mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Merge branch 'master' of github.com:elmindreda/glfw
This commit is contained in:
commit
cc15dff98c
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@ -1,10 +1,19 @@
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This folder contains a collection of toolchains definition in order to
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support cross compilation. The naming scheme is the following:
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This directory contains a collection of toolchain definitions for cross
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compilation, currently limited to compiling Win32 binaries on Linux.
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The toolchain file naming scheme is as follows:
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host-system-compiler.cmake
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to use this at the time you run the initial cmake command use the
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following parameter
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-DCMAKE_TOOLCHAIN_FILE=./toolchains/XXX-XXX-XXX.cmake
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which maps to file in this folder.
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To use these files you add a special parameter when configuring the source tree:
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cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
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For example, to use the Debian GNU/Linux MinGW package, run CMake like this:
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cmake -DCMAKE_TOOLCHAIN_FILE=CMake/linux-i586-mingw32msvc.cmake .
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For more details see this article:
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http://www.paraview.org/Wiki/CMake_Cross_Compiling
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For more details see: http://www.paraview.org/Wiki/CMake_Cross_Compiling
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@ -1,7 +1,6 @@
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project(GLFW C)
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cmake_minimum_required(VERSION 2.4)
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cmake_policy(VERSION 2.4)
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cmake_minimum_required(VERSION 2.8)
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set(GLFW_VERSION_MAJOR "3")
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set(GLFW_VERSION_MINOR "0")
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@ -27,7 +26,7 @@ if (WIN32)
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# Set up library and include paths
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list(APPEND GLFW_INCLUDE_DIR ${OPENGL_INCLUDE_DIR})
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list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
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endif (WIN32)
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endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Xlib and GLX on Unix-like systems with X Windows
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@ -47,12 +46,12 @@ if (UNIX AND NOT APPLE)
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find_library(MATH_LIBRARY m)
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if (MATH_LIBRARY)
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list(APPEND GLFW_LIBRARIES ${MATH_LIBRARY})
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endif(MATH_LIBRARY)
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endif()
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find_library(RT_LIBRARY rt)
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if (RT_LIBRARY)
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list(APPEND GLFW_LIBRARIES ${RT_LIBRARY})
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endif(RT_LIBRARY)
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endif()
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include(CheckFunctionExists)
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include(CheckSymbolExists)
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@ -83,24 +82,22 @@ if (UNIX AND NOT APPLE)
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if (NOT _GLFW_HAS_GLXGETPROCADDRESS)
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check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
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endif (NOT _GLFW_HAS_GLXGETPROCADDRESS)
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endif()
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if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
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check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
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endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
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endif()
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if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
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NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
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NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
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message(WARNING "No glXGetProcAddressXXX variant found")
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endif (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
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NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
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NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
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endif()
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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set(_GLFW_USE_LINUX_JOYSTICKS 1)
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endif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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endif(UNIX AND NOT APPLE)
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endif()
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endif()
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#--------------------------------------------------------------------
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# Set up GLFW for Cocoa and NSOpenGL on Mac OS X
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@ -121,7 +118,7 @@ if (UNIX AND APPLE)
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set(CMAKE_C_FLAGS "-mmacosx-version-min=10.5")
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else(GLFW_BUILD_UNIVERSAL)
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message(STATUS "Building GLFW only for the native architecture")
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endif(GLFW_BUILD_UNIVERSAL)
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endif()
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# Set up library and include paths
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find_library(COCOA_FRAMEWORK Cocoa)
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@ -131,7 +128,7 @@ if (UNIX AND APPLE)
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list(APPEND GLFW_LIBRARIES ${OPENGL_gl_LIBRARY})
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list(APPEND GLFW_LIBRARIES ${IOKIT_FRAMEWORK})
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list(APPEND GLFW_LIBRARIES ${CORE_FOUNDATION_FRAMEWORK})
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endif(UNIX AND APPLE)
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endif()
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#--------------------------------------------------------------------
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# Add subdirectories
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@ -140,11 +137,11 @@ add_subdirectory(src)
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if (GLFW_BUILD_EXAMPLES)
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add_subdirectory(examples)
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endif(GLFW_BUILD_EXAMPLES)
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endif()
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if (GLFW_BUILD_TESTS)
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add_subdirectory(tests)
