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Documentation work
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@ -468,14 +468,14 @@ INLINE_INFO = YES
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# alphabetically by member name. If set to NO the members will appear in
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# declaration order.
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SORT_MEMBER_DOCS = YES
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SORT_MEMBER_DOCS = NO
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# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
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# brief documentation of file, namespace and class members alphabetically
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# by member name. If set to NO (the default) the members will appear in
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# declaration order.
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SORT_BRIEF_DOCS = NO
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SORT_BRIEF_DOCS = YES
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# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen
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# will sort the (brief and detailed) documentation of class members so that
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|
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@ -49,7 +49,7 @@ In other words:
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If you are using an OpenGL extension loading library such as
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[glad](https://github.com/Dav1dde/glad), the extension loader header should
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either be included _before_ the GLFW one, or the `GLFW_INCLUDE_NONE` macro
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either be included _before_ the GLFW one, or the @ref GLFW_INCLUDE_NONE macro
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(described below) should be defined.
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@ -58,30 +58,37 @@ either be included _before_ the GLFW one, or the `GLFW_INCLUDE_NONE` macro
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These macros may be defined before the inclusion of the GLFW header and affect
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its behavior.
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`GLFW_DLL` is required on Windows when using the GLFW DLL, to tell the compiler
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that the GLFW functions are defined in a DLL.
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@anchor GLFW_DLL
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__GLFW_DLL__ is required on Windows when using the GLFW DLL, to tell the
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compiler that the GLFW functions are defined in a DLL.
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The following macros control which OpenGL or OpenGL ES API header is included.
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Only one of these may be defined at a time.
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`GLFW_INCLUDE_GLCOREARB` makes the GLFW header include the modern
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@anchor GLFW_INCLUDE_GLCOREARB
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__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
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`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
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header.
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`GLFW_INCLUDE_ES1` makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
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@anchor GLFW_INCLUDE_ES1
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__GLFW_INCLUDE_ES1__ makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
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header instead of the regular OpenGL header.
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`GLFW_INCLUDE_ES2` makes the GLFW header include the OpenGL ES 2.0 `GLES2/gl2.h`
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header instead of the regular OpenGL header.
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@anchor GLFW_INCLUDE_ES2
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__GLFW_INCLUDE_ES2__ makes the GLFW header include the OpenGL ES 2.0
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`GLES2/gl2.h` header instead of the regular OpenGL header.
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`GLFW_INCLUDE_ES3` makes the GLFW header include the OpenGL ES 3.0 `GLES3/gl3.h`
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header instead of the regular OpenGL header.
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@anchor GLFW_INCLUDE_ES3
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__GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0
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`GLES3/gl3.h` header instead of the regular OpenGL header.
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`GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h`
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header instead of the regular OpenGL header.
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@anchor GLFW_INCLUDE_ES31
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__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
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`GLES3/gl31.h` header instead of the regular OpenGL header.
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`GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API
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header. This is useful in combination with an extension loading library.
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@anchor GLFW_INCLUDE_NONE
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__GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
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API header. This is useful in combination with an extension loading library.
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If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
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header (`OpenGL/gl.h` on macOS) is included.
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@ -90,14 +97,17 @@ The following macros control the inclusion of additional API headers. Any
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number of these may be defined simultaneously, and/or together with one of the
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above macros.
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`GLFW_INCLUDE_VULKAN` makes the GLFW header include the Vulkan `vulkan/vulkan.h`
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header in addition to any selected OpenGL or OpenGL ES header.
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@anchor GLFW_INCLUDE_VULKAN
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__GLFW_INCLUDE_VULKAN__ makes the GLFW header include the Vulkan
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`vulkan/vulkan.h` header in addition to any selected OpenGL or OpenGL ES header.
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`GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension
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@anchor GLFW_INCLUDE_GLEXT
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__GLFW_INCLUDE_GLEXT__ makes the GLFW header include the appropriate extension
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header for the OpenGL or OpenGL ES header selected above after and in addition
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to that header.
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`GLFW_INCLUDE_GLU` makes the header include the GLU header in addition to the
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@anchor GLFW_INCLUDE_GLU
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__GLFW_INCLUDE_GLU__ makes the header include the GLU header in addition to the
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header selected above. This should only be used with the standard OpenGL header
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and only for compatibility with legacy code. GLU has been deprecated and should
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not be used in new code.
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@ -141,9 +151,9 @@ set of default libraries along with other dependencies like `user32` and
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`kernel32`. If you are using GLU, you must also link with `glu32`.
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The link library for the GLFW DLL is named `glfw3dll`. When compiling an
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application that uses the DLL version of GLFW, you need to define the `GLFW_DLL`
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macro _before_ any inclusion of the GLFW header. This can be done either with
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a compiler switch or by defining it in your source code.
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application that uses the DLL version of GLFW, you need to define the @ref
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GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
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either with a compiler switch or by defining it in your source code.
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An application using the GLFW DLL does not need to link against any of its
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dependencies, but you still have to link against `opengl32` if your application
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@ -178,8 +188,8 @@ add_subdirectory(path/to/glfw)
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Once GLFW has been added to the project, link against it with the `glfw` target.
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This adds all link-time dependencies of GLFW as it is currently configured,
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the include directory for the GLFW header and, when applicable, the
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[GLFW_DLL](@ref build_macros) macro.
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the include directory for the GLFW header and, when applicable, the @ref
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GLFW_DLL macro.
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@code{.cmake}
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target_link_libraries(myapp glfw)
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@ -193,45 +193,56 @@ cmake -DBUILD_SHARED_LIBS=ON .
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@subsubsection compile_options_shared Shared CMake options
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`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
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@anchor BUILD_SHARED_LIBS
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__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
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library or as a DLL / shared library / dynamic library.
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`LIB_SUFFIX` affects where the GLFW shared /dynamic library is installed. If it
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is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to
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@anchor LIB_SUFFIX
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__LIB_SUFFIX__ affects where the GLFW shared /dynamic library is installed. If
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it is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to
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`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`.
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`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
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@anchor GLFW_BUILD_EXAMPLES
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__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
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along with the library.
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`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
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@anchor GLFW_BUILD_TESTS
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__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
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built along with the library.
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`GLFW_BUILD_DOCS` determines whether the GLFW documentation is built along with
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the library.
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@anchor GLFW_BUILD_DOCS
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__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
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with the library.
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`GLFW_VULKAN_STATIC` determines whether to use the Vulkan loader linked
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@anchor GLFW_VULKAN_STATIC
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__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
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statically into the application.
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@subsubsection compile_options_osx macOS specific CMake options
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`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
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@anchor GLFW_USE_CHDIR
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__GLFW_USE_CHDIR__ determines whether @ref glfwInit changes the current
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directory of bundled applications to the `Contents/Resources` directory.
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`GLFW_USE_MENUBAR` determines whether the first call to
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`glfwCreateWindow` sets up a minimal menu bar.
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@anchor GLFW_USE_MENUBAR
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__GLFW_USE_MENUBAR__ determines whether the first call to @ref glfwCreateWindow
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sets up a minimal menu bar.
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`GLFW_USE_RETINA` determines whether windows will use the full resolution of
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@anchor GLFW_USE_RETINA
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__GLFW_USE_RETINA__ determines whether windows will use the full resolution of
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Retina displays.
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@subsubsection compile_options_win32 Windows specific CMake options
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`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
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@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
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__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
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static library version of the Visual C++ runtime library. If set to `ON`, the
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DLL version of the Visual C++ library is used.
