mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Updated native API and merged into related files.
This commit is contained in:
parent
8d60214fac
commit
cc45a9e53d
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@ -12,7 +12,6 @@ set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib
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option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
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option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
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option(GLFW_NATIVE_API "Build the GLFW native API" OFF)
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option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
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if (NOT APPLE)
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@ -355,12 +354,7 @@ configure_file(${GLFW_SOURCE_DIR}/src/config.h.in
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# The src directory's CMakeLists.txt file installs the library
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#--------------------------------------------------------------------
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install(DIRECTORY include/GL DESTINATION include
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FILES_MATCHING PATTERN glfw3.h)
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if (GLFW_NATIVE_API)
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install(DIRECTORY include/GL DESTINATION include
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FILES_MATCHING PATTERN glfw3native.h)
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endif()
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FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
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install(FILES COPYING.txt readme.html
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DESTINATION share/doc/glfw-${GLFW_VERSION_FULL})
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@ -51,29 +51,30 @@ extern "C" {
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* System headers and types
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL)
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/* We are building for Win32 and WGL */
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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#include <windows.h>
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL)
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/* We are building for Cocoa and NSOpenGL */
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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typedef void* id;
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX)
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/* We are building for X11 and GLX */
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#elif defined(GLFW_EXPOSE_NATIVE_X11)
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#include <X11/Xlib.h>
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#else
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#error "No window API specified"
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#endif
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#error "No platform specified"
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/* WGL is declared by windows.h */
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#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
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/* NSGL is declared by Cocoa.h */
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#elif defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <GL/glx.h>
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#elif defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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#else
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#error "No context API specified"
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#endif
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@ -81,56 +82,76 @@ extern "C" {
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* Functions
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32_WGL)
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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/*! @brief Returns the @c HWND of the specified window.
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* @return The @c HWND of the specified window.
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* @ingroup native
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*/
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow window);
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/*! @brief Returns the @c HGLRC of the specified window.
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* @return The @c HGLRC of the specified window.
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* @ingroup native
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*/
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow window);
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA_NSGL)
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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/*! @brief Returns the @c NSWindow of the specified window.
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* @return The @c NSWindow of the specified window.
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* @ingroup native
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*/
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow window);
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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/*! @brief Returns the @c NSOpenGLContext of the specified window.
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* @return The @c NSOpenGLContext of the specified window.
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* @ingroup native
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*/
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GLFWAPI id glfwGetNSGLContext(GLFWwindow window);
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#elif defined(GLFW_EXPOSE_NATIVE_X11_GLX)
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_X11)
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/*! @brief Returns the @c Display used by GLFW.
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* @return The @c Display used by GLFW.
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* @ingroup native
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*/
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GLFWAPI Display* glfwGetX11Display(void);
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/*! @brief Returns the @c Window of the specified window.
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* @return The @c Window of the specified window.
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* @ingroup native
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*/
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GLFWAPI Window glfwGetX11Window(GLFWwindow window);
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GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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/*! @brief Returns the @c GLXContext of the specified window.
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* @return The @c GLXContext of the specified window.
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* @ingroup native
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*/
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow window);
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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/*! @brief Returns the @c EGLDisplay used by GLFW.
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* @return The @c EGLDisplay used by GLFW.
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* @ingroup native
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*/
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GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
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/*! @brief Returns the @c EGLContext of the specified window.
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* @return The @c EGLContext of the specified window.
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* @ingroup native
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*/
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GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
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/*! @brief Returns the @c EGLSurface of the specified window.
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* @return The @c EGLSurface of the specified window.
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* @ingroup native
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*/
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
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#endif
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#ifdef __cplusplus
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}
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@ -16,28 +16,16 @@ if (_GLFW_COCOA)
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set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_gamma.c
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cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_time.c
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cocoa_window.m)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES cocoa_native.m)
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endif()
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elseif (_GLFW_WIN32)
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set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
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set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_gamma.c
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win32_init.c win32_joystick.c win32_monitor.c win32_time.c
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win32_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES win32_native.c)
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endif()
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elseif (_GLFW_X11)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_gamma.c x11_init.c
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x11_joystick.c x11_keysym2unicode.c x11_monitor.c
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x11_time.c x11_window.c)
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if (GLFW_NATIVE_API)
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list(APPEND glfw_SOURCES x11_native.c)
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endif()
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endif()
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if (_GLFW_EGL)
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@ -1,74 +0,0 @@
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//========================================================================
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// GLFW - An OpenGL library
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// Platform: Cocoa/NSOpenGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#define GLFW_EXPOSE_NATIVE_COCOA_NSGL
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#include "../include/GL/glfw3native.h"
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the X11 handle of the specified window
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//========================================================================
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->ns.object;
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}
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//========================================================================
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// Return the GLX context of the specified window
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//========================================================================
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GLFWAPI id glfwGetNSGLContext(GLFWwindow handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->nsgl.context;
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}
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@ -969,3 +969,25 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
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}
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Returns the Cocoa object of the specified window
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//========================================================================
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->ns.object;
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}
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@ -434,3 +434,58 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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return eglGetProcAddress(procname);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return the EGL display
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//========================================================================
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GLFWAPI EGLDisplay glfwGetEGLDisplay(void)
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{
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return _glfw.egl.display;
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}
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//========================================================================
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// Return the WGL context of the specified window
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//========================================================================
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GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->egl.context;
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}
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//========================================================================
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// Return the EGL surface of the specified window
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//========================================================================
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return 0;
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}
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return window->egl.surface;
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}
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@ -633,3 +633,25 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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return _glfw_glXGetProcAddress((const GLubyte*) procname);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return the GLX context of the specified window
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//========================================================================
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->glx.context;
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}
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@ -325,3 +325,25 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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return symbol;
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return the NSGL context of the specified window
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//========================================================================
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->nsgl.context;
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}
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|
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@ -593,3 +593,25 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
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return (GLFWglproc) wglGetProcAddress(procname);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Return the WGL context of the specified window
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//========================================================================
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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|
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if (!_glfwInitialized)
|
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{
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_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
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return NULL;
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}
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return window->wgl.context;
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}
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|
|
|
@ -1,74 +0,0 @@
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_glfw
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// GLFW - An OpenGL library
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// Platform: Win32/WGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
|
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//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
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||||
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32_WGL
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#include "../include/GL/glfw3native.h"
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||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
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|
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//========================================================================
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// Returns the Win32 handle of the specified window
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//========================================================================
|
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow handle)
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{
|
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_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->win32.handle;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Return the WGL context of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->WGL.context;
|
||||
}
|
||||
|
|
@ -1141,4 +1141,24 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
|||
}
|
||||
}
|
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|
||||
//////////////////////////////////////////////////////////////////////////
|
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////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Returns the Win32 handle of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->win32.handle;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,84 +0,0 @@
|
|||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Win32/WGL
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#define GLFW_EXPOSE_NATIVE_X11_GLX
|
||||
#include "../include/GL/glfw3native.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Returns the X11 display
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI Display* glfwGetX11Display(void)
|
||||
{
|
||||
return _glfw.x11.display;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Returns the X11 handle of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI Window glfwGetX11Window(GLFWwindow handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return window->x11.handle;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Return the GLX context of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->glx.context;
|
||||
}
|
||||
|
|
@ -1111,3 +1111,41 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Return the X11 display
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI Display* glfwGetX11Display(void)
|
||||
{
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfw.x11.display;
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Return the X11 handle of the specified window
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI Window glfwGetX11Window(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return window->x11.handle;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user