mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-30 05:58:52 -05:00
Added pluggable memory allocator and threading stub.
This commit is contained in:
parent
cf7819df8d
commit
ccbb956341
|
@ -463,6 +463,8 @@ typedef void (* GLFWmouseposfun)(GLFWwindow,int,int);
|
|||
typedef void (* GLFWscrollfun)(GLFWwindow,int,int);
|
||||
typedef void (* GLFWkeyfun)(GLFWwindow,int,int);
|
||||
typedef void (* GLFWcharfun)(GLFWwindow,int);
|
||||
typedef void* (* GLFWmallocfun)(size_t);
|
||||
typedef void (* GLFWfreefun)(void*);
|
||||
|
||||
/* The video mode structure used by glfwGetVideoModes */
|
||||
typedef struct
|
||||
|
@ -482,6 +484,18 @@ typedef struct
|
|||
unsigned short blue[GLFW_GAMMA_RAMP_SIZE];
|
||||
} GLFWgammaramp;
|
||||
|
||||
/* Custom memory allocator interface */
|
||||
typedef struct
|
||||
{
|
||||
GLFWmallocfun malloc;
|
||||
GLFWfreefun free;
|
||||
} GLFWallocator;
|
||||
|
||||
/* Custom threading model interface */
|
||||
typedef struct
|
||||
{
|
||||
} GLFWthreadmodel;
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Prototypes
|
||||
|
@ -489,6 +503,7 @@ typedef struct
|
|||
|
||||
/* Initialization, termination and version querying */
|
||||
GLFWAPI int glfwInit(void);
|
||||
GLFWAPI int glfwInitWithModels(GLFWthreadmodel* threading, GLFWallocator* allocator);
|
||||
GLFWAPI void glfwTerminate(void);
|
||||
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
|
||||
GLFWAPI const char* glfwGetVersionString(void);
|
||||
|
|
|
@ -272,6 +272,7 @@ version of GLFW.</p>
|
|||
<li>Added <code>glfwSetWindowFocusCallback</code> function and <code>GLFWwindowfocusfun</code> type for receiving window focus events</li>
|
||||
<li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li>
|
||||
<li>Added <code>glfwGetCurrentWindow</code> function for retrieving the window whose OpenGL context is current</li>
|
||||
<li>Added <code>glfwInitWithModels</code> function and <code>GLFWallocator</code> and <code>GLFWthreadmodel</code> types for pluggable memory allocation and threading models</li>
|
||||
<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
|
||||
<li>Added <code>windows</code> simple multi-window test program</li>
|
||||
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
|
||||
|
|
55
src/init.c
55
src/init.c
|
@ -45,6 +45,30 @@ static void glfw_atexit(void)
|
|||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//========================================================================
|
||||
// Allocate memory using the allocator
|
||||
//========================================================================
|
||||
|
||||
void* _glfwMalloc(size_t size)
|
||||
{
|
||||
return _glfwLibrary.allocator.malloc(size);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Free memory using the allocator
|
||||
//========================================================================
|
||||
|
||||
void _glfwFree(void* ptr)
|
||||
{
|
||||
_glfwLibrary.allocator.free(ptr);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -54,12 +78,43 @@ static void glfw_atexit(void)
|
|||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwInit(void)
|
||||
{
|
||||
return glfwInitWithModels(NULL, NULL);
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Initialize various GLFW state using custom model interfaces
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI int glfwInitWithModels(GLFWthreadmodel* threading, GLFWallocator* allocator)
|
||||
{
|
||||
if (_glfwInitialized)
|
||||
return GL_TRUE;
|
||||
|
||||
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
|
||||
|
||||
if (threading)
|
||||
_glfwLibrary.threading = *threading;
|
||||
|
||||
if (allocator)
|
||||
{
|
||||
// Verify that the specified model is complete
|
||||
if (!allocator->malloc || !allocator->free)
|
||||
{
|
||||
_glfwSetError(GLFW_INVALID_VALUE, NULL);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
_glfwLibrary.allocator = *allocator;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the libc malloc and free
|
||||
_glfwLibrary.allocator.malloc = malloc;
|
||||
_glfwLibrary.allocator.free = free;
|
||||
}
|
||||
|
||||
// Not all window hints are cleared to zero, so this needs to be here
|
||||
// despite the memset above
|
||||
_glfwClearWindowHints();
|
||||
|
|
|
@ -228,6 +228,9 @@ struct _GLFWlibrary
|
|||
GLFWkeyfun keyCallback;
|
||||
GLFWcharfun charCallback;
|
||||
|
||||
GLFWthreadmodel threading;
|
||||
GLFWallocator allocator;
|
||||
|
||||
GLFWgammaramp currentRamp;
|
||||
GLFWgammaramp originalRamp;
|
||||
int originalRampSize;
|
||||
|
