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https://github.com/gwm17/glfw.git
synced 2024-11-26 20:28:49 -05:00
Added more input functions to clarify internal API.
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792034c42d
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@ -67,11 +67,8 @@
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NSRect contentRect =
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[window->NS.window contentRectForFrameRect:[window->NS.window frame]];
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window->width = contentRect.size.width;
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window->height = contentRect.size.height;
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if (_glfwLibrary.windowSizeCallback)
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_glfwLibrary.windowSizeCallback(window, window->width, window->height);
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_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height);
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}
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- (void)windowDidMove:(NSNotification *)notification
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@ -87,24 +84,17 @@
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mainScreenHeight - contentRect.origin.y -
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mainScreenOrigin.y - window->height);
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window->positionX = flippedPos.x;
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window->positionY = flippedPos.y;
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_glfwInputWindowPos(window, flippedPos.x, flippedPos.y);
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}
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- (void)windowDidMiniaturize:(NSNotification *)notification
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{
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window->iconified = GL_TRUE;
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if (_glfwLibrary.windowIconifyCallback)
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_glfwLibrary.windowIconifyCallback(window, window->iconified);
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_glfwInputWindowIconify(window, GL_TRUE);
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}
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- (void)windowDidDeminiaturize:(NSNotification *)notification
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{
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window->iconified = GL_FALSE;
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if (_glfwLibrary.windowIconifyCallback)
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_glfwLibrary.windowIconifyCallback(window, window->iconified);
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_glfwInputWindowIconify(window, GL_FALSE);
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}
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- (void)windowDidBecomeKey:(NSNotification *)notification
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@ -349,24 +339,15 @@ static int convertMacKeyCode(unsigned int macKeyCode)
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- (void)mouseMoved:(NSEvent *)event
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{
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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window->mousePosX += [event deltaX];
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window->mousePosY += [event deltaY];
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}
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_glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
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else
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{
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NSPoint p = [event locationInWindow];
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// Cocoa coordinate system has origin at lower left
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window->mousePosX = p.x;
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window->mousePosY = [[window->NS.window contentView] bounds].size.height - p.y;
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}
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p.y = [[window->NS.window contentView] bounds].size.height - p.y;
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if (_glfwLibrary.mousePosCallback)
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{
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_glfwLibrary.mousePosCallback(window,
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window->mousePosX,
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window->mousePosY);
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_glfwInputCursorMotion(window, p.x, p.y);
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}
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}
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@ -339,12 +339,18 @@ void _glfwSetError(int error, const char* description);
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// Window management (window.c)
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void _glfwSetDefaultWindowHints(void);
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// Input handling (window.c)
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// WIndow event notification
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
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// Input event notification
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void _glfwInputKey(_GLFWwindow* window, int key, int action);
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void _glfwInputChar(_GLFWwindow* window, int character);
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void _glfwInputScroll(_GLFWwindow* window, int x, int y);
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void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
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void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
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// OpenGL context helpers (opengl.c)
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int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
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@ -852,15 +852,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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}
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_glfwInputWindowFocus(window, active);
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if (iconified != window->iconified)
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{
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window->iconified = iconified;
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if (_glfwLibrary.windowIconifyCallback)
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_glfwLibrary.windowIconifyCallback(window, window->iconified);
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}
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_glfwInputWindowIconify(window, iconified);
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return 0;
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}
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@ -1006,32 +998,27 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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if (newMouseX != window->Win32.oldMouseX ||
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newMouseY != window->Win32.oldMouseY)
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{
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int x, y;
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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if (_glfwLibrary.activeWindow != window)
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return 0;
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window->mousePosX += newMouseX -
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window->Win32.oldMouseX;
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window->mousePosY += newMouseY -
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window->Win32.oldMouseY;
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x += newMouseX - window->Win32.oldMouseX;
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y += newMouseY - window->Win32.oldMouseY;
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}
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else
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{
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window->mousePosX = newMouseX;
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window->mousePosY = newMouseY;
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x = newMouseX;
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x = newMouseY;
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}
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window->Win32.oldMouseX = newMouseX;
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window->Win32.oldMouseY = newMouseY;
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window->Win32.cursorCentered = GL_FALSE;
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if (_glfwLibrary.mousePosCallback)
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{
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_glfwLibrary.mousePosCallback(window,
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window->mousePosX,
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window->mousePosY);
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}
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_glfwInputCursorMotion(window, x, y);
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}
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return 0;
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@ -1053,9 +1040,6 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_SIZE:
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{
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window->width = LOWORD(lParam);
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window->height = HIWORD(lParam);
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// If window is in cursor capture mode, update clipping rect
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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@ -1064,21 +1048,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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ClipCursor(&ClipWindowRect);
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}
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if (_glfwLibrary.windowSizeCallback)
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{
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_glfwLibrary.windowSizeCallback(window,
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window->width,
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window->height);
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}
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_glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam));
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return 0;
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}
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case WM_MOVE:
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{
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window->positionX = LOWORD(lParam);
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window->positionY = HIWORD(lParam);
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// If window is in cursor capture mode, update clipping rect
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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@ -1086,6 +1061,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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if (GetWindowRect(window->Win32.handle, &ClipWindowRect))