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`GLFW_USE_HYBRID_HPG` determines whether to export the `NvOptimusEnablement` and
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@anchor GLFW_USE_HYBRID_HPG
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__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
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`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
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high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
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need to be exported by the EXE to be detected by the driver, so the override
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@ -248,46 +259,46 @@ features.
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When building with CMake, the `glfw_config.h` configuration header is generated
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based on the current platform and CMake options. The GLFW CMake environment
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defines `_GLFW_USE_CONFIG_H`, which causes this header to be included by
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defines @b GLFW_USE_CONFIG_H, which causes this header to be included by
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`internal.h`. Without this macro, GLFW will expect the necessary configuration
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macros to be defined on the command-line.
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The window creation API is used to create windows, handle input, monitors, gamma
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ramps and clipboard. The options are:
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- `_GLFW_COCOA` to use the Cocoa frameworks
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- `_GLFW_WIN32` to use the Win32 API
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- `_GLFW_X11` to use the X Window System
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- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
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- `_GLFW_MIR` to use the Mir API (experimental and incomplete)
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- `_GLFW_OSMESA` to use the OSMesa API (headless and non-interactive)
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- @b _GLFW_COCOA to use the Cocoa frameworks
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- @b _GLFW_WIN32 to use the Win32 API
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- @b _GLFW_X11 to use the X Window System
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- @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
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- @b _GLFW_MIR to use the Mir API (experimental and incomplete)
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- @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive)
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If you are building GLFW as a shared library / dynamic library / DLL then you
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must also define `_GLFW_BUILD_DLL`. Otherwise, you must not define it.
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must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
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If you are linking the Vulkan loader statically into your application then you
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must also define `_GLFW_VULKAN_STATIC`. Otherwise, GLFW will attempt to use the
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must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
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external version.
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For the EGL context creation API, the following options are available:
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- `_GLFW_USE_EGLPLATFORM_H` to use `EGL/eglplatform.h` for native handle
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- @b _GLFW_USE_EGLPLATFORM_H to use `EGL/eglplatform.h` for native handle
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definitions (fallback)
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If you are using the X11 window creation API, support for the following X11
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extensions can be enabled:
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- `_GLFW_HAS_XF86VM` to use Xxf86vm as a fallback when RandR gamma is broken
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- @b _GLFW_HAS_XF86VM to use Xxf86vm as a fallback when RandR gamma is broken
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(recommended)
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If you are using the Cocoa window creation API, the following options are
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available:
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- `_GLFW_USE_CHDIR` to `chdir` to the `Resources` subdirectory of the
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- @b _GLFW_USE_CHDIR to `chdir` to the `Resources` subdirectory of the
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application bundle during @ref glfwInit (recommended)
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- `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window
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- @b _GLFW_USE_MENUBAR to create and populate the menu bar when the first window
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is created (recommended)
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- `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays
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- @b _GLFW_USE_RETINA to have windows use the full resolution of Retina displays
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(recommended)
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@note None of the @ref build_macros may be defined during the compilation of
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@ -30,8 +30,8 @@ the `glfwinfo` test program.
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@note Vulkan does not have a context and the Vulkan instance is created via the
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Vulkan API itself. If you will be using Vulkan to render to a window, disable
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context creation by setting the [GLFW_CLIENT_API](@ref window_hints_ctx) hint to
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`GLFW_NO_API`. For more information, see the @ref vulkan_guide.
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context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
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hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide.
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@subsection context_hints Context creation hints
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@ -68,7 +68,7 @@ GLFW comes with a simple object sharing test program called `sharing`.
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GLFW doesn't support creating contexts without an associated window. However,
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contexts with hidden windows can be created with the
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[GLFW_VISIBLE](@ref window_hints_wnd) window hint.
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[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint.
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@code
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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@ -93,8 +93,8 @@ disabled with a [compile-time option](@ref compile_options_osx).
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@subsection context_less Windows without contexts
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You can disable context creation by setting the
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[GLFW_CLIENT_API](@ref window_hints_ctx) hint to `GLFW_NO_API`. Windows without
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contexts must not be passed to @ref glfwMakeContextCurrent or @ref
|
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[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows
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without contexts must not be passed to @ref glfwMakeContextCurrent or @ref
|
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glfwSwapBuffers.
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@ -266,8 +266,8 @@ supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
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`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
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to function) and `PROC` (procedure) are added to the ends.
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To include the extension header, define [GLFW_INCLUDE_GLEXT](@ref build_macros)
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before including the GLFW header.
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To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
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the GLFW header.
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@code
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#define GLFW_INCLUDE_GLEXT
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@ -213,4 +213,9 @@ glfwSetGammaRamp with the resulting ramp.
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glfwSetGamma(monitor, 1.0);
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@endcode
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@note The software controlled gamma ramp is applied _in addition_ to the
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hardware gamma correction, which today is usually an approximation of sRGB
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gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
|
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produce the default (usually sRGB-like) behavior.
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*/
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|
|
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@ -434,7 +434,7 @@ GLFW 3 does not by default include the GLU header and GLU itself has been
|
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deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
|
||||
projects should not use GLU__, but if you need it for legacy code that
|
||||
has been moved to GLFW 3, you can request that the GLFW header includes it by
|
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defining `GLFW_INCLUDE_GLU` before the inclusion of the GLFW header.
|
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defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header.
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|
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@par Old syntax
|
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@code
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|
|
|
@ -19,7 +19,7 @@ GLFW now supports querying the platform dependent scancode of any key with
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@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
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GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
|
||||
provided by MoltenVK.
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||||
provided by [MoltenVK](https://moltengl.com/moltenvk/).
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||||
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||||
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||||
@subsection news_33_osmesa OSMesa backend for headless software rendering
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|
@ -37,7 +37,7 @@ GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
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@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
|
||||
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
|
||||
Vulkan header inclusion can be selected with
|
||||
[GLFW_INCLUDE_VULKAN](@ref build_macros).
|
||||
@ref GLFW_INCLUDE_VULKAN.
|
||||
|
||||
|
||||
@subsection news_32_setwindowmonitor Window mode switching
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||||
|
@ -50,7 +50,7 @@ the monitor and desired resolution and refresh rate of full screen windows with
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@subsection news_32_maximize Window maxmimization support
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||||
|
||||
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
|
||||
[GLFW_MAXIMIZED](@ref window_attribs_wnd) window hint and attribute.
|
||||
@ref GLFW_MAXIMIZED window hint and attribute.
|
||||
|
||||
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@subsection news_32_focus Window input focus control
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|
@ -95,21 +95,21 @@ with @ref glfwSetJoystickCallback.
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|
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@subsection news_32_noapi Context-less windows
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||||
|
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GLFW now supports creating windows without a OpenGL or OpenGL ES context with
|
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[GLFW_NO_API](@ref window_hints_ctx).
|
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GLFW now supports creating windows without a OpenGL or OpenGL ES context by
|
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setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
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|
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@subsection news_32_contextapi Run-time context creation API selection
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GLFW now supports selecting the context creation API at run-time with the
|
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[GLFW_CONTEXT_CREATION_API](@ref window_hints_ctx) window hint value.
|
||||
GLFW now supports selecting and querying the context creation API at run-time
|
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with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
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@subsection news_32_noerror Error-free context creation
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||||
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||||
GLFW now supports creating OpenGL and OpenGL ES contexts that do not emit errors
|
||||
with the [GLFW_CONTEXT_NO_ERROR](@ref window_hints_ctx) window hint, provided
|
||||
the machine supports the `GL_KHR_no_error` extension.
