void)
|
|||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
|
||||
glfwWindowHint(GLFW_POSITION_Y, 200);
|
||||
threads[i].window = glfwCreateWindow(200, 200,
|
||||
GLFW_WINDOWED,
|
||||
threads[i].title,
|
||||
|
@ -100,8 +102,6 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
|
||||
|
||||
if (thrd_create(&threads[i].id, thread_main, threads + i) !=
|
||||
thrd_success)
|
||||
{
|
||||
|
|
|
@ -55,6 +55,8 @@ int main(void)
|
|||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
glfwWindowHint(GLFW_POSITION_X, 100 + (i & 1) * 300);
|
||||
glfwWindowHint(GLFW_POSITION_Y, 100 + (i >> 1) * 300);
|
||||
windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
|
||||
if (!windows[i])
|
||||
{
|
||||
|
@ -70,8 +72,6 @@ int main(void)
|
|||
(GLclampf) (i >> 1),
|
||||
i ? 0.f : 1.f,
|
||||
0.f);
|
||||
|
||||
glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
|
||||
}
|
||||
|
||||
while (running)
|
||||
|
|
Loading…
Reference in New Issue
Block a user