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endif(GLFW_BUILD_TESTS)
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endif()
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#--------------------------------------------------------------------
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# Create shared configuration header
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@ -162,7 +159,7 @@ install(DIRECTORY include/GL DESTINATION include
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install(FILES COPYING.txt readme.html
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DESTINATION share/doc/glfw-${GLFW_VERSION_FULL}/)
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# The respective port's CMakeLists.txt file installs the library
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# The src directory's CMakeLists.txt file installs the library
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#--------------------------------------------------------------------
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# -- Documentation generation
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@ -175,7 +172,7 @@ configure_file("${GLFW_SOURCE_DIR}/docs/Doxyfile.in"
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# Uninstall operation
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# Don't generate this target if a higher-level project already has
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#--------------------------------------------------------------------
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if(NOT TARGET uninstall)
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if (NOT TARGET uninstall)
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configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in
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${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY)
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@ -7,14 +7,14 @@ include_directories(${GLFW_SOURCE_DIR}/include
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${GLFW_SOURCE_DIR}/support
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${OPENGL_INCLUDE_DIR})
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if(APPLE)
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if (APPLE)
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# Set fancy names for bundles
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add_executable(Boing MACOSX_BUNDLE boing.c)
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add_executable(Gears MACOSX_BUNDLE gears.c)
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add_executable("Split View" MACOSX_BUNDLE splitview.c)
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add_executable(Triangle MACOSX_BUNDLE triangle.c)
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add_executable(Wave MACOSX_BUNDLE wave.c)
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else(APPLE)
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else()
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# Set boring names for executables
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add_executable(boing WIN32 boing.c)
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add_executable(gears WIN32 gears.c)
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add_executable(splitview WIN32 splitview.c)
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add_executable(triangle WIN32 triangle.c)
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add_executable(wave WIN32 wave.c)
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endif(APPLE)
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endif()
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set(WINDOWS_BINARIES boing gears heightmap splitview triangle wave)
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if(MSVC)
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if (MSVC)
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# Tell MSVC to use main instead of WinMain for Windows subsystem executables
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set_target_properties(${WINDOWS_BINARIES} PROPERTIES
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LINK_FLAGS "/ENTRY:mainCRTStartup")
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endif(MSVC)
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endif()
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@ -136,10 +136,6 @@ extern "C" {
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/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
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/* Include the declaration of the size_t type used below.
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*/
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#include <stddef.h>
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/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is
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* convenient for the user to only have to include <GL/glfw.h>. This also
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* solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some
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@ -316,6 +316,7 @@ version of GLFW.</p>
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<li>[Cocoa] Bugfix: The loop condition for saving video modes used the wrong index variable</li>
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<li>[Cocoa] Bugfix: The OpenGL framework was not retrieved, making glfwGetProcAddress crash</li>
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<li>[Cocoa] Bugfix: <code>glfwInit</code> changed the current directory for unbundled executables</li>
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<li>[Cocoa] Bugfix: The <code>GLFW_WINDOW_NO_RESIZE</code> window parameter was always zero</li>
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<li>[X11] Added support for the <code>GLX_EXT_swap_control</code> extension as an alternative to <code>GLX_SGI_swap_control</code></li>
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<li>[X11] Added the POSIX <code>CLOCK_MONOTONIC</code> time source as the preferred method</li>
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<li>[X11] Added dependency on libm, where present</li>
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@ -329,6 +330,7 @@ version of GLFW.</p>
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<li>[Win32] Bugfix: Software rasterizer pixel formats were not discarded by the WGL_ARB_pixel_format code path</li>
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<li>[Win32] Bugfix: The array for WGL context attributes was too small and could overflow</li>
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<li>[Win32] Bugfix: Alt+F4 hot key was not translated into <code>WM_CLOSE</code></li>
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<li>[Win32] Bugfix: The <code>GLFW_WINDOW_NO_RESIZE</code> window parameter was always zero</li>
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</ul>
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<h3>v2.7</h3>
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@ -870,7 +872,8 @@ their skills. Special thanks go out to:</p>
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<li>Tristam MacDonald, for his bug reports and feedback on the Cocoa port</li>
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<li>Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11</li>
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<li>Hans 'Hanmac' Mackowiak, for adding UTF-8 window title support on X11 and
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a fix for the Xkb support</li>
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<li>David Medlock, for doing the initial Lua port</li>
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@ -1,15 +1,15 @@
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if(UNIX)
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if(_GLFW_HAS_XRANDR)
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if (_GLFW_HAS_XRANDR)
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set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xrandr")
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endif(_GLFW_HAS_XRANDR)
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if(_GLFW_HAS_XF86VIDMODE)
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endif()
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if (_GLFW_HAS_XF86VIDMODE)
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set(GLFW_PKGLIBS "${GLFW_PKGLIBS} xxf86vm")
