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Fixed joysticks test segfault.

This commit is contained in:
Camilla Berglund 2013-11-07 19:29:33 +01:00
parent 6c12ffc902
commit cc4c7167fd
2 changed files with 34 additions and 29 deletions

View File

@ -35,6 +35,7 @@ guide in the GLFW documentation.
documentation is built documentation is built
- Renamed configuration header to `glfw_config.h` to avoid conflicts - Renamed configuration header to `glfw_config.h` to avoid conflicts
- Bugfix: The `glfw3.pc` file did not respect the `LIB_SUFFIX` CMake option - Bugfix: The `glfw3.pc` file did not respect the `LIB_SUFFIX` CMake option
- Bugfix: The `joysticks` test would segfault if a controller had no axes
- [Win32] Bugfix: Removed joystick axis value negation left over from GLFW 2 - [Win32] Bugfix: Removed joystick axis value negation left over from GLFW 2
- [Win32] Bugfix: Restoring windows using the Win+D hot key did not trigger the - [Win32] Bugfix: Restoring windows using the Win+D hot key did not trigger the
focus callback focus callback

View File

@ -64,43 +64,47 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
static void draw_joystick(Joystick* j, int x, int y, int width, int height) static void draw_joystick(Joystick* j, int x, int y, int width, int height)
{ {
int i; int i;
int axis_width, axis_height; const int axis_height = 3 * height / 4;
int button_width, button_height; const int button_height = height / 4;
axis_width = width / j->axis_count; if (j->axis_count)
axis_height = 3 * height / 4;
button_width = width / j->button_count;
button_height = height / 4;
for (i = 0; i < j->axis_count; i++)
{ {
float value = j->axes[i] / 2.f + 0.5f; const int axis_width = width / j->axis_count;
glColor3f(0.3f, 0.3f, 0.3f); for (i = 0; i < j->axis_count; i++)
glRecti(x + i * axis_width, {
y, float value = j->axes[i] / 2.f + 0.5f;
x + (i + 1) * axis_width,
y + axis_height);
glColor3f(1.f, 1.f, 1.f); glColor3f(0.3f, 0.3f, 0.3f);
glRecti(x + i * axis_width, glRecti(x + i * axis_width,
y + (int) (value * (axis_height - 5)), y,
x + (i + 1) * axis_width, x + (i + 1) * axis_width,
y + 5 + (int) (value * (axis_height - 5))); y + axis_height);
glColor3f(1.f, 1.f, 1.f);
glRecti(x + i * axis_width,
y + (int) (value * (axis_height - 5)),
x + (i + 1) * axis_width,
y + 5 + (int) (value * (axis_height - 5)));
}
} }
for (i = 0; i < j->button_count; i++) if (j->button_count)
{ {
if (j->buttons[i]) const int button_width = width / j->button_count;
glColor3f(1.f, 1.f, 1.f);
else
glColor3f(0.3f, 0.3f, 0.3f);
glRecti(x + i * button_width, for (i = 0; i < j->button_count; i++)
y + axis_height, {
x + (i + 1) * button_width, if (j->buttons[i])
y + axis_height + button_height); glColor3f(1.f, 1.f, 1.f);
else
glColor3f(0.3f, 0.3f, 0.3f);
glRecti(x + i * button_width,
y + axis_height,
x + (i + 1) * button_width,
y + axis_height + button_height);
}
} }
} }