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||||
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
|
||||
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
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supports the `GL_KHR_no_error` extension.
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||||
|
||||
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@subsection news_32_cmake CMake config-file package support
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@ -163,21 +163,21 @@ client area of a window, with @ref glfwGetWindowFrameSize.
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@subsection news_31_autoiconify Simultaneous multi-monitor rendering
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|
||||
GLFW now supports disabling auto-iconification of full screen windows with
|
||||
the [GLFW_AUTO_ICONIFY](@ref window_hints_wnd) window hint. This is intended
|
||||
for people building multi-monitor installations, where you need windows to stay
|
||||
in full screen despite losing input focus.
|
||||
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
|
||||
intended for people building multi-monitor installations, where you need windows
|
||||
to stay in full screen despite losing input focus.
|
||||
|
||||
|
||||
@subsection news_31_floating Floating windows
|
||||
|
||||
GLFW now supports floating windows, also called topmost or always on top, for
|
||||
easier debugging with the [GLFW_FLOATING](@ref window_hints_wnd) window hint.
|
||||
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
|
||||
|
||||
|
||||
@subsection news_31_focused Initially unfocused windows
|
||||
|
||||
GLFW now supports preventing a windowed mode window from gaining input focus on
|
||||
creation, with the [GLFW_FOCUSED](@ref window_hints_wnd) window hint.
|
||||
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
|
||||
|
||||
|
||||
@subsection news_31_direct Direct access for window attributes and cursor position
|
||||
|
@ -198,24 +198,24 @@ being input, for example if the Control key is held down.
|
|||
|
||||
@subsection news_31_single Single buffered framebuffers
|
||||
|
||||
GLFW now supports the creation of single buffered windows, with the
|
||||
[GLFW_DOUBLEBUFFER](@ref window_hints_fb) window hint.
|
||||
GLFW now supports the creation of single buffered windows, with the @ref
|
||||
GLFW_DOUBLEBUFFER hint.
|
||||
|
||||
|
||||
@subsection news_31_glext Macro for including extension header
|
||||
|
||||
GLFW now includes the extension header appropriate for the chosen OpenGL or
|
||||
OpenGL ES header when [GLFW_INCLUDE_GLEXT](@ref build_macros) is defined. GLFW
|
||||
does not provide these headers. They must be provided by your development
|
||||
environment or your OpenGL or OpenGL ES SDK.
|
||||
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
|
||||
these headers. They must be provided by your development environment or your
|
||||
OpenGL or OpenGL ES SDK.
|
||||
|
||||
|
||||
@subsection news_31_release Context release behaviors
|
||||
|
||||
GLFW now supports controlling whether the pipeline is flushed when a context is
|
||||
made non-current, with the
|
||||
[GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint, provided the
|
||||
machine supports the `GL_KHR_context_flush_control` extension.
|
||||
GLFW now supports controlling and querying whether the pipeline is flushed when
|
||||
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
|
||||
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
|
||||
extension.
|
||||
|
||||
|
||||
@subsection news_31_wayland (Experimental) Wayland support
|
||||
|
@ -290,11 +290,11 @@ glfwSetGamma, which generates a ramp from a gamma value and then sets it.
|
|||
@subsection news_30_gles OpenGL ES support
|
||||
|
||||
GLFW now supports the creation of OpenGL ES contexts, by setting the
|
||||
`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such
|
||||
contexts are supported. Note that GLFW _does not implement_ OpenGL ES, so your
|
||||
driver must provide support in a way usable by GLFW. Modern Nvidia and Intel
|
||||
drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
|
||||
AMD provides an EGL implementation instead.
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
|
||||
creation of such contexts are supported. Note that GLFW _does not implement_
|
||||
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
|
||||
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
|
||||
WGL APIs, while AMD provides an EGL implementation instead.
|
||||
|
||||
|
||||
@subsection news_30_egl (Experimental) EGL support
|
||||
|
@ -365,16 +365,17 @@ to @ref glfwCreateWindow.
|
|||
@subsection news_30_hidden Hidden windows
|
||||
|
||||
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
|
||||
glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint.
|
||||
This allows for off-screen rendering in a way compatible with most drivers, as
|
||||
well as moving a window to a specific position before showing it.
|
||||
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
|
||||
hint and attribute. This allows for off-screen rendering in a way compatible
|
||||
with most drivers, as well as moving a window to a specific position before
|
||||
showing it.
|
||||
|
||||
|
||||
@subsection news_30_undecorated Undecorated windows
|
||||
|
||||
Windowed mode windows can now be created without decorations, e.g. things like
|
||||
a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for
|
||||
the creation of things like splash screens.
|
||||
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
|
||||
This allows for the creation of things like splash screens.
|
||||
|
||||
|
||||
@subsection news_30_keymods Modifier key bit masks
|
||||
|
|
|
@ -38,22 +38,21 @@ Unix-like systems). This means that GLFW does not need to be linked against the
|
|||
loader. However, it also means that if you are using the static library form of
|
||||
the Vulkan loader GLFW will either fail to find it or (worse) use the wrong one.
|
||||
|
||||
The [GLFW_VULKAN_STATIC](@ref compile_options_shared) CMake option makes GLFW
|
||||
link directly against the static form. Not linking against the Vulkan loader
|
||||
will then be a compile-time error.
|
||||
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW link directly against the
|
||||
static form. Not linking against the Vulkan loader will then be a compile-time
|
||||
error.
|
||||
|
||||
@macos MoltenVK only provides the static library form of the Vulkan loader, but
|
||||
GLFW is able to find it without
|
||||
[GLFW_VULKAN_STATIC](@ref compile_options_shared) as long as it is linked into
|
||||
any of the binaries already loaded into the process. As it is a static library,
|
||||
you must also link against its dependencies: the `Cocoa`, `Metal` and
|
||||
GLFW is able to find it without @ref GLFW_VULKAN_STATIC as long as it is linked
|
||||
into any of the binaries already loaded into the process. As it is a static
|
||||
library, you must also link against its dependencies: the `Cocoa`, `Metal` and
|
||||
`QuartzCore` frameworks and the `libc++` library.
|
||||
|
||||
|
||||
@section vulkan_include Including the Vulkan and GLFW header files
|
||||
|
||||
To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros)
|
||||
before including the GLFW header.
|
||||
To include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
|
||||
the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
|
@ -203,7 +202,7 @@ an existing Vulkan surface.
|
|||
|
||||
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
|
||||
there is no need to create a context. You can disable context creation with the
|
||||
[GLFW_CLIENT_API](@ref window_hints_ctx) hint.