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ClipCursor(&ClipWindowRect);
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}
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_glfwInputWindowPos(window, LOWORD(lParam), HIWORD(lParam));
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return 0;
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}
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69
src/window.c
69
src/window.c
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@ -182,6 +182,28 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
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}
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//========================================================================
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// Register cursor moves
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//========================================================================
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void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
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{
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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window->mousePosX += x;
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window->mousePosY += y;
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}
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else
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{
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window->mousePosX = x;
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window->mousePosY = y;
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}
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if (_glfwLibrary.mousePosCallback)
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_glfwLibrary.mousePosCallback(window, x, y);
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}
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//========================================================================
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// Register window focus events
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//========================================================================
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@ -227,6 +249,53 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
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}
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//========================================================================
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// Register window position events
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//========================================================================
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
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{
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if (window->positionX == x && window->positionY == y)
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return;
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window->positionX = x;
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window->positionY = y;
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}
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//========================================================================
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// Register window size events
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//========================================================================
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void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
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{
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if (window->width == width && window->height == height)
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return;
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window->width = width;
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window->height = height;
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if (_glfwLibrary.windowSizeCallback)
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_glfwLibrary.windowSizeCallback(window, width, height);
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}
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//========================================================================
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// Register window size events
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//========================================================================
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void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
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{
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if (window->iconified == iconified)
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return;
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window->iconified = iconified;
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if (_glfwLibrary.windowIconifyCallback)
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_glfwLibrary.windowIconifyCallback(window, iconified);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW public API //////
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//////////////////////////////////////////////////////////////////////////
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@ -1194,33 +1194,27 @@ static void processSingleEvent(void)
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event.xmotion.y != window->X11.cursorPosY)
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{
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// The mouse cursor was moved and we didn't do it
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int x, y;
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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{
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if (_glfwLibrary.activeWindow != window)
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break;
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window->mousePosX += event.xmotion.x -
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window->X11.cursorPosX;
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window->mousePosY += event.xmotion.y -
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window->X11.cursorPosY;
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x = event.xmotion.x - window->X11.cursorPosX;
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y = event.xmotion.y - window->X11.cursorPosY;
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}
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else
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{
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window->mousePosX = event.xmotion.x;
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window->mousePosY = event.xmotion.y;
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x = event.xmotion.x;
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x = event.xmotion.y;
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}
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window->X11.cursorPosX = event.xmotion.x;
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window->X11.cursorPosY = event.xmotion.y;
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window->X11.cursorCentered = GL_FALSE;
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if (_glfwLibrary.mousePosCallback)
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{
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_glfwLibrary.mousePosCallback(window,
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window->mousePosX,
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window->mousePosY);
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}
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_glfwInputCursorMotion(window, x, y);
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}
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break;
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@ -1236,27 +1230,13 @@ static void processSingleEvent(void)
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return;
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}
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if (event.xconfigure.width != window->width ||
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event.xconfigure.height != window->height)
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{
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// The window was resized
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_glfwInputWindowSize(window,
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event.xconfigure.width,
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event.xconfigure.height);
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window->width = event.xconfigure.width;
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window->height = event.xconfigure.height;
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if (_glfwLibrary.windowSizeCallback)
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{
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_glfwLibrary.windowSizeCallback(window,
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window->width,
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window->height);
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}
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}
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if (event.xconfigure.x != window->positionX ||
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event.xconfigure.y != window->positionY)
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{
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window->positionX = event.xconfigure.x;
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window->positionY = event.xconfigure.y;
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}
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_glfwInputWindowPos(window,
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event.xconfigure.x,
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event.xconfigure.y);
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break;
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}
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@ -1305,11 +1285,7 @@ static void processSingleEvent(void)
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return;
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}
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window->iconified = GL_FALSE;
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if (_glfwLibrary.windowIconifyCallback)
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_glfwLibrary.windowIconifyCallback(window, window->iconified);
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_glfwInputWindowIconify(window, GL_FALSE);
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break;
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}
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return;
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}
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window->iconified = GL_TRUE;
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if (_glfwLibrary.windowIconifyCallback)
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_glfwLibrary.windowIconifyCallback(window, window->iconified);
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_glfwInputWindowIconify(window, GL_TRUE);
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break;
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}
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