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Fixed hint overriding for fullscreen windows.

This commit is contained in:
Camilla Berglund 2013-01-31 08:36:06 +01:00
parent e209ac7a42
commit cbb6d1ad7b

View File

@ -235,14 +235,10 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->next = _glfw.windowListHead; window->next = _glfw.windowListHead;
_glfw.windowListHead = window; _glfw.windowListHead = window;
// Remember window settings
window->width = width;
window->height = height;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->monitor = wndconfig.monitor;
if (wndconfig.monitor) if (wndconfig.monitor)
{ {
window->resizable = GL_TRUE; wndconfig.resizable = GL_TRUE;
wndconfig.visible = GL_TRUE;
window->videoMode.width = width; window->videoMode.width = width;
window->videoMode.height = height; window->videoMode.height = height;
@ -250,8 +246,12 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->videoMode.greenBits = fbconfig.greenBits; window->videoMode.greenBits = fbconfig.greenBits;
window->videoMode.blueBits = fbconfig.blueBits; window->videoMode.blueBits = fbconfig.blueBits;
} }
else
window->width = width;
window->height = height;
window->monitor = wndconfig.monitor;
window->resizable = wndconfig.resizable; window->resizable = wndconfig.resizable;
window->cursorMode = GLFW_CURSOR_NORMAL;
// Save the currently current context so it can be restored later // Save the currently current context so it can be restored later
previous = (_GLFWwindow*) glfwGetCurrentContext(); previous = (_GLFWwindow*) glfwGetCurrentContext();