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
|
|
364
docs/window.dox
364
docs/window.dox
|
@ -71,10 +71,10 @@ Video mode field | Corresponds to
|
|||
----------------------- | ------------------------
|
||||
GLFWvidmode.width | `width` parameter
|
||||
GLFWvidmode.height | `height` parameter
|
||||
GLFWvidmode.redBits | `GLFW_RED_BITS` hint
|
||||
GLFWvidmode.greenBits | `GLFW_GREEN_BITS` hint
|
||||
GLFWvidmode.blueBits | `GLFW_BLUE_BITS` hint
|
||||
GLFWvidmode.refreshRate | `GLFW_REFRESH_RATE` hint
|
||||
GLFWvidmode.redBits | @ref GLFW_RED_BITS hint
|
||||
GLFWvidmode.greenBits | @ref GLFW_GREEN_BITS hint
|
||||
GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint
|
||||
GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint
|
||||
|
||||
Once you have a full screen window, you can change its resolution, refresh rate
|
||||
and monitor with @ref glfwSetWindowMonitor. If you just need change its
|
||||
|
@ -85,9 +85,9 @@ unaffected.
|
|||
|
||||
By default, the original video mode of the monitor will be restored and the
|
||||
window iconified if it loses input focus, to allow the user to switch back to
|
||||
the desktop. This behavior can be disabled with the `GLFW_AUTO_ICONIFY` window
|
||||
hint, for example if you wish to simultaneously cover multiple windows with full
|
||||
screen windows.
|
||||
the desktop. This behavior can be disabled with the
|
||||
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you
|
||||
wish to simultaneously cover multiple windows with full screen windows.
|
||||
|
||||
|
||||
@subsubsection window_windowed_full_screen "Windowed full screen" windows
|
||||
|
@ -158,102 +158,128 @@ that are not hard constraints are matched as closely as possible, but the
|
|||
resulting context and framebuffer may differ from what these hints requested.
|
||||
|
||||
The following hints are always hard constraints:
|
||||
- `GLFW_STEREO`
|
||||
- `GLFW_DOUBLEBUFFER`
|
||||
- `GLFW_CLIENT_API`
|
||||
- `GLFW_CONTEXT_CREATION_API`
|
||||
- @ref GLFW_STEREO
|
||||
- @ref GLFW_DOUBLEBUFFER
|
||||
- [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
|
||||
- [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint)
|
||||
|
||||
The following additional hints are hard constraints when requesting an OpenGL
|
||||
context, but are ignored when requesting an OpenGL ES context:
|
||||
- `GLFW_OPENGL_FORWARD_COMPAT`
|
||||
- `GLFW_OPENGL_PROFILE`
|
||||
- [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
|
||||
- [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
|
||||
|
||||
|
||||
@subsubsection window_hints_wnd Window related hints
|
||||
|
||||
`GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable
|
||||
@anchor GLFW_RESIZABLE_hint
|
||||
__GLFW_RESIZABLE__ specifies whether the windowed mode window will be resizable
|
||||
_by the user_. The window will still be resizable using the @ref
|
||||
glfwSetWindowSize function. This hint is ignored for full screen and
|
||||
undecorated windows.
|
||||
|
||||
`GLFW_VISIBLE` specifies whether the windowed mode window will be initially
|
||||
@anchor GLFW_VISIBLE_hint
|
||||
__GLFW_VISIBLE__ specifies whether the windowed mode window will be initially
|
||||
visible. This hint is ignored for full screen windows.
|
||||
|
||||
`GLFW_DECORATED` specifies whether the windowed mode window will have window
|
||||
@anchor GLFW_DECORATED_hint
|
||||
__GLFW_DECORATED__ specifies whether the windowed mode window will have window
|
||||
decorations such as a border, a close widget, etc. An undecorated window will
|
||||
not be resizable by the user but will still allow the user to generate close
|
||||
events on some platforms. This hint is ignored for full screen windows.
|
||||
|
||||
`GLFW_FOCUSED` specifies whether the windowed mode window will be given input
|
||||
@anchor GLFW_FOCUSED_hint
|
||||
__GLFW_FOCUSED__ specifies whether the windowed mode window will be given input
|
||||
focus when created. This hint is ignored for full screen and initially hidden
|
||||
windows.
|
||||
|
||||
`GLFW_AUTO_ICONIFY` specifies whether the full screen window will
|
||||
@anchor GLFW_AUTO_ICONIFY_hint
|
||||
__GLFW_AUTO_ICONIFY__ specifies whether the full screen window will
|
||||
automatically iconify and restore the previous video mode on input focus loss.
|
||||
This hint is ignored for windowed mode windows.
|
||||
|
||||
`GLFW_FLOATING` specifies whether the windowed mode window will be floating
|
||||
@anchor GLFW_FLOATING_hint
|
||||
__GLFW_FLOATING__ specifies whether the windowed mode window will be floating
|
||||
above other regular windows, also called topmost or always-on-top. This is
|
||||
intended primarily for debugging purposes and cannot be used to implement proper
|
||||
full screen windows. This hint is ignored for full screen windows.
|
||||
|
||||
`GLFW_MAXIMIZED` specifies whether the windowed mode window will be maximized
|
||||
@anchor GLFW_MAXIMIZED_hint
|
||||
__GLFW_MAXIMIZED__ specifies whether the windowed mode window will be maximized
|
||||
when created. This hint is ignored for full screen windows.
|
||||
|
||||
|
||||
@subsubsection window_hints_fb Framebuffer related hints
|
||||
|
||||
`GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`,
|
||||
`GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` specify the desired bit depths of the
|
||||
various components of the default framebuffer. `GLFW_DONT_CARE` means the
|
||||
application has no preference.
|
||||
@anchor GLFW_RED_BITS
|
||||
@anchor GLFW_GREEN_BITS
|
||||
@anchor GLFW_BLUE_BITS
|
||||
@anchor GLFW_ALPHA_BITS
|
||||
@anchor GLFW_DEPTH_BITS
|
||||
@anchor GLFW_STENCIL_BITS
|
||||
__GLFW_RED_BITS__, __GLFW_GREEN_BITS__, __GLFW_BLUE_BITS__, __GLFW_ALPHA_BITS__,
|
||||
__GLFW_DEPTH_BITS__ and __GLFW_STENCIL_BITS__ specify the desired bit depths of
|
||||
the various components of the default framebuffer. A value of `GLFW_DONT_CARE`
|
||||
means the application has no preference.
|
||||
|
||||
`GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` and
|
||||
`GLFW_ACCUM_ALPHA_BITS` specify the desired bit depths of the various components
|
||||
of the accumulation buffer. `GLFW_DONT_CARE` means the application has no
|
||||
preference.
|
||||
@anchor GLFW_ACCUM_RED_BITS
|
||||
@anchor GLFW_ACCUM_GREEN_BITS
|
||||
@anchor GLFW_ACCUM_BLUE_BITS
|
||||
@anchor GLFW_ACCUM_ALPHA_BITS
|
||||
__GLFW_ACCUM_RED_BITS__, __GLFW_ACCUM_GREEN_BITS__, __GLFW_ACCUM_BLUE_BITS__ and
|
||||
__GLFW_ACCUM_ALPHA_BITS__ specify the desired bit depths of the various
|
||||
components of the accumulation buffer. A value of `GLFW_DONT_CARE` means the
|
||||
application has no preference.
|
||||
|
||||
@par
|
||||
Accumulation buffers are a legacy OpenGL feature and should not be used in new
|
||||
code.
|
||||
|
||||
`GLFW_AUX_BUFFERS` specifies the desired number of auxiliary buffers.
|
||||
`GLFW_DONT_CARE` means the application has no preference.
|
||||
@anchor GLFW_AUX_BUFFERS
|
||||
__GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers. A value
|
||||
of `GLFW_DONT_CARE` means the application has no preference.
|
||||
|
||||
@par
|
||||
Auxiliary buffers are a legacy OpenGL feature and should not be used in new
|
||||
code.
|
||||
|
||||
`GLFW_STEREO` specifies whether to use stereoscopic rendering. This is a hard
|
||||
constraint.
|
||||
@anchor GLFW_STEREO
|
||||
__GLFW_STEREO__ specifies whether to use OpenGL stereoscopic rendering. This is
|
||||
a hard constraint.