@ -310,6 +313,10 @@ void* _glfwPlatformGetProcAddress(const char* procname);
|
|||
// Prototypes for platform independent internal functions
|
||||
//========================================================================
|
||||
|
||||
// Memory management (init.c)
|
||||
void* _glfwMalloc(size_t size);
|
||||
void _glfwFree(void* ptr);
|
||||
|
||||
// Fullscren management (fullscreen.c)
|
||||
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
||||
|
||||
|
|
|
@ -188,7 +188,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
|
||||
result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
|
||||
if (!result)
|
||||
{
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY, "Win32/WGL: Failed to allocate _GLFWfbconfig array");
|
||||
|
@ -1182,13 +1182,13 @@ static int choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* fbconfig)
|
|||
closest = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
|
||||
if (!closest)
|
||||
{
|
||||
free(fbconfigs);
|
||||
_glfwFree(fbconfigs);
|
||||
return 0;
|
||||
}
|
||||
|
||||
pixelFormat = (int) closest->platformID;
|
||||
|
||||
free(fbconfigs);
|
||||
_glfwFree(fbconfigs);
|
||||
fbconfigs = NULL;
|
||||
closest = NULL;
|
||||
|
||||
|
|
|
@ -360,7 +360,7 @@ GLFWAPI GLFWwindow glfwOpenWindow(int width, int height,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
|
||||
window = (_GLFWwindow*) _glfwMalloc(sizeof(_GLFWwindow));
|
||||
if (!window)
|
||||
{
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY, "glfwOpenWindow: Failed to allocate window structure");
|
||||
|
@ -692,7 +692,7 @@ GLFWAPI void glfwCloseWindow(GLFWwindow handle)
|
|||
*prev = window->next;
|
||||
}
|
||||
|
||||
free(window);
|
||||
_glfwFree(window);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -356,7 +356,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
|
|||
return 0;
|
||||
}
|
||||
|
||||
rgbarray = (int*) malloc(sizeof(int) * viscount);
|
||||
rgbarray = (int*) _glfwMalloc(sizeof(int) * viscount);
|
||||
rgbcount = 0;
|
||||
|
||||
// Build RGB array
|
||||
|
@ -400,7 +400,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
|
|||
sc = XRRGetScreenInfo(_glfwLibrary.X11.display, _glfwLibrary.X11.root);
|
||||
sizelist = XRRConfigSizes(sc, &sizecount);
|
||||
|
||||
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * sizecount);
|
||||
resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * sizecount);
|
||||
|
||||
for (k = 0; k < sizecount; k++)
|
||||
{
|
||||
|
@ -417,7 +417,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
|
|||
#if defined(_GLFW_HAS_XF86VIDMODE)
|
||||
XF86VidModeGetAllModeLines(_glfwLibrary.X11.display, screen, &modecount, &modelist);
|
||||
|
||||
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * modecount);
|
||||
resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * modecount);
|
||||
|
||||
for (k = 0; k < modecount; k++)
|
||||
{
|
||||
|
@ -446,7 +446,7 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
|
|||
if (!resarray)
|
||||
{
|
||||
rescount = 1;
|
||||
resarray = (struct _glfwResolution*) malloc(sizeof(struct _glfwResolution) * rescount);
|
||||
resarray = (struct _glfwResolution*) _glfwMalloc(sizeof(struct _glfwResolution) * rescount);
|
||||
|
||||
resarray[0].width = DisplayWidth(_glfwLibrary.X11.display, screen);
|
||||
resarray[0].height = DisplayHeight(_glfwLibrary.X11.display, screen);
|
||||
|
@ -470,8 +470,8 @@ int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
|
|||
// Free visuals list
|
||||
XFree(vislist);
|
||||
|
||||
free(resarray);
|
||||
free(rgbarray);
|
||||
_glfwFree(resarray);
|
||||
_glfwFree(rgbarray);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
|
|
@ -304,7 +304,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found)
|
|||
}
|
||||
}
|
||||
|
||||
result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count);
|
||||
result = (_GLFWfbconfig*) _glfwMalloc(sizeof(_GLFWfbconfig) * count);
|
||||
if (!result)
|
||||
{
|
||||
_glfwSetError(GLFW_OUT_OF_MEMORY, "X11/GLX: Failed to allocate _GLFWfbconfig array");
|
||||
|
@ -1341,12 +1341,12 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
|
|||
result = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount);
|
||||
if (!result)
|
||||
{
|
||||
free(fbconfigs);
|
||||
_glfwFree(fbconfigs);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
closest = *result;
|
||||
free(fbconfigs);
|
||||
_glfwFree(fbconfigs);
|
||||
}
|
||||
|
||||
if (!createContext(window, wndconfig, (GLXFBConfigID) closest.platformID))
|
||||
|
|
Loading…
Reference in New Issue
Block a user