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Fixed dead keys in X11.

The library will now try to create an X input context to handle dead
keys properly on international keyboards.  This makes it possible to
enter for example an e with accent grave on a German keyboard without
further efforts.  A fallback mechanism is provided in case the client
does not support X input method / context creation.  In that case, the
library will behave as it did before.
This commit is contained in:
Lucas Hinderberger 2013-10-06 21:19:38 +02:00 committed by Camilla Berglund
parent 49579165a7
commit cec63f3cb5
3 changed files with 120 additions and 9 deletions

View File

@ -449,6 +449,9 @@ static void detectEWMH(void)
//
static GLboolean initExtensions(void)
{
unsigned int u;
XIMStyles * styles = NULL;
// Find or create window manager atoms
_glfw.x11.WM_PROTOCOLS = XInternAtom(_glfw.x11.display,
"WM_PROTOCOLS",
@ -579,6 +582,43 @@ static GLboolean initExtensions(void)
_glfw.x11.SAVE_TARGETS =
XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False);
// ------------------------------------------------------------------------
// Optional extensions (function returns always true from here!)
// Open input method
if (!XSupportsLocale())
return GL_TRUE;
XSetLocaleModifiers("");
_glfw.x11.im = XOpenIM(_glfw.x11.display, 0, 0, 0);
if (!_glfw.x11.im)
return GL_TRUE;
// Get available input styles
if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) || !styles)
{
XCloseIM(_glfw.x11.im);
_glfw.x11.im = NULL;
return GL_TRUE;
}
// Search for needed input style
for (u = 0; u < styles->count_styles; u++)
{
if (styles->supported_styles[u] == (XIMPreeditNothing | XIMStatusNothing))
break;
}
if (u >= styles->count_styles)
{
XFree(styles);
XCloseIM(_glfw.x11.im);
_glfw.x11.im = NULL;
return GL_TRUE;
}
XFree(styles);
// Find Xdnd (drag and drop) atoms, if available
_glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", True);
_glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", True);
@ -686,6 +726,8 @@ int _glfwPlatformInit(void)
{
XInitThreads();
_glfw.x11.im = NULL;
_glfw.x11.display = XOpenDisplay(NULL);
if (!_glfw.x11.display)
{
@ -721,6 +763,12 @@ void _glfwPlatformTerminate(void)
free(_glfw.x11.clipboardString);
if (_glfw.x11.im)
{
XCloseIM(_glfw.x11.im);
_glfw.x11.im = NULL;
}
_glfwTerminateJoysticks();
_glfwTerminateContextAPI();

View File

@ -90,6 +90,8 @@ typedef struct _GLFWwindowX11
// The last position the cursor was warped to by GLFW
int warpPosX, warpPosY;
// The window's input context
XIC ic;
} _GLFWwindowX11;
@ -202,6 +204,9 @@ typedef struct _GLFWlibraryX11
Window source;
} xdnd;
// Input method and context
XIM im;
} _GLFWlibraryX11;

View File

@ -97,15 +97,54 @@ static int translateKey(int keycode)
// Translates an X Window event to Unicode
//
static int translateChar(XKeyEvent* event)
static wchar_t * translateChar(XEvent * event, _GLFWwindow * window, int * count)
{
KeySym keysym;
static wchar_t buffer[16];
// If there is no input method / context available, use the old fallback
// mechanism
if (!window || !window->x11.ic)
{
long uc;
// Get X11 keysym
XLookupString(event, NULL, 0, &keysym, NULL);
XLookupString(&event->xkey, NULL, 0, &keysym, NULL);
// Convert to Unicode (see x11_unicode.c)
return (int) _glfwKeySym2Unicode(keysym);
uc = _glfwKeySym2Unicode(keysym);
if (uc < 0 || uc > 0xFFFF)
{
*count = 0;
return NULL;
}
buffer[0] = (unsigned int)uc;
*count = 1;
}
// Else lookup the wide char string with respect to dead characters
else
{
Status dummy;
// Check if the given event is a dead char. In that case, it does not
// produce a unicode char.
if (XFilterEvent(event, None))
{
*count = 0;
return NULL;
}
// Retrieve unicode string
*count = XwcLookupString(window->x11.ic, &event->xkey, buffer, 16 * sizeof(wchar_t), 0, &dummy);
if (*count < 0)
{
*count = 0;
return NULL;
}
}
return buffer;
}
// Return the GLFW window corresponding to the specified X11 window
@ -202,6 +241,8 @@ static GLboolean createWindow(_GLFWwindow* window,
XSetWindowAttributes wa;
XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL;
window->x11.ic = NULL;
// Every window needs a colormap
// Create one based on the visual used by the current context
// TODO: Decouple this from context creation
@ -437,6 +478,13 @@ static GLboolean createWindow(_GLFWwindow* window,
XRRSelectInput(_glfw.x11.display, window->x11.handle,
RRScreenChangeNotifyMask);
// Try to create an input context. If this function returns NULL, ic is
// set to NULL and we know we have to use fallback mechanisms to parse
// char events.
window->x11.ic = XCreateIC(_glfw.x11.im, XNInputStyle,
XIMPreeditNothing | XIMStatusNothing, XNClientWindow,
window->x11.handle, XNFocusWindow, window->x11.handle, NULL);
_glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
_glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
@ -828,16 +876,20 @@ static void processEvent(XEvent *event)
{
case KeyPress:
{
int i, n_chars;
const int key = translateKey(event->xkey.keycode);
const int mods = translateState(event->xkey.state);
const int character = translateChar(&event->xkey);
const wchar_t * characters = translateChar(event, window, &n_chars);
_glfwInputKey(window, key, event->xkey.keycode, GLFW_PRESS, mods);
if (character != -1)
for (i = 0; i < n_chars; i++)
{
if (characters[i] != -1)
{
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
_glfwInputChar(window, character, mods, plain);
_glfwInputChar(window, (unsigned int)characters[i], mods, plain);
}
}
break;
@ -1367,6 +1419,12 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
if (window->monitor)
leaveFullscreenMode(window);
if (window->x11.ic)
{
XDestroyIC(window->x11.ic);
window->x11.ic = NULL;
}
_glfwDestroyContext(window);
if (window->x11.handle)