|
||||
|
||||
`GLFW_SAMPLES` specifies the desired number of samples to use for multisampling.
|
||||
Zero disables multisampling. `GLFW_DONT_CARE` means the application has no
|
||||
preference.
|
||||
@anchor GLFW_SAMPLES
|
||||
__GLFW_SAMPLES__ specifies the desired number of samples to use for
|
||||
multisampling. Zero disables multisampling. A value of `GLFW_DONT_CARE` means
|
||||
the application has no preference.
|
||||
|
||||
`GLFW_SRGB_CAPABLE` specifies whether the framebuffer should be sRGB capable.
|
||||
@anchor GLFW_SRGB_CAPABLE
|
||||
__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable.
|
||||
If supported, a created OpenGL context will support the `GL_FRAMEBUFFER_SRGB`
|
||||
enable, also called `GL_FRAMEBUFFER_SRGB_EXT`) for controlling sRGB rendering
|
||||
and a created OpenGL ES context will always have sRGB rendering enabled.
|
||||
|
||||
`GLFW_DOUBLEBUFFER` specifies whether the framebuffer should be double buffered.
|
||||
You nearly always want to use double buffering. This is a hard constraint.
|
||||
@anchor GLFW_DOUBLEBUFFER
|
||||
__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
|
||||
buffered. You nearly always want to use double buffering. This is a hard
|
||||
constraint.
|
||||
|
||||
|
||||
@subsubsection window_hints_mtr Monitor related hints
|
||||
|
||||
`GLFW_REFRESH_RATE` specifies the desired refresh rate for full screen windows.
|
||||
If set to `GLFW_DONT_CARE`, the highest available refresh rate will be used.
|
||||
This hint is ignored for windowed mode windows.
|
||||
@anchor GLFW_REFRESH_RATE
|
||||
__GLFW_REFRESH_RATE__ specifies the desired refresh rate for full screen
|
||||
windows. A value of `GLFW_DONT_CARE` means the highest available refresh rate
|
||||
will be used. This hint is ignored for windowed mode windows.
|
||||
|
||||
|
||||
@subsubsection window_hints_ctx Context related hints
|
||||
|
||||
`GLFW_CLIENT_API` specifies which client API to create the context for.
|
||||
@anchor GLFW_CLIENT_API_hint
|
||||
__GLFW_CLIENT_API__ specifies which client API to create the context for.
|
||||
Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`.
|
||||
This is a hard constraint.
|
||||
|
||||
`GLFW_CONTEXT_CREATION_API` specifies which context creation API to use to
|
||||
@anchor GLFW_CONTEXT_CREATION_API_hint
|
||||
__GLFW_CONTEXT_CREATION_API__ specifies which context creation API to use to
|
||||
create the context. Possible values are `GLFW_NATIVE_CONTEXT_API` and
|
||||
`GLFW_EGL_CONTEXT_API`. This is a hard constraint. If no client API is
|
||||
requested, this hint is ignored.
|
||||
|
@ -275,16 +301,18 @@ the selected API.
|
|||
in a single process will cause the application to segfault. Stick to one API or
|
||||
the other on Linux for now.
|
||||
|
||||
`GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` specify the client
|
||||
API version that the created context must be compatible with. The exact
|
||||
@anchor GLFW_CONTEXT_VERSION_MAJOR_hint
|
||||
@anchor GLFW_CONTEXT_VERSION_MINOR_hint
|
||||
__GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the
|
||||
client API version that the created context must be compatible with. The exact
|
||||
behavior of these hints depend on the requested client API.
|
||||
|
||||
@par
|
||||
__OpenGL:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
|
||||
not hard constraints, but creation will fail if the OpenGL version of the
|
||||
created context is less than the one requested. It is therefore perfectly safe
|
||||
to use the default of version 1.0 for legacy code and you will still get
|
||||
backwards-compatible contexts of version 3.0 and above when available.
|
||||
__OpenGL:__ These hints are not hard constraints, but creation will fail if the
|
||||
OpenGL version of the created context is less than the one requested. It is
|
||||
therefore perfectly safe to use the default of version 1.0 for legacy code and
|
||||
you will still get backwards-compatible contexts of version 3.0 and above when
|
||||
available.
|
||||
|
||||
@par
|
||||
While there is no way to ask the driver for a context of the highest supported
|
||||
|
@ -292,21 +320,21 @@ version, GLFW will attempt to provide this when you ask for a version 1.0
|
|||
context, which is the default for these hints.
|
||||
|
||||
@par
|
||||
__OpenGL ES:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
|
||||
not hard constraints, but creation will fail if the OpenGL ES version of the
|
||||
created context is less than the one requested. Additionally, OpenGL ES 1.x
|
||||
cannot be returned if 2.0 or later was requested, and vice versa. This is
|
||||
because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not
|
||||
backward compatible with 1.x.
|
||||
__OpenGL ES:__ These hints are not hard constraints, but creation will fail if
|
||||
the OpenGL ES version of the created context is less than the one requested.
|
||||
Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
|
||||
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
|
||||
but OpenGL ES 2.0 is not backward compatible with 1.x.
|
||||
|
||||
@note @macos The OS only supports forward-compatible core profile contexts for
|
||||
OpenGL versions 3.2 and later. Before creating an OpenGL context of version
|
||||
3.2 or later you must set the `GLFW_OPENGL_FORWARD_COMPAT` and
|
||||
`GLFW_OPENGL_PROFILE` hints accordingly. OpenGL 3.0 and 3.1 contexts are not
|
||||
supported at all on macOS.
|
||||
3.2 or later you must set the
|
||||
[GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
|
||||
[GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL
|
||||
3.0 and 3.1 contexts are not supported at all on macOS.
|
||||
|
||||
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` specifies whether the OpenGL context should be
|
||||
@anchor GLFW_OPENGL_FORWARD_COMPAT_hint
|
||||
__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be
|
||||
forward-compatible, i.e. one where all functionality deprecated in the requested
|
||||
version of OpenGL is removed. This must only be used if the requested OpenGL
|
||||
version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
|
||||
|
@ -315,27 +343,31 @@ version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
|
|||
Forward-compatibility is described in detail in the
|
||||
[OpenGL Reference Manual](https://www.opengl.org/registry/).
|
||||
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` specifies whether to create a debug OpenGL context,
|
||||
which may have additional error and performance issue reporting functionality.
|
||||
If OpenGL ES is requested, this hint is ignored.
|
||||
@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
|
||||
__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL
|
||||
context, which may have additional error and performance issue reporting
|
||||
functionality. If OpenGL ES is requested, this hint is ignored.
|
||||
|
||||
`GLFW_OPENGL_PROFILE` specifies which OpenGL profile to create the context for.
|
||||
Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or
|
||||
@anchor GLFW_OPENGL_PROFILE_hint
|
||||
__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context
|
||||
for. Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or
|
||||
`GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request
|
||||
a specific profile. If requesting an OpenGL version below 3.2,
|
||||
`GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested,
|
||||
this hint is ignored.
|
||||
`GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, this hint
|
||||
is ignored.
|
||||
|
||||
@par
|
||||
OpenGL profiles are described in detail in the
|
||||
[OpenGL Reference Manual](https://www.opengl.org/registry/).
|
||||
|
||||
`GLFW_CONTEXT_ROBUSTNESS` specifies the robustness strategy to be used by the
|
||||
@anchor GLFW_CONTEXT_ROBUSTNESS_hint
|
||||
__GLFW_CONTEXT_ROBUSTNESS__ specifies the robustness strategy to be used by the
|
||||
context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or
|
||||
`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request
|
||||
a robustness strategy.
