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https://github.com/gwm17/glfw.git
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Merge branch '3.3-stable' into new-cursors-on-3.3-stable
This commit is contained in:
commit
cbce7a3648
11
README.md
11
README.md
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@ -101,7 +101,7 @@ located in the `deps/` directory.
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functions
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- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
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examples
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- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
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- [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
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- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
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The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
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@ -138,6 +138,11 @@ information on what to include when reporting a bug.
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- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
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could leak memory
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- [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
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- [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
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- [Cocoa] Bugfix: Menubar was not clickable on macOS 10.15+ until it lost and
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regained focus (#1648,#1802)
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- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
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- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
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- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
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- [X11] Bugfix: Xlib errors caused by other parts of the application could be
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reported as GLFW errors
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@ -179,13 +184,16 @@ GLFW exists because people around the world donated their time and lent their
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skills.
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- Bobyshev Alexander
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- Laurent Aphecetche
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- Matt Arsenault
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- ashishgamedev
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- David Avedissian
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- Keith Bauer
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- John Bartholomew
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- Coşku Baş
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- Niklas Behrens
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- Andrew Belt
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- Nevyn Bengtsson
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- Niklas Bergström
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- Denis Bernard
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- Doug Binks
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@ -369,6 +377,7 @@ skills.
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- Waris
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- Jay Weisskopf
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- Frank Wille
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- Richard A. Wilkes
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- Tatsuya Yatagawa
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- Ryogo Yoshimura
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- Lukas Zanner
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@ -93,7 +93,7 @@ if (glfwVulkanSupported())
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This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
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functional ICD was found.
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If if one or both were not found, calling any other Vulkan related GLFW function
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If one or both were not found, calling any other Vulkan related GLFW function
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will generate a @ref GLFW_API_UNAVAILABLE error.
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@ -63,7 +63,7 @@ elseif (_GLFW_OSMESA)
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endif()
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if (_GLFW_X11 OR _GLFW_WAYLAND)
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if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
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set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
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else()
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@ -73,7 +73,7 @@ if (_GLFW_X11 OR _GLFW_WAYLAND)
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endif()
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# Workaround for CMake not knowing about .m files before version 3.16
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if ("${CMAKE_VERSION}" VERSION_LESS "3.16" AND APPLE)
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if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE)
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set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
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cocoa_window.m nsgl_context.m PROPERTIES
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LANGUAGE C)
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@ -87,8 +87,8 @@ set_target_properties(glfw PROPERTIES
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POSITION_INDEPENDENT_CODE ON
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FOLDER "GLFW3")
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if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
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${CMAKE_VERSION} VERSION_GREATER "3.1.0")
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if (CMAKE_VERSION VERSION_EQUAL "3.1.0" OR
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CMAKE_VERSION VERSION_GREATER "3.1.0")
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set_target_properties(glfw PROPERTIES C_STANDARD 99)
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else()
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@ -111,7 +111,7 @@ target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
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# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all
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# source files that VS will build (Clang ignores this because we set -std=c99)
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if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
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if (CMAKE_C_COMPILER_ID STREQUAL "GNU")
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set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
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window.c win32_init.c win32_joystick.c
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win32_monitor.c win32_time.c win32_thread.c
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@ -121,11 +121,11 @@ if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
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endif()
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# Enable a reasonable set of warnings
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if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
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"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
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"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
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if (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR
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CMAKE_C_COMPILER_ID STREQUAL "Clang" OR
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CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
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if ("${CMAKE_C_SIMULATE_ID}" STREQUAL "MSVC")
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if (CMAKE_C_SIMULATE_ID STREQUAL "MSVC")
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# Tell Clang-CL that this is a Clang flag
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target_compile_options(glfw PRIVATE "/clang:-Wall")
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else()
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@ -168,9 +168,6 @@ if (BUILD_SHARED_LIBS)
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elseif (APPLE)
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# Add -fno-common to work around a bug in Apple's GCC
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target_compile_options(glfw PRIVATE "-fno-common")
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set_target_properties(glfw PROPERTIES
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INSTALL_NAME_DIR "${CMAKE_INSTALL_LIBDIR}")
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endif()
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if (UNIX)
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@ -428,9 +428,6 @@ static GLFWbool initializeTIS(void)
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{
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if (_glfw.hints.init.ns.menubar)
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{
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// In case we are unbundled, make us a proper UI application
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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// Menu bar setup must go between sharedApplication and finishLaunching
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// in order to properly emulate the behavior of NSApplicationMain
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@ -449,6 +446,11 @@ static GLFWbool initializeTIS(void)
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{
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_glfw.ns.finishedLaunching = GLFW_TRUE;
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_glfwPlatformPostEmptyEvent();
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// In case we are unbundled, make us a proper UI application
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if (_glfw.hints.init.ns.menubar)
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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[NSApp stop:nil];
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}
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@ -39,8 +39,21 @@
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// Get the name of the specified display, or NULL
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//
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static char* getDisplayName(CGDirectDisplayID displayID)
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static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
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{
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// IOKit doesn't work on Apple Silicon anymore
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// Luckily, 10.15 introduced -[NSScreen localizedName].
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// Use it if available, and fall back to IOKit otherwise.