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endif(_GLFW_HAS_XF86VIDMODE)
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endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/libglfw.pc.cmake
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${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc @ONLY)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/libglfw.pc DESTINATION lib/pkgconfig)
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endif(UNIX)
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endif()
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include_directories(${GLFW_SOURCE_DIR}/src
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${GLFW_BINARY_DIR}/src
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x11_window.c)
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else()
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message(FATAL_ERROR "No supported platform was selected")
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endif(_GLFW_COCOA_NSGL)
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endif()
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add_library(libglfwStatic STATIC ${libglfw_SOURCES})
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add_library(libglfwShared SHARED ${libglfw_SOURCES})
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@ -47,22 +47,23 @@ set_target_properties(libglfwStatic libglfwShared PROPERTIES
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OUTPUT_NAME glfw)
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if(WIN32)
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target_link_libraries(libglfwShared winmm)
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# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(libglfwShared PROPERTIES
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DEFINE_SYMBOL GLFW_BUILD_DLL
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COMPILE_DEFINITIONS "GLFW_BUILD_DLL;_GLFW_NO_DLOAD_GDI32;_GLFW_NO_DLOAD_WINMM"
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PREFIX ""
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IMPORT_PREFIX ""
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IMPORT_SUFFIX "dll.lib")
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endif(WIN32)
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endif()
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if(APPLE)
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# Append -fno-common to the compile flags to work around a bug in the Apple GCC
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get_target_property(CFLAGS libglfwShared COMPILE_FLAGS)
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if(NOT CFLAGS)
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if (NOT CFLAGS)
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set(CFLAGS "")
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endif(NOT CFLAGS)
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endif()
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set_target_properties(libglfwShared PROPERTIES COMPILE_FLAGS "${CFLAGS} -fno-common")
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endif(APPLE)
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endif()
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install(TARGETS libglfwStatic libglfwShared DESTINATION lib)
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|
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@ -814,6 +814,8 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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if (!initializeAppKit())
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return GL_FALSE;
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window->resizable = wndconfig->resizable;
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// We can only have one application delegate, but we only allocate it the
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// first time we create a window to keep all window code in this file
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if (_glfwLibrary.NS.delegate == nil)
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@ -60,11 +60,6 @@
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// Define this to 1 if the Linux joystick API is available
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#cmakedefine _GLFW_USE_LINUX_JOYSTICKS 1
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// Define this to 1 to not load gdi32.dll dynamically
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#cmakedefine _GLFW_NO_DLOAD_GDI32 1
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// Define this to 1 to not load winmm.dll dynamically
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#cmakedefine _GLFW_NO_DLOAD_WINMM 1
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// The GLFW version as used by glfwGetVersionString
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#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"
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|
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@ -1441,6 +1441,7 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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GLboolean recreateContext = GL_FALSE;
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window->Win32.desiredRefreshRate = wndconfig->refreshRate;
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window->resizable = wndconfig->resizable;
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if (!_glfwLibrary.Win32.classAtom)
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{
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|
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@ -79,7 +79,11 @@ static int keyCodeToGLFWKeyCode(int keyCode)
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// Note: This way we always force "NumLock = ON", which is intentional
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// since the returned key code should correspond to a physical
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// location.
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#if defined(_GLFW_HAS_XKB)
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keySym = XkbKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 1, 0);
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#else
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keySym = XKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 1);
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#endif
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switch (keySym)
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{
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case XK_KP_0: return GLFW_KEY_KP_0;
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|
@ -102,7 +106,12 @@ static int keyCodeToGLFWKeyCode(int keyCode)
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// Now try pimary keysym for function keys (non-printable keys). These
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// should not be layout dependent (i.e. US layout and international
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// layouts should give the same result).
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#if defined(_GLFW_HAS_XKB)
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keySym = XkbKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 0, 0);
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#else
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keySym = XKeycodeToKeysym(_glfwLibrary.X11.display, keyCode, 0);
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#endif
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switch (keySym)
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{
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case XK_Escape: return GLFW_KEY_ESCAPE;
|
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|
|
|
@ -61,9 +61,9 @@ set(WINDOWS_BINARIES accuracy sharing tearing title windows)
|
|||
set(CONSOLE_BINARIES defaults events fsaa fsfocus gamma glfwinfo iconify
|
||||
joysticks listmodes peter reopen)
|
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|
||||
if(MSVC)
|
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if (MSVC)
|
||||
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
||||
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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||||
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
||||
endif(MSVC)
|
||||
endif()
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user