|
||||
|
||||
`GLFW_CONTEXT_RELEASE_BEHAVIOR` specifies the release behavior to be
|
||||
@anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_hint
|
||||
__GLFW_CONTEXT_RELEASE_BEHAVIOR__ specifies the release behavior to be
|
||||
used by the context. Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
|
||||
`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the
|
||||
behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
|
||||
|
@ -349,7 +381,8 @@ Context release behaviors are described in detail by the
|
|||
[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
|
||||
extension.
|
||||
|
||||
`GLFW_CONTEXT_NO_ERROR` specifies whether errors should be generated by the
|
||||
@anchor GLFW_CONTEXT_NO_ERROR_hint
|
||||
__GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the
|
||||
context. If enabled, situations that would have generated errors instead cause
|
||||
undefined behavior.
|
||||
|
||||
|
@ -369,40 +402,40 @@ being listed.
|
|||
|
||||
@subsubsection window_hints_values Supported and default values
|
||||
|
||||
Window hint | Default value | Supported values
|
||||
------------------------------- | --------------------------- | ----------------
|
||||
`GLFW_RESIZABLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_VISIBLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_DECORATED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_FOCUSED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_AUTO_ICONIFY` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_FLOATING` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_MAXIMIZED` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_RED_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_SAMPLES` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_REFRESH_RATE` | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
`GLFW_STEREO` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_SRGB_CAPABLE` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_DOUBLEBUFFER` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`
|
||||
`GLFW_CONTEXT_CREATION_API` | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API` or `GLFW_EGL_CONTEXT_API`
|
||||
`GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API
|
||||
`GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API
|
||||
`GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
|
||||
`GLFW_CONTEXT_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
`GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
|
||||
Window hint | Default value | Supported values
|
||||
----------------------------- | --------------------------- | ----------------
|
||||
GLFW_RESIZABLE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_VISIBLE | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_DECORATED | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_FOCUSED | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_AUTO_ICONIFY | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_FLOATING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_ALPHA_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_DEPTH_BITS | 24 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_STENCIL_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_ACCUM_RED_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_ACCUM_GREEN_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_ACCUM_BLUE_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_ACCUM_ALPHA_BITS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_AUX_BUFFERS | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_SAMPLES | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_REFRESH_RATE | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_STEREO | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_SRGB_CAPABLE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_DOUBLEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_CLIENT_API | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`
|
||||
GLFW_CONTEXT_CREATION_API | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API` or `GLFW_EGL_CONTEXT_API`
|
||||
GLFW_CONTEXT_VERSION_MAJOR | 1 | Any valid major version number of the chosen client API
|
||||
GLFW_CONTEXT_VERSION_MINOR | 0 | Any valid minor version number of the chosen client API
|
||||
GLFW_CONTEXT_ROBUSTNESS | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
|
||||
GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
|
||||
GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
|
||||
|
||||
|
||||
@section window_events Window event processing
|
||||
|
@ -825,6 +858,14 @@ You can also get the current maximization state with @ref glfwGetWindowAttrib.
|
|||
int maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
|
||||
@endcode
|
||||
|
||||
By default, newly created windows are not maximized. You can change this
|
||||
behavior by setting the [GLFW_MAXIMIZED](@ref GLFW_MAXIMIZED_hint) window hint
|
||||
before creating the window.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection window_hide Window visibility
|
||||
|
||||
|
@ -844,11 +885,6 @@ Hidden windows can be shown with @ref glfwShowWindow.
|
|||
glfwShowWindow(window);
|
||||
@endcode
|
||||
|
||||
Windowed mode windows can be created initially hidden with the `GLFW_VISIBLE`
|
||||
[window hint](@ref window_hints_wnd). Windows created hidden are completely
|
||||
invisible to the user until shown. This can be useful if you need to set up
|
||||
your window further before showing it, for example moving it to a specific
|
||||
location.
|
||||
|
||||
You can also get the current visibility state with @ref glfwGetWindowAttrib.
|
||||
|
||||
|
@ -856,6 +892,18 @@ You can also get the current visibility state with @ref glfwGetWindowAttrib.
|
|||
int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
|
||||
@endcode
|
||||
|
||||
By default, newly created windows are visible. You can change this behavior by
|
||||
setting the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint before creating
|
||||
the window.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
@endcode
|
||||
|
||||
Windows created hidden are completely invisible to the user until shown. This
|
||||
can be useful if you need to set up your window further before showing it, for
|
||||
example moving it to a specific location.
|
||||
|
||||
|
||||
@subsection window_focus Window input focus
|
||||
|
||||
|
@ -895,6 +943,14 @@ You can also get the current input focus state with @ref glfwGetWindowAttrib.
|
|||
int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED);
|
||||
@endcode
|
||||
|
||||
By default, newly created windows are given input focus. You can change this
|
||||
behavior by setting the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint
|
||||
before creating the window.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection window_refresh Window damage and refresh
|
||||
|
||||
|
@ -939,62 +995,76 @@ if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
|
|||
|
||||
@subsubsection window_attribs_wnd Window related attributes
|
||||
|
||||
`GLFW_FOCUSED` indicates whether the specified window has input focus. Initial
|
||||
input focus is controlled by the [window hint](@ref window_hints_wnd) with the
|
||||
same name.
|
||||
@anchor GLFW_FOCUSED_attrib
|
||||
__GLFW_FOCUSED__ indicates whether the specified window has input focus. See
|
||||
@ref window_focus for details.
|
||||
|
||||
`GLFW_ICONIFIED` indicates whether the specified window is iconified, whether by
|
||||
the user or with @ref glfwIconifyWindow.
|
||||
@anchor GLFW_ICONIFIED_attrib
|
||||
__GLFW_ICONIFIED__ indicates whether the specified window is iconified.
|
||||
See @ref window_iconify for details.
|
||||
|
||||
`GLFW_MAXIMIZED` indicates whether the specified window is maximized, whether by
|
||||
the user or with @ref glfwMaximizeWindow.
|
||||
@anchor GLFW_MAXIMIZED_attrib
|
||||
__GLFW_MAXIMIZED__ indicates whether the specified window is maximized. See
|
||||
@ref window_maximize for details.
|
||||
|
||||
`GLFW_VISIBLE` indicates whether the specified window is visible. Window
|
||||
visibility can be controlled with @ref glfwShowWindow and @ref glfwHideWindow
|
||||
and initial visibility is controlled by the [window hint](@ref window_hints_wnd)
|
||||
with the same name.
|
||||
@anchor GLFW_VISIBLE_attrib
|
||||
__GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref
|
||||
window_hide for details.
|
||||
|
||||
`GLFW_RESIZABLE` indicates whether the specified window is resizable _by the
|
||||
user_. This is set on creation with the [window hint](@ref window_hints_wnd)
|
||||
with the same name.
|
||||
@anchor GLFW_RESIZABLE_attrib
|
||||
__GLFW_RESIZABLE__ indicates whether the specified window is resizable _by the
|
||||
user_. This is set before creation with the
|
||||
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_hint) window hint.
|
||||
|
||||
`GLFW_DECORATED` indicates whether the specified window has decorations such as
|
||||
a border, a close widget, etc. This is set on creation with the
|
||||
[window hint](@ref window_hints_wnd) with the same name.
|
||||
@anchor GLFW_DECORATED_attrib
|
||||
__GLFW_DECORATED__ indicates whether the specified window has decorations such as
|
||||
a border, a close widget, etc. This is set before creation with the
|
||||
[GLFW_DECORATED](@ref GLFW_DECORATED_hint) window hint.