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if (screen)
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{
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if ([screen respondsToSelector:@selector(localizedName)])
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{
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NSString* name = [screen valueForKey:@"localizedName"];
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if (name)
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return _glfw_strdup([name UTF8String]);
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}
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}
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io_iterator_t it;
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io_service_t service;
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CFDictionaryRef info;
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@ -209,31 +222,6 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
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}
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}
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// Finds and caches the NSScreen corresponding to the specified monitor
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//
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static GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
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{
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if (monitor->ns.screen)
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return GLFW_TRUE;
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for (NSScreen* screen in [NSScreen screens])
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{
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NSNumber* displayID = [screen deviceDescription][@"NSScreenNumber"];
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// HACK: Compare unit numbers instead of display IDs to work around
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// display replacement on machines with automatic graphics
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// switching
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if (monitor->ns.unitNumber == CGDisplayUnitNumber([displayID unsignedIntValue]))
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{
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monitor->ns.screen = screen;
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return GLFW_TRUE;
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}
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}
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_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find a screen for monitor");
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return GLFW_FALSE;
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}
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// Returns the display refresh rate queried from the I/O registry
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//
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static double getFallbackRefreshRate(CGDirectDisplayID displayID)
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if (CGDisplayIsAsleep(displays[i]))
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continue;
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const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
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NSScreen* screen = nil;
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for (screen in [NSScreen screens])
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{
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NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"];
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// HACK: Compare unit numbers instead of display IDs to work around
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// display replacement on machines with automatic graphics
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// switching
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if (CGDisplayUnitNumber([screenNumber unsignedIntValue]) == unitNumber)
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break;
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}
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// HACK: Compare unit numbers instead of display IDs to work around
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// display replacement on machines with automatic graphics
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// switching
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const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
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for (uint32_t j = 0; j < disconnectedCount; j++)
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uint32_t j;
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for (j = 0; j < disconnectedCount; j++)
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{
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if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
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{
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disconnected[j]->ns.screen = screen;
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disconnected[j] = NULL;
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break;
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}
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}
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if (j < disconnectedCount)
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continue;
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const CGSize size = CGDisplayScreenSize(displays[i]);
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char* name = getDisplayName(displays[i]);
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char* name = getMonitorName(displays[i], screen);
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if (!name)
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name = _glfw_strdup("Unknown");
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_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
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monitor->ns.displayID = displays[i];
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monitor->ns.unitNumber = unitNumber;
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monitor->ns.screen = screen;
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free(name);
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{
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@autoreleasepool {
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if (!refreshMonitorScreen(monitor))
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return;
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if (!monitor->ns.screen)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Cannot query content scale without screen");
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}
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const NSRect points = [monitor->ns.screen frame];
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const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
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@ -483,8 +493,11 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
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{
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@autoreleasepool {
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if (!refreshMonitorScreen(monitor))
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return;
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if (!monitor->ns.screen)
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{
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_glfwInputError(GLFW_PLATFORM_ERROR,
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"Cocoa: Cannot query workarea without screen");
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}
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const NSRect frameRect = [monitor->ns.screen visibleFrame];
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@ -527,7 +540,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
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}
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// Skip duplicate modes
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if (i < *count)
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if (j < *count)
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continue;
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(*count)++;
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@ -342,9 +342,9 @@ struct _GLFWcontext
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int robustness;
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int release;
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PFNGLGETSTRINGIPROC GetStringi;
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PFNGLGETSTRINGIPROC GetStringi;
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PFNGLGETINTEGERVPROC GetIntegerv;
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PFNGLGETSTRINGPROC GetString;
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PFNGLGETSTRINGPROC GetString;
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_GLFWmakecontextcurrentfun makeCurrent;
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_GLFWswapbuffersfun swapBuffers;
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@ -396,23 +396,23 @@ struct _GLFWwindow
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_GLFWcontext context;
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struct {
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GLFWwindowposfun pos;
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GLFWwindowsizefun size;
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GLFWwindowclosefun close;
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GLFWwindowrefreshfun refresh;
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GLFWwindowfocusfun focus;
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GLFWwindowiconifyfun iconify;
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GLFWwindowmaximizefun maximize;
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GLFWframebuffersizefun fbsize;
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GLFWwindowposfun pos;
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GLFWwindowsizefun size;
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GLFWwindowclosefun close;
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GLFWwindowrefreshfun refresh;
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GLFWwindowfocusfun focus;
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GLFWwindowiconifyfun iconify;
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GLFWwindowmaximizefun maximize;
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GLFWframebuffersizefun fbsize;
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GLFWwindowcontentscalefun scale;
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GLFWmousebuttonfun mouseButton;
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GLFWcursorposfun cursorPos;
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GLFWcursorenterfun cursorEnter;
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GLFWscrollfun scroll;
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GLFWkeyfun key;
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GLFWcharfun character;
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GLFWcharmodsfun charmods;
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GLFWdropfun drop;
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GLFWmousebuttonfun mouseButton;
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GLFWcursorposfun cursorPos;
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GLFWcursorenterfun cursorEnter;
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GLFWscrollfun scroll;
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GLFWkeyfun key;
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GLFWcharfun character;
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GLFWcharmodsfun charmods;
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GLFWdropfun drop;
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} callbacks;
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// This is defined in the window API's platform.h
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