|
||||
|
||||
`GLFW_FLOATING` indicates whether the specified window is floating, also called
|
||||
topmost or always-on-top. This is controlled by the
|
||||
[window hint](@ref window_hints_wnd) with the same name.
|
||||
@anchor GLFW_FLOATING_attrib
|
||||
__GLFW_FLOATING__ indicates whether the specified window is floating, also
|
||||
called topmost or always-on-top. This is controlled by the
|
||||
[GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint.
|
||||
|
||||
|
||||
@subsubsection window_attribs_ctx Context related attributes
|
||||
|
||||
`GLFW_CLIENT_API` indicates the client API provided by the window's context;
|
||||
@anchor GLFW_CLIENT_API_attrib
|
||||
__GLFW_CLIENT_API__ indicates the client API provided by the window's context;
|
||||
either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`.
|
||||
|
||||
`GLFW_CONTEXT_CREATION_API` indicates the context creation API used to create
|
||||
@anchor GLFW_CONTEXT_CREATION_API_attrib
|
||||
__GLFW_CONTEXT_CREATION_API__ indicates the context creation API used to create
|
||||
the window's context; either `GLFW_NATIVE_CONTEXT_API` or
|
||||
`GLFW_EGL_CONTEXT_API`.
|
||||
|
||||
`GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and
|
||||
`GLFW_CONTEXT_REVISION` indicate the client API version of the window's context.
|
||||
@anchor GLFW_CONTEXT_VERSION_MAJOR_attrib
|
||||
@anchor GLFW_CONTEXT_VERSION_MINOR_attrib
|
||||
@anchor GLFW_CONTEXT_REVISION_attrib
|
||||
__GLFW_CONTEXT_VERSION_MAJOR__, __GLFW_CONTEXT_VERSION_MINOR__ and
|
||||
__GLFW_CONTEXT_REVISION__ indicate the client API version of the window's
|
||||
context.
|
||||
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` is `GLFW_TRUE` if the window's context is an OpenGL
|
||||
forward-compatible one, or `GLFW_FALSE` otherwise.
|
||||
@anchor GLFW_OPENGL_FORWARD_COMPAT_attrib
|
||||
__GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an
|
||||
OpenGL forward-compatible one, or `GLFW_FALSE` otherwise.
|
||||
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` is `GLFW_TRUE` if the window's context is an OpenGL
|
||||
debug context, or `GLFW_FALSE` otherwise.
|
||||
@anchor GLFW_OPENGL_DEBUG_CONTEXT_attrib
|
||||
__GLFW_OPENGL_DEBUG_CONTEXT__ is `GLFW_TRUE` if the window's context is an
|
||||
OpenGL debug context, or `GLFW_FALSE` otherwise.
|
||||
|
||||
`GLFW_OPENGL_PROFILE` indicates the OpenGL profile used by the context. This is
|
||||
`GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context uses
|
||||
a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is unknown
|
||||
or the context is an OpenGL ES context. Note that the returned profile may not
|
||||
match the profile bits of the context flags, as GLFW will try other means of
|
||||
detecting the profile when no bits are set.
|
||||
@anchor GLFW_OPENGL_PROFILE_attrib
|
||||
__GLFW_OPENGL_PROFILE__ indicates the OpenGL profile used by the context. This
|
||||
is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context
|
||||
uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is
|
||||
unknown or the context is an OpenGL ES context. Note that the returned profile
|
||||
may not match the profile bits of the context flags, as GLFW will try other
|
||||
means of detecting the profile when no bits are set.
|
||||
|
||||
`GLFW_CONTEXT_ROBUSTNESS` indicates the robustness strategy used by the context.
|
||||
This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` if the
|
||||
window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
|
||||
@anchor GLFW_CONTEXT_ROBUSTNESS_attrib
|
||||
__GLFW_CONTEXT_ROBUSTNESS__ indicates the robustness strategy used by the
|
||||
context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION`
|
||||
if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
|
||||
|
||||
|
||||
@subsubsection window_attribs_fb Framebuffer related attributes
|
||||
|
|
|
@ -535,8 +535,7 @@ extern "C" {
|
|||
/*! @brief One of the arguments to the function was an invalid enum value.
|
||||
*
|
||||
* One of the arguments to the function was an invalid enum value, for example
|
||||
* requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
|
||||
* glfwGetWindowAttrib.
|
||||
* requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
|
||||
*
|
||||
* @analysis Application programmer error. Fix the offending call.
|
||||
*/
|
||||
|
@ -633,31 +632,136 @@ extern "C" {
|
|||
#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
|
||||
/*! @} */
|
||||
|
||||
/*! @addtogroup window
|
||||
* @{ */
|
||||
/*! @brief Input focus window hint and attribute
|
||||
*
|
||||
* Input focus [window hint](@ref GLFW_FOCUSED_hint) or
|
||||
* [window attribute](@ref GLFW_FOCUSED_attrib).
|
||||
*/
|
||||
#define GLFW_FOCUSED 0x00020001
|
||||
/*! @brief Window iconification window attribute
|
||||
*
|
||||
* Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
|
||||
*/
|
||||
#define GLFW_ICONIFIED 0x00020002
|
||||
/*! @brief Window resize-ability window hint and attribute
|
||||
*
|
||||
* Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) or
|
||||
* [window attribute](@ref GLFW_RESIZABLE_attrib).
|
||||
*/
|
||||
#define GLFW_RESIZABLE 0x00020003
|
||||
/*! @brief Window visibility window hint and attribute
|
||||
*
|
||||
* Window visibility [window hint](@ref GLFW_VISIBLE_hint) or
|
||||
* [window attribute](@ref GLFW_VISIBLE_attrib).
|
||||
*/
|
||||
#define GLFW_VISIBLE 0x00020004
|
||||
/*! @brief Window decoration window hint and attribute
|
||||
*
|
||||
* Window decoration [window hint](@ref GLFW_DECORATED_hint) or
|
||||
* [window attribute](@ref GLFW_DECORATED_attrib).
|
||||
*/
|
||||
#define GLFW_DECORATED 0x00020005
|
||||
/*! @brief Window auto-iconification window hint
|
||||
*
|
||||
* Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint).
|
||||
*/
|
||||
#define GLFW_AUTO_ICONIFY 0x00020006
|
||||
/*! @brief Window decoration window hint and attribute
|
||||
*
|
||||
* Window decoration [window hint](@ref GLFW_FLOATING_hint) or
|
||||
* [window attribute](@ref GLFW_FLOATING_attrib).
|
||||
*/
|
||||
#define GLFW_FLOATING 0x00020007
|
||||
/*! @brief Window maximization window hint and attribute
|
||||
*
|
||||
* Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) or
|
||||
* [window attribute](@ref GLFW_MAXIMIZED_attrib).
|
||||
*/
|
||||
#define GLFW_MAXIMIZED 0x00020008
|
||||
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
* Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
|
||||
*/
|
||||
#define GLFW_RED_BITS 0x00021001
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
* Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
|
||||
*/
|
||||
#define GLFW_GREEN_BITS 0x00021002
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
* Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
|
||||
*/
|
||||
#define GLFW_BLUE_BITS 0x00021003
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
* Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
|
||||
*/
|
||||
#define GLFW_ALPHA_BITS 0x00021004
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
* Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
|
||||
*/
|
||||
#define GLFW_DEPTH_BITS 0x00021005
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
* Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
|
||||
*/
|
||||
#define GLFW_STENCIL_BITS 0x00021006
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
|
||||
*/
|
||||
#define GLFW_ACCUM_RED_BITS 0x00021007
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
|
||||
*/
|
||||
#define GLFW_ACCUM_GREEN_BITS 0x00021008
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
|
||||
*/
|
||||
#define GLFW_ACCUM_BLUE_BITS 0x00021009
|
||||
/*! @brief Framebuffer bit depth hint.
|
||||
*
|
||||
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
|
||||
*/
|
||||
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
|
||||
/*! @brief Framebuffer auxiliary buffer hint.
|
||||
*
|
||||
* Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
|
||||
*/
|
||||
#define GLFW_AUX_BUFFERS 0x0002100B
|
||||
/*! @brief OpenGL stereoscopic rendering hint.
|
||||
*
|
||||
* OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
|
||||
*/
|
||||
#define GLFW_STEREO 0x0002100C
|
||||
/*! @brief Framebuffer MSAA samples hint.
|
||||
*
|
||||
* Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
|
||||
*/
|
||||
#define GLFW_SAMPLES 0x0002100D
|
||||
/*! @brief Framebuffer sRGB hint.
|
||||
*
|
||||
* Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
|
||||
*/
|
||||
#define GLFW_SRGB_CAPABLE 0x0002100E
|
||||
/*! @brief Monitor refresh rate hint.
|
||||
*
|
||||
* Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
|
||||
*/
|
||||
#define GLFW_REFRESH_RATE 0x0002100F
|
||||
/*! @brief Framebuffer double buffering hint.
|
||||
*
|
||||
* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
|
||||
*/
|
||||
#define GLFW_DOUBLEBUFFER 0x00021010
|
||||
/*! @} */
|
||||
|
||||
#define GLFW_CLIENT_API 0x00022001
|
||||
#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
|
||||
|
@ -1625,6 +1729,14 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
|
|||
* and then calls @ref glfwSetGammaRamp with it. The value must be a finite
|
||||
* number greater than zero.
|
||||
*
|
||||
* The software controlled gamma ramp is applied _in addition_ to the hardware
|
||||
* gamma correction, which today is usually an approximation of sRGB gamma.
|
||||
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce
|
||||
* the default (usually sRGB-like) behavior.
|
||||
*
|
||||
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
|
||||
* GLFW_SRGB_CAPABLE hint.
|
||||
*
|
||||
* @param[in] monitor The monitor whose gamma ramp to set.
|
||||
* @param[in] gamma The desired exponent.
|
||||
*
|
||||
|
@ -1679,6 +1791,14 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
|
|||
* original gamma ramp for that monitor is saved by GLFW the first time this
|
||||
* function is called and is restored by @ref glfwTerminate.
|
||||
*
|
||||
* The software controlled gamma ramp is applied _in addition_ to the hardware
|
||||
* gamma correction, which today is usually an approximation of sRGB gamma.
|
||||
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce
|
||||
* the default (usually sRGB-like) behavior.
|
||||
*
|
||||
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
|
||||
* GLFW_SRGB_CAPABLE hint.
|
||||
*
|
||||
* @param[in] monitor The monitor whose gamma ramp to set.
|
||||
* @param[in] ramp The gamma ramp to use.
|
||||
*
|
||||
|
@ -1789,7 +1909,7 @@ GLFWAPI void glfwWindowHint(int hint, int value);
|
|||
*
|
||||
* By default, newly created windows use the placement recommended by the
|
||||
* window system. To create the window at a specific position, make it
|
||||
* initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
|
||||
* initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
|
||||
* hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
|
||||
* it.
|
||||
*
|
||||
|
@ -1834,9 +1954,9 @@ GLFWAPI void glfwWindowHint(int hint, int value);
|
|||
* @remark @macos The OS only supports forward-compatible core profile contexts
|
||||
* for OpenGL versions 3.2 and later. Before creating an OpenGL context of
|
||||
* version 3.2 or later you must set the
|
||||
* [GLFW_OPENGL_FORWARD_COMPAT](@ref window_hints_ctx) and
|
||||
* [GLFW_OPENGL_PROFILE](@ref window_hints_ctx) accordingly. OpenGL 3.0 and
|
||||
* 3.1 contexts are not supported at all on macOS.
|
||||
* [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
|
||||
* [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
|
||||
* OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
|
||||
*
|
||||
* @remark @macos The GLFW window has no icon, as it is not a document
|
||||
* window, but the dock icon will be the same as the application bundle's icon.
|
||||
|
@ -1868,9 +1988,9 @@ GLFWAPI void glfwWindowHint(int hint, int value);
|
|||
* creation.
|
||||
*
|
||||
* @remark @wayland The window frame is currently unimplemented, as if
|
||||
* `GLFW_DECORATED` was always set to `GLFW_FALSE`. A compositor can still
|
||||
* emit close, resize or maximize events, using for example a keybind
|
||||
* mechanism.
|
||||
* [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`.
|
||||
* A compositor can still emit close, resize or maximize events, using for
|
||||
* example a keybind mechanism.
|
||||
*
|
||||
* @remark @wayland A full screen window will not attempt to change the mode,
|
||||
* no matter what the requested size or refresh rate.
|
||||
|
@ -2314,8 +2434,8 @@ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height)
|
|||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @remark @wayland The window frame is currently unimplemented, as if
|
||||
* `GLFW_DECORATED` was always set to `GLFW_FALSE`, so the returned values
|
||||
* will always be zero.
|
||||
* [GLFW_DECORATED](@ref GLFW_DECORATED_hint) was always set to `GLFW_FALSE`,
|
||||
* so the returned values will always be zero.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
|
@ -2459,8 +2579,8 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
|
|||
* The window should already be visible and not iconified.
|
||||
*
|
||||
* By default, both windowed and full screen mode windows are focused when
|
||||
* initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable
|
||||
* this behavior.
|
||||
* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
|
||||
* disable this behavior.
|
||||
*
|
||||
* __Do not use this function__ to steal focus from other applications unless
|
||||
* you are certain that is what the user wants. Focus stealing can be
|
||||
|
@ -3982,7 +4102,8 @@ GLFWAPI uint64_t glfwGetTimerFrequency(void);
|
|||
* By default, making a context non-current implicitly forces a pipeline flush.
|
||||
* On machines that support `GL_KHR_context_flush_control`, you can control
|
||||
* whether a context performs this flush by setting the
|
||||
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
|
||||
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
|
||||
* hint.
|
||||
*
|
||||
* The specified window must have an OpenGL or OpenGL ES context. Specifying
|
||||
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
|
||||
|
|
|
@ -455,6 +455,7 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
|
|||
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
|
||||
/*! @brief Retrieves the color buffer associated with the specified window.
|
||||
*
|
||||
* @param[in] window The window whose color buffer to retrieve.
|
||||
* @param[out] width Where to store the width of the color buffer, or `NULL`.
|
||||
* @param[out] height Where to store the height of the color buffer, or `NULL`.
|
||||
* @param[out] format Where to store the OSMesa pixel format of the color
|
||||
|
@ -475,6 +476,7 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height
|
|||
|
||||
/*! @brief Retrieves the depth buffer associated with the specified window.
|
||||
*
|
||||
* @param[in] window The window whose depth buffer to retrieve.
|
||||
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
|
||||
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
|
||||
* @param[out] bytesPerValue Where to store the number of bytes per depth
|
||||
|
|
Loading…
Reference in New Issue
Block a user